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Vasyaavast

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  1. In 6.3, parts of these sets were sold to merchants, although they were available in collections. Plus, to be honest, it annoys me that things that fall out on flashpoints and operations become tied to the legacy, what prevents them from being made free for sale through GTN, as in the same Warcraft??? we simply do not have things for high ranks that can be bought on GTN, just not.
  2. Dear, tell me why you are imposing on us the only option, as it seems to you, with the purchase of loans from someone? Or by purchasing something on GTN, where there is no price adjustment. The problem I described turned out to affect a lot of players, and these are players who want to enjoy the gameplay, and not become a player who plays for the numbers in starparse. And low-ranking loot in the form of 320-level items was an easy way to get scrubs, you can't put slicing on all the characters, and I don't have so much free time to sit in the game for 100,500 hours, I'm an adult, I have a family, a job, and the game is just a way of entertainment. Therefore, I think the Developers SHOULD roll back this change. Because it goes to the detriment of the players.
  3. Dear Developers, please explain what happened to the loot after the last update??? Before the update, when completing heroic tasks or just traveling around the world, green, blue, purple level 320 items fell from the killed mobs, which could be disassembled into useful materials, or sold to a merchant. Right now, level 8 items are falling out, which can neither be disassembled nor sold. Why do We need such loot??? On flashpoints, too, the loot has become useless. It is impossible to get blue quality items from veteran flashpoints. I also drew attention to the fact that when opening the chests of Alliance specialists, items from the Remnant kits cannot be sold to a merchant, although in patch 6.3 these parts of the kits were sold for 10,000 credits. And none of these innovations were announced by you in the patchnout. Are these bugs or will it be like this all the time now? If there are bugs, please fix them. If these are constant innovations, then they simply devalue Heroic tasks, Flashpoints!
  4. Maybe someone from competent people will already give an answer to my question?
  5. Global changes in the crafting system are very necessary. for they, the ones that exist today, lag behind the actual game by several updates. And the crafting system itself is very good, I sent my companions to work, and you can do other activities yourself, you don't need to stand and "knock on the anvil" like in the same WoW or Skyrim
  6. Dear Developers, I am not an old-timer of the game, I came to update the Legacy of the Sith. I am very impressed with your game, as it is unusual and original, because it is the only MMORPG in the Star Wars setting. There is no such game anymore and it is unlikely that there will ever be. Something I liked, for example, storylines, PVE activity, something not very, PVP mode (but it's not the fault of the game, I just don't play PVP). But what I especially liked was the unobtrusive crafting system and professions. That's just Incredible and Fantastic. But you have completely forgotten about it since I joined the game. And you don't develop it any further. And it's a shame. Over these two years, you have increased the final level of characters, increased the level of things, done a lot in terms of improving the balance of gameplay, but for some reason you have forgotten crafting. Therefore, I ask you to Give Us, those who are interested in crafting, Something New and Unique. Give us the opportunity to make unique things and weapons, new Mounts, new Amplifiers and Medical Packs. We Deserve it!!!!
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