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Nev_aria

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  1. You can white wash it all that you want, but every decision made (and implemented) since 5.0 dropped has done nothing but hurt the game. And those in charge of game management seem aware that they can do pretty much whatever they want; and enough people will continue to support the game...simply because it's Star Wars.
  2. And while I agree that it's probably too much for pvp, there's really no good reason that I can think of to prohibit it from pve play.
  3. You aren't required to do the planet. You only have to accept the quest for long enough to take the shuttle planetside, then you can drop it.
  4. Okay, so here's my thoughts on the subject. Since it's been banging against the back of my skull and wanting out....here you are. Theory 1: Incompetence and/or Stupidity. The people who manage the game have repeatedly shown themselves to be disconnected from the product they manage. It wouldn't be the first time they did something for that reason. Theory 2: We're "Doing Something". My second though was that the quick travel tax was a way of showing that they're doing something without actually making the effort to address/fix the problem. Theory 3: More Disturbing. It occurred to me that it might be a way to push new players toward subscribing and/or buying coins (to buy for resale for credits). Thoughts?
  5. Make an Elixir type consumable that restores all health and resources (force, heat, etc). Make it 1 million credits, give it no cooldown, and bind on pickup. Make a 5 million credit version that also resets skill cooldowns.
  6. So how do I turn off the tree swaying? Not only is it distracting, but it goes through floors and stuff to hinder movement.
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