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truevaserg

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  1. I protest too. As I understood, the point of pruning was to simplify the gameplay for newcommers. But as a new player I think there is no actual reason to simplify. The classes I played - juggernaut and maradeur - definitely does not need simplification. They are interesting to play now, there are a lot of thing that allows you to play smart and outplay enemies in certain situations(I play mostly PvP). And now this pruning is not only makes the sith warrior gameplay(for example) more boring, but also makes it nearly impossible to play in PvP with a lot of utility and mobility removed. Compare it to Scoundrel/Operative current state and changes. I also read the opinion that this changes was made because of a lot of attention now drawing to PvP, but in fact there are an ULTRA TERRIBLE changes in terms of PvP balancing, because it is not fixing broken or unused things, it just weakens weak classes and therefore makes the strong classes just stronger.
  2. Hello. First of all i want to warn you that I am not an english native speaker, so please forgive me for mistakes. I am here to share my experience as a new player that has just started playing in the December 2021. I have started and already finished my class story as a Sith Warrior Juggernaut and now i am playing as a Jedi Sentinel. Everything in the current 6.0 design of Sentinel and Juggernaut amazes me. As a Juggernaut It feels like mighty Darth Vader especially because of all this "heavy" strikes and decent defence abilities. As a Sentinel it feels more like fast, very mobile, Ashoka Tano. It amazes me how you Bioware was so good designing this two advanced classes. I have 7 years WoW MMO experiecne to compare, and in WoW class design is SO TERRIBLE, every meele class just feels the same - each class has only one viable talent seting, each class has one set of defence/attack cd, burst window, 2 button for control and literally no utility or some useless repeating utility to help teammates. For me now only difference between WoW melee is the animation. I would speak more about PvP aspect. Now It feel so extremely fun and interesting to play Sentinel in PvP, especially after clumsy Vengeance Juggernaut (which by upcoming changes will become more clumsier and squishy). I don't know how to properly express it, but in 6.0 Concentration Sentinel allows to perform remarkable plays, mostly because of unique combination of offencive CD, mobility and utility skills. For now I really feels like I want to invest more time playing the 6.0 version of the Sentinel class, explore the different proficiencies, learn how to become better at the class PvP gameplay. Regarding the 7.0 ability pruning - I don't really see a reason to do that. Actually It was very easy to understand all Concentration Sentinel and Vengeance Juggernaut abilities. It was very easy to understand the PvE rotation and PvP ability priority, because you get them step by step as level grows, and you are actually use them during the storyline fights. I personally set my companion in passive mode, so I literally had to use all my arsenal of abilities to survive and win some PvE fights. And in my opinion this is the good and interesting experience. I had some abilities that i used rarely - aoe sweep and two baisic attack abilities - because there were always stronger available alternatives during one GCD. But you are not fixing and not pruning not-actual abilities - instead, Bioware, you are removing essential abilities that makes the Sentinel unique. I am actually very disappointed with new Sentinel changes. I only recently learned about the upcoming changes and it is instantly demotivated me to play more. What is now the point of mastering very interesting-to-play class if you are going to make it not interesting average damage-dummy? Why some classes are saving all the utility they have and lightsaber melee users not? It just don't feels right and don't make sense. There is already disbalance in PvP, for example, I can rarely see a Vengeance Juggernaut on arenas, and if I see one - all this guy would do is trying to survive instead of actual dealing damage. Now it becomes worse, because second vialbe class - Sentinel/Maradeur just got kicked out of PvP with new ability pruning. So eventually you will have only ranged classes presented in PvP, and PvP become more like Blaster Wars. Didn't actually understand, why u call it "freedom" to be able to choose ability, because it feels like in 7.0 you are not choosing ability - you are choosing lesser restriction for yourself. Real freedom IMHO is having them all and being able to choose the most appropriate ability or ability combination for current gameplay situation. I beg you, Bioware, please don't change the current class design in such way you did on PTS. Just please, there is no actual reason to do this.
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