Yesterday, I tried out a few Daily Areas on the PTS. One thing I immediately noticed was that Daily Area: Oricon doesn't take you to where you pick up the daily missions. Instead, it takes you to the bridge near the Dread Fortress and Dread Palace entrance. In order to get the Oricon dailies, you either have to QT, take a speeder, or fight your way to the Pub or Imp base. While QTing or taking the speeder isn't a massive inconvenience in and of itself, it really stands out compared to where the other Daily Area ports take you.
As for the other things:
Adjustments to repairing:
Do you find yourself having to repair more or less often?
I didn't notice a difference on any of the toons I used. I used a vendor when I was near one (as I do on live) and when my inventory was full (as I didn't pay to fully unlock my inventory space).
When you repair, does the cost increase seem significant or fair?
I didn't notice a difference. I'm on a prog raiding team, so I like the idea of less repair bills from being killed, but I was not able to test that on PTS.
Adjustments to travel:
Do the Quick Travel costs seem fair? Do you think this will affect your usage of Quick Travel?
I don't think it will change my use of QT. I rarely use it outside of story and a few very specific set of dailies. I don't think it should cost significantly more than Speeders do, though, which seemed to be the case. Yes, you save time, but not 4x or 5x the time, which seems to reflect the price in QT vs speeder.
Are there travel costs that you currently find to be too little or too much?
I strongly dislike having to pay to enter SHs. I created a new toon on the PTS. When I do that on live, I like to immediately go to a SH, unlock character perks, decide on an outfit and set it up, and then return to the opening scene. This is simply not possible for troopers in particular to do anymore. If you are going to implement a SH fee, it should be for exiting on the planet where it is located. SH exit fees should be overridden automatically if you have the character perk for the planet, ie Rishi and Yavin. Getting nickled and dimed for go into your SH makes them less valuable. I wasn't able to test this on a Fleet SH.
Are there methods of travel that have no cost that you would expect to have a cost?
No.
These changes seem like they will impact new, returning, and casual players significantly more than regulars. I don't like them, especially with the constant reminders of how much it costs. This doesn't feel like a good place to start at addressing inflation at the game, but makes things more annoying for new players or existing players on other servers.