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Turiya

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  1. Any plans to fix the game crashing quick travel and map opening bugs while on fleet?
  2. This is fantastic. My guild is moving back to Harbinger, as probably most Aussies will be doing and every single one of my Imp characters(have Republic characters but not overly caring about them) is apparently taken. What I'd like to know is: 1) Is there any way to find out if these names are actually taken or are left over from when I originally used them on there? 2) Is there any way to check on activity of these names and if none for x amount of time, can we have those names? 3) Does Bioware have any real concern that people that have had the same character names since launch are now going to lose them entirely?
  3. Nice work patching in the middle of prime time on a night that lots of APAC guilds raid. With minimal notice. Whatever happened to a regular patch schedule on Tuesdays? I note there are no major bug fixes in the notes that have to be applied ASAP so really all you're doing is making people annoyed. I appreciate it's a big patch but cmon guys, this isn't rocket science. Pick a schedule and stick to it except for out of band emergency patches.
  4. Firstly, not everyone reads pages and pages of patch notes or watches preview videos. That particular point was buried in the middle of the patch notes and I for one skim over a lot of stuff. Especially after seeing a big list of different cartel discounts being applied and removed. Secondly, the TOS refers to bugs and taking advantages of game mechanics that give an unfair advantage. Given that these people were using a method IMPLEMENTED and INTENDED by BW to transfer BOUND items between characters how the hell do you think they were to assume that it was a bug or an unintended game mechanic? Why would you assume, given that any other bound crystal/mod/enhancement/armouring can be transferred between alts within legacy equipment, that doing so with Cartel items was specifically not allowed? I know I wouldn't. Given that the system has been in place for the last year or so I would see that as being an intended game mechanic and NOT an exploit or bug that gives an unfair advantage. Argue it how you like, you're basically blaming everyone for a major screw up on BW's behalf. It wouldn't even be an issue if BW didn't go and mass suspend everyone. It's a pretty poor response and just makes it clear that if them losing money is involved they will move to stop unintended behaviour pretty bloody quickly. Meanwhile the game is still full of bugs that have been around for over a year.
  5. Perhaps. But this method of moving stuff around isn't exactly a new thing. It's quite possible that a lot of people don't know you can unlock things account wide via cartel coins(I know I didn't know about it until someone told me). I think this is purely at the feet of the devs. At the very least they shouldn't be banning anyone, just saying "we're aware that people are doing this. It isn't intended and will be patched asap. Anyone from NOW will be banned, anyone who has already done it we'll let you off" Problem solved and nobody pissed off and cancelling subs.
  6. So, he has a BOUND crystal on one character that he can replicate via his collection and instead of unlocking it via cartel coins on another character uses a method which EVERYONE has been using to send BOUND crystals/mods/enhancements via LEGACY items to their other chars and people are getting perma-banned for it? What the hell did BW think was going to happen when they introduced all this? It's not an exploit, it's using a process everyone has been using since legacy was introduced to send BOUND items between legacy characters. A process which BW implemented themselves. This is BW banning people for the own f u c k up in not thinking about this method of moving items around after they bought in the new collections. IMO they should be unbanning anyone they've been banned, giving them a free month and then patching the game to prevent this as they clearly don't want it to happen.
  7. My latest parse: http://www.torparse.com/a/210199 Definately not my best in terms of getting the early rotations right(I screwed the opener by hitting the wrong key) and had a bad run of ravage procs for the first half. I'm still mostly in Campaign gear although I'm slowly picking up 66/69 pieces. I did have an exotech stim applied at the time. My first post-2.0 parse is here, unstimmed(last one): http://www.torparse.com/a/204872 This was prior to picking up any 66+ mods and is mostly 61s with a 63 hilt and a couple of 63 armourings/mods. Definitely love the Vengeance build now. Using a 4/36/6 build.
  8. Ravage is the primary damage attack that vengeance Juggs have so it should be used, I think(?), on every CD without fail. With my results I seem to have hit a wall. I've been looking over the other thread mentioned above and looking into parses a bit more and I think I have my priority slightly out. At the moment I just can't get past ~1460DPS. Current gear(should be correct) here: http://swtor.askmrrobot.com/character/172ac204-6ddd-453d-aa57-8e36fba8b042 And latest parse here(17 minutes on the dummy!): http://www.torparse.com/a/178632/2/0/Overview At the moment I've been doing this: Opening rotation: throw, charge, ravage, shatter, scream, smash, impale (if ravage is procc'd again I'll insert that) Priority while ravage on CD: Shatter, scream, smash and impale I insert sundering assault to try and keep the armor debuff up and to generate a bit of rage. Enrage I generally use when rage is < 6. When throw and charge are off cd and i'm low on rage and enrage is still on cd i'll back away and throw then leap in again. Looking at the other thread and parses contained within it looks like I'm lacking in the number of attacks I'm doing and also my priority needs improving. It looks like I should swap around smash and impale. Any other pointers?
  9. For a start take the points you have in deafening defence and put them into battle cry. You also want to take 2 points out of malice and put them into decimate. Go through the whole thread and check out the stuff that Maull(Okuy) has put up, find his parse and try and match it. I'm still working on mine and can parse over 1400 on the ops training dummy now(unstimmed and no adrenals, just class buffs). Prior to coming across this thread I was barely making 1200.
  10. This is, quite frankly, ********. I can't imagine trying to do HM end game content with 250ms ping let alone PVP with a mix of sub 50ms ping players. I've been around since launch and the only reason why the US servers were manageable in the first place was that I never got to the difficult end game content. I'm about this ->||<- close to cancelling my sub and also my pre-order for RotHC.
  11. I noticed someone commenting that from a low-level point of view the servers are busy. This may be, but F2P has been around for what, almost 2 months now? And all I'm seeing is most of the F2P players on the low level planets and fleet. High level planets(from Empire perspective) of Voss and Corellia are pretty much dead. I can't think of a time recently that I've seen more than 20 people on either of these planets, in peak times. Additionally endgame is still poor. Getting GF pops is hit and miss. Unless you have 2 or 3 people ready to go and you group up before-hand the wait times are still pretty high. 30 minutes + is not abnormal. Getting pug groups together for weekly ops runs is also very difficult, even with ~130 on fleet(and this is now considered busy!). Clearly F2P is influencing numbers on the low level end of the scale but these are yet to translate to significant uptakes in numbers of high level and endgame players. So from that point of view F2P isn't really working particularly well, regardless of the money coming in. My $0.02,and this is similar to other suggestions I've already seen although I haven't read all of them: Merge the RP and PVP servers to Dalborra Establish a dedicated RP channel on Dalborra Provide a 2 week grace period where anyone who has been transferred can transfer to any US server free of charge if they so wish Provide free transfer to the new Oceanic server(or existing Dalborra, however it works) to anyone who re-rolled on a US server since the issue was raised BUT allow them to transfer back, free of charge, if they are unhappy with the new server My reasonings are: Dedicated RP channel will cover majority of needs of RP'ers PVP server is hardly different to PVE seeing as world PVP is minimal and pretty pointless anyone unhappy with the forced merge has the option to move to a higher pop US server of their choice Cheers, Turiya/Herem/Jehanna The Usual Suspects Dalborra
  12. Am on Dalborra server and agree with everything that has been said above. I was on last night from the end of maintenance till ~12.30 AEST and was waiting at least 20 minutes between GF pops. Managed to get one PVP match to pop and somehow managed to pull enough people together to do an Op. However, last night seemed like a "good" night. The server is very, very quiet of late with Fleet mostly sitting under 100 players. A month ago it was common to see 200+ on Fleet. Something needs to be done and sitting on hands waiting for F2P to bump up the numbers isn't good enough. Merge all 3 AU servers into one.
  13. - Harbinger - Turiya - No characters listed, buttons greyed-out
  14. Same, it's busted There won't be notification advising a better timeframe than "sometime within a 7 day period"? Edit: I created a "dummy" character on Dalborra server to make sure I got my name, which I'll need to delete prior to the transfer happening. The above would help with this, I'd hate to delete the dummy, then have the transfer happen a week later and still lose the character name...
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