I am trying to find the logic of taxing stims, medpacks, and even augment kits. Consumable items in general like this are used often and often shared between guild members and raid groups. They are necessary to playing content. I totally understand taxing cartel market items, that makes sense, dyes also make sense, the luxury items that are NOT NECESSARY to game play should be taxed. The NECESSARY items to game play should be able to be freely shared / traded / mailed.
I get fixing the economy, but there comes a point where you aren't fixing the economy but breaking the player.
If you feel the need to continue to over tax can some of these taxes be passed to the guilds that the members belong to instead of just disappearing. The guilds themselves often give a lot back to the community doing their own fundraising and surviving on whatever they can to make sure that their community has funds to support repairs, supplies, and now even travel costs. I know that our guilds do alot for their community members and we often will help outside the community too giving away mounts and credits to new players to help them start out because times are hard and the cost of quick travel on a brand new player hurts.