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billion_suns

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  1. It's actually a bug and happened to me before. I think I was in this match too and it was so weird because when we would have gotten the bridges down we could easily make it past the second doors and win. We were definitely 8 people...
  2. Well the OP is not clearly stating that he is talking ahout the dps specs. He is talking about mobility and survivability in a very general manner. Thanks for your lecture. Guarding, taunting, force scream and intercede are very basic skills one must have in rotation and master before even considering queueing a skank ranked. Still while providing all possible damage reductions and stuns for your team your secondary goal is to dish out a decent amount of damage. And that's where I personally see most skanks fail. In effectively doing both.
  3. I would go with fearless or forcebound. I have both and just use fearless more to not further commit into forcebound madness in pvp.
  4. I am reffering to PVP as well. He did not specify which discipline he is talking about and tank juggs in general are totally fine. DPS wise juggs are pretty bad atm but in my opinion the dps tank option makes up for it and mostly defines this class.
  5. Juggernauts (esp. Immortals) have one of the if not the best gcd in this game with enraged defense, if done right it is up every 30-45 sec and makes you literally immortal... Also you have fake health heals, 2 kinds of evasion, many ways of damage reduction, a gap closer, force push which resets your gap closer, another cc breaking gap closer with mad dash, a gap closer to your ally with intercede, 3 stuns, 1 root and the list goes on LOL no idea what you are talking about...
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