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whereisezra

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  1. I haven't been affected by this, but I know many people who have, and it's absolutely ridiculous players can 1) lose legitimately earned achievements and titles and 2) be offered no solution besides "just do it again" and 3) be lied to that customer service cannot grant achievements (which we know is a lie because customer service often has to do this for 16m veteran mode colossal monolith achievement, because that achievement has been bugged for years). Even if this is some kind of response to the recent exploits (which we don't even know because there has been no clear communication on this), it's an absolutely terrible one.
  2. Have you run into any bugs? If so, please offer step by step details so we may be able to reproduce your experience. Kirba's combat barks never play during his fight, and he seems to be missing some animations. Defeating The Curse grants the Silence in the Shrine achievement and progresses the Advanced/Elite versions of that achievement, but does not grant the Cleansing the Curse achievement or progress the Advanced/Elite achievements versions of that achievement. The "spirit world" effect on around the edge of the screen doesn't disappear when The Curse is defeated. Enemies don't die when knocking them off the map. Accepting the flashpoint mission from the solo tab of the activities window doesn't transport you to the flashpoint as it does with other flashpoints. I'm not sure how to replicate this one, but to give as much information as I can: I completed the flashpoint three times on story mode. During my first run: I did not do the bonus quest, I gained the Dark Corruption debuff while "exploring the cavern below the shrine", and the debuff went away when I "found the source of the corruption". During my second run: I did the bonus quest, I never got the Dark Corruption debuff while holding the light from the bonus quest, I gained the debuff as soon as I lost my light by interacting with the Ancient Shrine, and the debuff never went away, preventing me from using Exit Area after defeating the final boss. During my third run, I did the bonus quest and never gained the Dark Corruption debuff even after I lost the light from the bonus quest by interacting with the Ancient Shrine. I had some issues with the visual effects for AOEs not representing the actual AOE hit. For example, the Corrupted Vorantikus's Cleaving Strike red conal would appear, I would roll completely through the boss, now positioned directly opposite the direction of the conal, and I would still get hit.
  3. Female body type 2 has a different issue with the same sets. The bracers and gloves are completely black instead of showing the character's skin color as seen here.
  4. The Galactic Season 3 level 35 and 90 rewards, G.A.M.E Security Jacket and G.A.M.E. Pit Boss Jacket, clip with the neck of male body type 2 as seen here.
  5. It seems that today's maintenance reduced the maximum number of characters you can use in a character name. The limit is now 15, and I'm not sure what it was before, but I have multiple characters with more than 15 characters in their name, including one created after 7.0.2 but before 7.0.2a. There is no note about this anywhere, so if it is intentional, say that. If it's not, fix that.
  6. I tested veteran mode. Full video of our testing after the March 16th patch and before. The latest patch on March 16th introduced bugs that pretty much make the encounter too frustrating to test: • Detached PMX4 Bombs no longer disappear after being detonated by any means. Clip of this bug, plenty more in the full stream. • Two PMX4 Bombs of a seemingly random polarity detach from Watchdog immediately before Watchdog casts Stalker Protocol, often resulting in an almost unavoidable major bomb detonation as soon as the Stalker Protocol cast ends. (These two bombs specifically do not seem to grant stacks of Matter Disruption to Watchdog even if detonated with the correct polarity Stalker Protocol, so this bug can only work against the player.) Clip of this bug, plenty more in the full stream. And made some unnecessary visual changes that were fine before: • PMX4 bombs are now red during their arming delay, rather than the color indicating their polarity. Clip of the new arming delay animation + clip of the old arming delay animation. (The new animation is nice in that the area of effect doesn't disappear for a second after expanding, but the old animation was nice in that the area of effect immediately showed the polarity color.) • The polarity of Polarized Beam is far less readable at a glance without the "disc" in front of Watchdog's head during the cast. Clip of the old "disc" effect during Polarized Beam. And some other feedback: • Polarized Beam's damage feels overtuned even when executed correctly (i.e. when a player with a PMX4 bomb matching the polarity of the beam intercepts it). To be clear, this is after the fix so Polarized Beam is properly recognizing the polarity of its target. • The effects for bombs detaching from players + "attaching" to the ground after Degauss could be clearer. The bombs completely disappear from the player before they begin "attaching" to the ground, so it's hard for players to tell exactly when it is safe to move without displacing their bomb. Clip of this. • Areas of effect from The Missiles are too similar in color to negative PMX4 bombs.
  7. I experienced the same bugs with Relentless Ambitions on multiple toons. Zenith's armor in Relentless Ambitions / as an active returned companion definitely seems to be a bug, as he appears with the Silent Ghost recolor in the alliance base.
  8. When Zenith appears in a hologram in Conflicting Priorities + appears in the alliance base after he is recruited, he's wearing a different armor set from when he appears in Relentless Ambitions + appears as an active companion after he is recruited. This is a screenshot of Conflict Priorities / alliance base Zenith vs. Relentless Ambitions / active companion Zenith.
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