Not sure how trying to curb the inflation within the game starts with raising gamers travel costs as an almost immediate type fix all it will do is add to inflation by players WANTING MORE credits to cover costs.
1)Limit the amount of items that can be sold NOT 9999 or anywhere near
2)Sales in many cases make no sense the lowest price articles can mean I need 34,000,0000cr to buy it but then receive a lifetime of Alloy.
3)Making Exclusive crafting materials only obtainable through guilds, who in turn seize the opportunity to add to inflation by charging high fees or low fees depending on the amount they are selling.
4)I propose a capping level on prices, starting with newbies (NOT alternate chars) levels 2 to 8 of say 10,000 to a max of 20,000cr per item on GTN NOT 1,000,000 as is often seen and gradually work the maximum sales prices up over the levels.
5)Cost is always relative in any game, a new player (off the street) seeing prices in the Millions, would ask "who has that amount of credits" and add comments from the in game chat re a quick travel ride for 1,000cr +, but a Starship flight to Fleet or Coruscant 100cr - travel is built into the game, even the old taxis have remained the same since I last played in about 2010/11. A wealthy gamer will buy all and everything and not blink an eye off the cartel, but ingame that hardly matters as his levels and earnings/rewards are the same as any player
6) The SALE of credits in game carries on and on, same in 2010 as now 2023 to the best of my knowledge purchasing these coins goes against gaming policy so how come these people selling don't get KICKED???
enough said
Starwarsjocky