Jump to content

tinythinker

Members
  • Posts

    7
  • Joined

Reputation

11 Good
  1. Just logged in a short while ago and a few players in the same faction were at the site. Then a whole guild showed up. It waaaaaay more people than before but this time I got credit 😄
  2. Thanks for the answers. I'm guessing that someone from the other faction got the first hit. Shame that that's (still) a thing, if that's what it was
  3. So after waiting a good while about 6-8 of us (not all necessarily in a group) had gathered and we all contributed damage to take down the boss. But not everyone got credit for the GS objective. Any ideas why? Did everyone need to be in the same group? Was the actual bounty quest required? Other? I was surprised to see 0/1 after the fight for completion.
  4. Today my warzone wins and participation are only counting for PvP season but they are not counting for the Galactic season (after getting to 4) . Logged out. Restarted game. Nothing helped.
  5. Not saying whether the system is good or bad, as I have only played a very limited number of matches, but it is easy for some people who are new to this mode to be counted as inactive. In the capture matches even if I try and fail to land enough hits often enough, I can still help capture and defend by staying close to an objective and blasting drones as well as the stray enemy player that gets too close. In DM I fly towards enemies but my turning and targeting still sucks. I want to hit something for fun, not just to avoid being marked as inactive. The enemy fly circles around me and kill me quickly because I guess I stand out as a noob. I still accumulate inactivity points or whatever it is though from missing my shots in some dogfights even though I aim for the little circle not the ship itself. Recently I literally got lost in an enclosed space chasing someone (who got away) and tried to fly out slowly so as not to die and give the enemy points from "self-destructing", but it counted as inactivity because everyone was fighting in a new spot by the time I got out and I couldn't get within range fast enough. I would suggest a change like "player fired within X distance of enemy target" to count as activity, but I won't as it would probably increase lag and also because I doubt Bioware would bother anyway as more experienced players likely don't have this issue. It really wouldn't be worth the effort to do it but it would help separate learners/lower skills players from leeches. I seriously doubt the game has the population for it (especially when we only look at the starfighter sub-population), but a noob queue would be awesome (i.e. for those who have played fewer than X matches). I know there is a leech problem, though, because even in the low number of starfighter matches I have played I've seen people crashing over and over and over in quick succession several times, but I just want to learn by doing. It's a shame that things apparently got so bad 1) Bioware felt they had to put in an inactivity tracker and 2) it has made people quick to kick. Not complaining about other players doing that, as I understand their frustration, but it makes me want to do starfighter less since a kick locks me out of every other type of queue as well. It's only happened a couple of times, but yes, every time I play I'm really trying to contribute no matter what the activity meter says.
×
×
  • Create New...