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Vancath

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  1. Yes, please stop doing this artificial scarcity and exclusivity stuff. Just give everyone the chance to get their hands on anything anytime.
  2. Hooks would probably be a little too much, but premade different themes would be pretty cool.
  3. Definitely. Or have it be claimable by every character, so you could in theory go through the quest with every one of your characters like the older GS quests.
  4. Well, first of all I'd allow Shadows and Assassins to fully use single bladed lightsabers and probably also Marauders and Sentinels double bladed sabers, and I'd give Sages and Sorcerers some of the melee abilities from back in the day back. Also I'd create, as some people already have said, non-force melee weapon wielding classes.
  5. Hello, so combat styles are a great addition to the game. Finally I can be a soldier with two blaster pistols and everything. But there's one thing that bugs me. Inquisitor for example is all about lightning and purple smokey energy, the cutscenes often involve lightning, but when I use the Juggernaut style for example, there's only red lightning and rage energy when I use my abilities. So I would suggest adding (maybe on the Cartel Market if something like this is too complicated for a normal update) class styles I can apply to my combat styles. So for the above example, if I rolled an Inquisitor with a Juggernaut combat style, I can have the particle effects and projectiles replaced with more thematically fitting versions of the same ability. So for example if I use my Raging Burst ability, instead of red energy shooting out to hit my enemy, there'd be purplish lightning for the Inquisitor style.
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