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RevBurt

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Everything posted by RevBurt

  1. I've been able to put Implants/Tacticals on Hotbars and swap them out without opening up any other screens. You can only do one Implant because any swap always defaults to the Left most one. This process can and should be refined IMO and should include Ability-Tree options.
  2. "A you problem" God forbid I should burden the SWTOR coders with a suggestion, after all they are busy fixing bugs....or not. Thanks for nothing.
  3. You kind'a missed my point. Changing Loadouts is a "process." - Combat Proficiency -Loadout Tab -Chose Loadout to change -Change When all I want to do is change one or two choices on the fly without the "process." By the time I'm done trying to get this done, the group fight has pressed on to something else and I'm in combat unable to change anything. Very inefficient. If I could Hotbar Loadouts, then it would work.
  4. One thing I don't like about the way the Ability Tree under Combat Styles is laid out is that you have to choose between two very limited play styles. Take AOE fighting vs single target fighting for example. I don't know anyone that only uses one. In an OPS, you have mobs to deal with (AOE) and the Bosses (Single Target). So often in between fights I'm going back to my ability tree to turn on abilities that favor AOE then go back and switch to abilities that favor Single Target. Take Level-23 and Level-30 Merc Tree Options for example. That really is kind'a dumb. So I would like to be able to Hotbar these abilities to change on the fly in-between fights.
  5. Oh I hear you. Ironically it feels as if I've been serving them. It's a very relaxed guild with no obligations. A weekly allowance for repairs and Summoning. A guild bank full of Companion Gifts and 'Bind on Equip' armor. A stock full of stims and crafting recipes. I've awarded Cartel items for exceptional CQ point harvesting. All these things I've contributed myself to make it a more enjoyable guild experience. But you are right. I need to find a trustworthy XO. Thanks for the feedback.
  6. The Guild Ship rooms unlock perks. If it weren't for that I wouldn't even bother with them.
  7. Yes, but getting that group together in the first place is very difficult. In chat, people are offering credits to players to help them start guilds. Some guilds are now offering a weekly credit allowance to keep you with them. As for getting screwed over by a missing GM, one of my alts is in such a guild right now. Guild perks have long expired and nothing has been renewed. I don't see it as getting screwed over. I will just up and leave and join another guild. It's not my loss but theirs. The ideal of what a SWTOR guild is supposed to be and the reality are two very different things.
  8. This is how you get around having to invite other people to get your alts in without using a second computer: In Windows create a second Windows User account. Without logging out of the first one, "switch user" over to the second account. It's basically a "new" Windows/Desktop. Install SWTOR in this new account/desktop as if you were installing it for the first time. After installing, start a free SWTOR account and create a character. "Switch user" back to your first Windows account/desktop without logging out of the second. Invite your new toon you just created in your second Windows/SWTOR account to your guild from your original SWTOR account. "Switch-user" back to your second account and have the toon accept invitation. Switch back to the first account and give that toon recruiting powers. On your first account log into your alt. On your second account, have the new recruiter you just created invite your alt. Switch back to first account and have your alt accept invitation. Keep repeating this process until all your alts are in your guild. All this can be done without logging out of either account.
  9. Those are great ideas. Thank you.
  10. Well, after playing for about 2 years now I decided to create my own guild. A non-RP, Ops oriented Guild. It then occurred to me that the game has no taxing system to finance guilds. So I financed it all from the creating to the guild bank to the Flagship to unlocking all the rooms in the Flagship to Discord....etc. You are talking an average of 5-6 billion credits per Flagship room at current prices. To my dismay I discovered that if I am absent and/or unsubscribed for 4 weeks, I lose it all as the game reverts Guild ownership to the next in rank. https://help.ea.com/en/help/star-wars/star-wars-the-old-republic/swtor-guild-management/ WOW!! 😳 My investment is shot if I take a leave of absence or am deployed or hospitalized or just want a break. The guild is just a few months old with some 50 odd members, and rather than risk losing it all over some unforeseen event, I may just kick everyone and make it a one man guild. Reading in chat about some player who lost a guild the same way and has been trying to get it back from the next in line with no avail. Others talk of "inheriting" their guild but not really wanting it. Seems the Guild system in SWTOR is messed up IMO. Not too sure how to proceed with it now.
  11. I also created a suggestion thread for a new interface design If you like it, please support the idea. https://forums.swtor.com/topic/929536-new-crewcrafting-interface/ I enjoy crafting as a passive play option, but the interface/bugs makes me want to punch the screen and get back into PVP. 😠
  12. OK, here is an adjusted version.
  13. Who said anything about taking up the whole screen? 🤨 The image is an example based on what we have now. I'm sure the width can be tweaked to accommodate spacing. And none of the interface screens in this game are "space friendly."
  14. The most companions you can send out on missions is 8, so why not have the interface reflect that? It is very cumbersome to keep scrolling up and down to see the status of a mission. This small alteration in the interface will have you viewing all 8 missions/companions in one view with no scrolling necessary. Please make it happen, and fix everything else wrong with the crafting windows. IMPROVED CRAFTING INTERFACE
  15. I haven't done the swoop event. I just cant get into it. I'm motivated by rewards, and I just don't see the rewards for this. If this is a race based event, then the Devs have missed an opportunity (again) to create more participation and a credit sink in the way of WAGERS/BETS. Placing bets on the teams. I will pass by this event again. Like I said, I just don't see the point nor the rewards.
  16. The Guild Perk "Major Critical Boost" is a non-passive, clickable perk. I'll pull it down to my hotbar from "activities" but I've noticed that the button disappears whenever I change location (much like the disappearing pets). Furthermore, when I activate the ability, it appear in my buff bar as active but again, when I change location (QT), it disappears from the buff bar also. After some testing I found that that perk remains active internally (it lasts about an hour) but it is not visible in the buff bar and placing it in the hotbar is useless as it disappears from there as well. So the there is no way to tell visually if the perk is active or not. You have to go into your character sheet to see the increase in crit percentage to tell if it is active.
  17. I really doubt any "exodus" would occur. People are more prone to rage-quit over ability/class nerfs because they are permanent and alter the way you have been playing. All that would happen is that accounts would have less disposable credits and thus would not be able to purchase as much, thus prices will begin to fall to meet the spending ability. Then it's back to business as usual. This would also hit the "credit farmer" accounts hard, who are not "real" players but rather, real-world money making business which takes away from the game. They are primarily the cause for inflation IMO. All this micro-tax business is nonsense. This is not a real economy where people will go without food. It's all play money, so treat it as such. Would save the devs a lot of BS coding time to meet the new taxes, which historically always piss people off even if in the virtual world. If I'm going to get taxed, I expect the potholes in Corellia to be fixed.
  18. The easiest but the most unpopular fix for this: Deduct once 25-50% of credits from all accounts, including guild banks instead of Taxing people to death. Remember, this is play money. It's a quick fix and requires no new coding.
  19. Has the question of how and why there was such sudden inflation addressed? Maybe there lies the problem. Instead of making things more expensive for all as a solution, perhaps eliminate the problem altogether....if you can isolate it.
  20. There are some Guild perks that are labeled "Flashpoint Rally Pt1" and so one. Exactly what are these guild perks? I cant find any information in or out of the game over this and asking on chat has been useless.
  21. Material quantity doesn't update/refresh. Grade level pull down menu doesn't work properly. I don't know if these problems are unique to each discipline, but for Bio, it's a nightmare. Redundant clicks and re-clicks just to correctly get the information/process you want. Grade 11 missions are sometimes accidentally fired off when you want a Grade 10 because the system defaults to Grade 11 but the pull down menu stays saying "Grade 10" for example. Material quantity doesn't refresh as you use or add mats. (A simple refresh button would fix this if you don't want to bother fixing the automation). Why is crafting so bad? Also, would it be so difficult to be able to click on a material item you can manufacture and have the interface pop you to that material making menu? I want to make Item "Z" but it take Item "A" and "B" to make. So under the item "Z" menu I click on item "A" or "B" and it takes me to the "A" or "B" manufacturing menu (if I have unlocked making it). GW2 has this down pat. Why is it so difficult for SWTOR? Lastly, the crew window should be wide with a 4x2 selection of crew (4 on the left and 4 on the right) along with the scroll bar. The most you can run is 8 crew at a time, so why have me scrolling to see if the other 4 have completed their missions? It would be more efficient this way.
  22. https://swtorista.com/articles/quick-vrik-ugnaught-recruitment-dantooine-pirate-incursion-event/ Take of bit of grinding to get him, but when you do there are no customizations of any kind. How about some?
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