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Zilod

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10 Good
  1. /sign for a legacy option to unlock more character slots for server
  2. i suggest to finish up champion and then start to swap mods, you can also find good mods on AH, on my server T3(rakata/battlemaster) enhancements sells for 100-150k each (but is not that easy to find them) also atm there is not a clear way to gear up assassin, and personally i think it depends a bit by the role you are going to play in game and if you are going to soloq or to play in premades 4 pieces of pve set, full surv pvp, surv armoring + offensive mods, stalker with some swaped mode... are all viable, it depends by your taste and playstyle
  3. i'm kind new to operative and i'm kinda surprised by how well i'm healing in HMs (as tank always tought op was kinda weak as healer) i dont agree that much with kolto infusion as useless, it heals more than a surg probe and is still on gcd, the main difference is that the surg probe have frontload healing while infusion heals at the end of the casting (and ofc it costs energy) ofc surgical probe is more efficent, but in situations when more healing is necessary then infusion is a nice tool to have for our secondaries have anyone ran the numbers? alacrity doesnt seem that important for op, even if it will be nice to have KI in 1gcd on the other hand, with our high crit chance, sur seem to be a pretty decent boost even after nerf same goes for power and crit... power generally seem to be the way to go for general effectiveness, but again with our high crit chances and the bonuses from accomplished doctor it seem crit chance is the better choice
  4. actually i like Ash and her "grey side", the way you get her is also pretty good and you can do that aimed by good intents or even as a manipulative sith who tempt her and cause her fall i see the dialogues as pretty much the same, you can be genuine in what you say as much as you are telling her what she wants to hear just to manipulate her and for the romance, i dont see why a evil sith lord who focus on strenght and destruction have to romance anyone, especially a char as ash for some reason i dont see palpatine telling to young anakin that he is an evil lord of the sith and the galaxy is going to burn under his iron fist, nor i see him gifting teddy bears to the hot senator girl who sit near his seat and lets not forget that there are technical reasons for these (lack of) choices... BW chose to remove the option to kill/lose your compaions and Ash will have no reason to stay with murderous/psycopathic sith lord (but this is a problem for all the chars, not just ash)
  5. ran some tests too and the results where kinda similar in differences between various chars (ofc numbers where different due to diff gears) only difference is that i got khem a bit higher than Xal in defensive stance (with comparable gear)
  6. Ash is actually better single target dps than Andro, but Andro is ranged so for fights where enemy mobs have good aoe he is the better choice
  7. the op is speaking of pve tanking and i suppose he is going to use normal attack rather than trash, to save up force. energize works on assassinate and lacerate too, so it is still worth taking about trash i think is generally worth using, i tend to not overuse it but when your shock and wither are on cd and you are over 40% force thers no reason to not use it (especially with energize) as it could speed up our HD stacking and make our shocks more effective (actually whitout force crit shock is not that efficent for threat generation) i agree that trhashing blades could be not a must to have but the other options are quite poor too.... electric exe is just a bad skill for darkness as our dark charge proc do crappy dmg, swelling shadow is also not that good as the real gain is quite low
  8. well aggro should be not a huge issue with swtor taunts... you may grab mob attention in the first minutes of the fight but then it should be ok. if you cohordinate with your mt you can play a bit with taunts too, to give your mt a nice "hate buffer" the problem may be your dps output as darkness builds have the lowest sin dps
  9. well graphs are nice but they should be looked at with a critical eye... the work of the guy who did the graph is pretty good, but we have to consider a few things the graph show the dmg riduction comparing in "optimal conditions" for all the tanks... this can be indicative for some fights, but doesnt represent all the fights... most bosses and also many trash mobs use attack that skip shield and defense but are mitigated by armor. in these situations is obsvious that sin is going to suffer the most as both of his defense (shield and defense) are ignored while pt and jug will benefit from the higher armor mitigation and flat dmg reduction. on counter on bosses as soa, who use mainly force attacks, the sin is going to tank pretty well as force attack will ignore armor too and sin have the highest force resist (and the very nice shield too) also in the graph dark ward is considered always up, something not possible to have in all the fights... healing get also arbitrary quantified and that is quite misleading, first it is kinda impossible to quantify its effects and translate it in "average mitigation" as the values are going to change from fights to fights, depending by the amount of dmg directed to the tank also in some fights you may want to save our heals for some particular phases, or maybe you just get a bad roll on procs and here that our healing is delayed and so "suboptimal" so yep, the graph is really nice and indicative of many things, but again we cant just look at it and say this class tanks better than that one as the game is way more complex and tanks performances may vary from fight to fight
  10. sin are fine tanks, i did tank hm and nm operations whitout any problem the armor difference is not so big as it may seen as sin get a big boost too overall, compared to pt sin have around 10-12% less resistance from armor, 6% less dmg resistance and dark ward can be a problem in some fights (mostly aoe) but he compensate with defense and selfheals (that got a very nice boost in last patch) this makes pt a bit better in most fights but sin remain vary viable and there are a few bosses when hes actually better than pt
  11. well the real question should be.... why are troopers tanks? considering that in the movies both rebel and imperial (ex republic) troopers get oneshotted by pretty much anything... ewoks included!!!
  12. for a tank endurance... hp is one of the main focus for a tank and considering that defense and shield doesnt apply to a good portion of attacks, we need a solid buffer. wp is good for dmg but a tank doesnt really need to max his dmg, as aggro is not a big issue with the taunts we have in swtor
  13. i think the new ui is better than the old one in the old one it was difficult, on long cd skills, to tell if something was up or not as the only portion of the icon grayed out was the one below the "cd bar" with this ui at least we can clearly see if something is up or not, even if i agree that there are way too many effects going on and it could cause some distraction. hopefully with the new and more customizable ui there will be options to tune down these ui effects
  14. soloed it, actually was not that hard... i engaged them immediatly, got some distance from talos and pulled a jedi to me... talos had to eat an initial aoe, but past that he was quite safe
  15. i had no issues too (tank + ash) even when i got talos i kept using ash for most of the content because i liked her (ofc it was suboptimal).. but compared to other classes i tried sin leveling is not that good...
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