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mirrordances

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  1. When a female character with body type 4 wears the Gothic Master Chestpiece, there's a whole slice of her torso missing. This doesn't appear to happen with other body types. I've been calling it a Sith power play - I'm so in tune with the Force I no longer need internal organs, and can float my torso with no support! But really, it needs to be fixed. (The Gothic Master outfit also dyes really weirdly, but so do a lot of the new armors. Makes it very hard to mix and match with older stuff that takes the dyes very differently. I don't know if you would consider that a bug, but it's certainly a problem.)
  2. The main story was already painfully flashpoint-gated. Now the new Stronghold I was excited to explore is ALSO flashpoint-gated? Who thought it was a good idea to force FPs to complete GS??? I'm so demoralized now. I don't know if I'll have the energy/time/motivation to do much of GS 6 (after getting 100% completion on all the previous seasons - which at no point required me to do flashpoints!) I posted about this earlier in the thread, but to summarize: flashpoints are very bad for my chronic pain and fatigue, because they're lengthy content that you can't pause or log off during. I suggested checkpoints at bosses, so that a disabled player like me could do a FP in sections, or quit after a boss if I'm too tired to continue without losing all progress. (And no, I don't do ops either. Way too physically stressful and I don't want other people to have to rely on me if I may need to flake at any time because of a symptom flareup.) (Also, please don't tell me FPs are fast and easy. Maybe they are for you. Not for me.) I'm having even more health problems these days (fun times with Long Covid!) and I don't even do guild events I can't leave at a moment's notice anymore. I want to be able to play new SWTOR content without having it constantly shoved in my face that this game is meant for the able-bodied only.
  3. This is really the opposite of the direction I hoped for. I wanted more from the GS rep tracks - a rep vendor, some new dye schematics to learn, etc. (Are there ever going to be new dye schematics for artifice? Please???) But to take away both the rep track and its use for conquest on alts? Without any warning? Not happy. I logged on all excited about the new season and the new stronghold, and I still want that stronghold and the other rewards. I'm not leaving. But this really took the wind out of my first-day enthusiasm - I read the patch notes and all the announcements, I thought I knew what I was getting! Instead I found out in my first few minutes in-game that one of the most useful conquest objectives AND one of the most useful elements of Galactic Seasons had been taken away without those changes being mentioned in any way. And this disappointment is going to keep repeating with every login, as I try to click tokens out of habit and get nothing out of it. Please don't treat your loyal players like this.
  4. Really profoundly disappointing that the total revamp of the GTN did not include a GTN section in the Interface Editor, or in fact ANY accessibility or customization options at all. No text size or color controls. No dark-on-light option. Absolutely nothing. As a disabled player who's been asking for accessibility options for the GTN for years and years, this feels like a slap in the face. All that work to change how it works, but none at all to make it more readable or less of an eyesore. (I mean that literally. Looking at tiny light text on black hurts my eyes.)
  5. Remember those decos that used to be conquest rewards, from which we could harvest different materials? Please bring them back in some form. (Also please add new ones for tiers 9, 10, and 11!) Maybe add a vendor for them in the Stronghold or Cartel Bazaar section of fleet? Make them cost credits, tech frags, I don't care. Just make them possible to get (outside of the lowest level ones that the intro to SH mission gives - which btw is weird, that new players are taunted with those decos but never allowed to get the higher level ones they can see in the decoration window). I used a lot of the crystals and plants in my early decorating, and I still harvest from them when I need more of a specific material (such as a particular color crystal for Artifice). I'm really missing them on Shae Vizla, where I don't have all my years-old unlocks, and it's unfortunate that new players have been missing out on them for a long time. Let people decorate with Diaphanous Crystal Formations! They're pretty and useful.
  6. I would really love a new story skip point that's past the long obnoxious story flashpoints and much closer to the newest dailies. Setting Loyalist as default would be fine (I think that's what skipping Iokath already does?), though a very short story decision mission to customize the character would also be great.
  7. The sage's bubble is definitely too bright and opaque. Can't even see the character inside and it makes it unpleasant to use. Something lower-key, like the sorcerer's bubble, would be much better. I like the idea of being able to pick between them, but even toning down the BRIGHT bubble would help.
  8. Since the Dark Tidings mission can't be unlocked for account in collections, the unlock should at least be bind-to-legacy so a person can claim it and then later decide which character they want to play it on. I claimed it on the wrong character, because I hate leaving rewards unclaimed and didn't realize that it wouldn't be legacy-bound until it was too late. Brrazz's Gift (which is bugged, btw, it wouldn't give me two of them) should ALSO be bind-on-legacy and usable on whichever character one is currently questing with. Please just make GS rewards legacy-bound instead of bind-on-pickup unless there's a really compelling reason to keep us from sending it to a different alt to use. Mount and armor rewards are already bind-to-legacy, which is good and why I expected that claiming rewards wouldn't be a problem. With decos I don't care, since they're unlocked for legacy as soon as you open them anyway. But for one-use items? This feels very user-unfriendly.
  9. The user interface editor desperately needs a GTN section. The GTN is ugly and hard to read, and has completely uncustomizable text - there's no way to even increase text size except by increasing global size, which makes all windows inconvenient and unwieldy. No options for changing colors either. I've pared back my crafting and selling a lot since the big UI changes have made it worse (something definitely changed about the font on the GTN that made it harder to read without getting a headache, and it wasn't good before). GTN mail is frequently bugged and won't tell me what items sold. Personal sales history, auto-relist, and longer posting times would make crafting for sale less of a slog. I also love the idea others mentioned of being able to post an order for someone to fill - I have a lot of old schematics and used to re-list those items a lot to try to keep them available, before I gave up because it wasn't worth the effort. If I saw someone post an order for e.g. a particular archived armor piece, I could simply make it for them with much less trouble. Saved searches would be helpful - I have notes on things I'm looking for and regularly do the same searches, to get a sense of availability and pricing (and hopefully catch an especially low price). And an exclude option, maybe? Sometimes you have to page through endless listings of an item that unfortunately matches your search but is not the item you're looking for - if we could use search operators like "exactly this text" or -excludethis it would help.
  10. I agree with earlier comments that some of the story flashpoints are far too much of a slog and a real barrier to the accessibility of the story. I have chronic joint and muscle pain and I tend to play in short bursts with lots of rest (some conquest goals or story missions followed by some low-stress crafting or decorating in SH, for example). I never do non-story flashpoints or ops, because that much stress and tension for that long without a break will make my pain flare up. I want to get to the Manaan and Ruhnuk stories - new planets, new dailies! I like both of those things! (And I want the Manaan decos.) But slogging through multiple story flashpoints that actually hurt me to play is miserable and unrewarding. I finally dragged myself through Spirit of Vengeance recently and there was nothing remotely enjoyable about the experience - the rooms were so dark I couldn't see the decos I assume were made for it (why are all indoor areas so dark now??), and the enemies were endless, closely-packed, and many had stealth detection (thanks SO much for nerfing the one method I had of minimizing slogging through enemies). I tired quickly but knew that if I gave up and stopped, I'd still be stuck at that point in the story and would have wasted my energy, so I pushed on (to my cost). By the time I finally finished it, I was hurting badly, incredibly exhausted, and really hating SWTOR. Some possibilities for making currently-existing story flashpoints more accessible: several checkpoints in the middle? Perhaps after each boss? If, for example, every ship in SoV counted as its own story segment, so a player could play that segment and then log off, coming back to the same point to play the next segment on another day, that would significantly lessen the all-or-nothing burden those flashpoints are now. A general (opt-in) lower difficulty level would also be great, with fewer enemies, no stealth detection, etc. Let us speed through like a ghost to get to the next cutscene! I love this game and have been playing it for over 8 years now. I don't want to be barred from story progression because required missions hurt to play.
  11. The forums continue to be unreadably ugly and actively painful for me to look at, with no accessibility/customization options at all. Desperately needs a light mode as an absolute bare-bones minimum. Actual font/color/layout customization beyond that would help enormously in making it usable. I had hope when I saw that there would be new, updated forums. Maybe they'd be less of a miserable eyesore, and I could actually use them without getting a headache! But no.
  12. The inventory screen is indeed terrible and needs fixing, but this is an extremely underwhelming item on your list. How about a (very overdue) major update/revision to the Interface Editor? Including extremely basic options like control of text size and color in areas other than chat, a dark-on-light option at the very least for those of us whose eyes scream at the default color scheme (which is even worse since 7.0), an inventory without huge amounts of wasted space in between slots (causing constant misclicks), the option to control how many slots per row/column in the inventory (I loathe the change to 8-per-row and want to change it back), and many other suggestions you could easily crowdsource. I'm a subscriber. I've been playing SWTOR for 7 years and I don't want to stop. But I feel like these terrible interface changes, with NO improvement in customization, are a slap in the face. Almost literally - they make my eyes sting and burn while I'm trying to play! The game as it is now is in fact, no hyperbole, headache-inducing. (The forums are terrible too but I don't often venture here and can at least use my zap colors script to make it readable. There's no way to make the GTN or in-game text on windows like, ironically, Customer Service, readable without strain.) Mirrordances
  13. I'd really like to see some more organizational tools for the conquest objectives list, so I don't have to scroll through tons of objectives I will never touch every time I'm thinking about what to do next for conquest. Sorting by progress helps me keep track of which ones I'm currently working on, but I really want the ability to take things OFF the list (for me, not for everyone). Maybe a collapsible submenu for PVP, for GSF, for planetary missions, etc? Then you could collapse the ones that you aren't interested in and only browse the types you want. The list in its current state is a jumbled mess even to an experienced player, and absolutely useless and opaque to a new player. Re: solo and group play. I primarily do solo and small-group planetary stuff, I don't want that nerfed at all, but I have no problem with adding points and objectives to group play. It seems reasonable that the time investment should return increased rewards. (Though please, please don't make me scroll through even more of those objectives. Let me hide them somehow.)
  14. Checklist, yes! Especially since mounts are not possible to delete (I wish they were!), and I don't want Random Mount to give me that speeder that I bought based on a misleading preview and never use because it's a hideous color. Let us all pick what pool of mounts to draw the random one from. (And keep Rocket Boost on the list of possibles.)
  15. I agree that we need more storage. I would go for more legacy bays before specialized storage, and materials storage over gear storage, but anything would be a help.
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