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saofutpematarau

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  1. The only reason I used not to leave warzones at all before was that even a loss was counting 1/2 towards the goal. (Weekly). Since the new rules I am leaving all warzones that look like a loss in the first minute. I feel like Biwoare is incentivizing early warzone leaving by giving worse crates for loss and 0 points for weekly. Everybody knows there is a workaround for that lockout. But I won't say exactly which ...
  2. So I just had a Voidstar, first round we were defending, we managed to stop them before the second doors. Then we had the attack round and we got an early defeat (I have a print screen with 3:18 minutes timer left) right after we got the bridges down. I have never seen something like this.
  3. That is utter rubbish. First of all your approach is entirely communistic by nature. Next you are going to tell me (a registered player since the game appeared) that I should not get Hazmat gear because somebody that just joined the game and has a level 45 single, with no guild character and plays 1 hour / week cant get the same gear and that it's not fair. Legacy weapons don't have mods in them. So there is actually no "disadvantage" for a recently joined player. Or advantage for me. It's just cosmetic and Legacy wide gear transfer (which btw lvl 45 player with single character does not need). There are several speeders that are no longer available in game (like Korrealis Commander). Is that fair for newcomers? Certainly by your definition not but nobody gives a damn about it. However this makes me think I am losing my time. Any player, in extreme conditions (e.g. 24h/day playing for 2 weeks) should be able to buy all the legacy weapons if he wished to. This "some other time" is pissing me beyond madness level. SImply because it shows you dont give a damn about my time. This displays a lack of respect for stable, subscription paying, long hours playing customers up to the point I am considering unsubscribing. What are you actually saying makes no sense. Why? 1) Is this approach helping Bioware attract new players (subscribers)? I don't see how. 2) Is this approach helping Bioware keep existing subscribers in game? Frustrating most of them certainly does not help. 3) Is this approach helping Bioware make soon to be un-subscribers change their minds? Do you really think that after you pissed me off you can keep me in the game by saying "we will have the same event later? Stay some more months for the grind and you will get one stupid lightsaber" ...
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