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DarkLordSelfus

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  1. So, the question that was asked is "does this feel like a Jedi Guardian?" Short answer: no. Let me explain. I main a guardian (vigilance) because it's a rather versatile class. By this I mean, even as a damage character, I have defensive abilities as well. Between focused defense, saber ward, and others, I can keep myself alive while still doing a reasonable amount of damage. I enjoy doing content solo, and guardian makes my playstyle work, as I can be a damage class, with defensive tank-like abilities, and a healer companion, thus filling the three basic roles to a degree. This felt more like a single saber sentinel than it did a guardian, all I really had were attacks, with very minimal defense. I understand this was a very simplified version of the new guardian, and may not be fully reflective of what will be released in the new update, but I think the classes need to retain some of what makes them unique, especially if they're going to be detached from the story. While I'm no expert on programming, and I'm not sure this is plausible, perhaps make the simplified combat style optional. Give people who want a more easy to use character the ability to sacrifice some abilities, perhaps at the gain of reduced cooldowns, while others who have spent months or years familiarizing themselves with their chosen style, do not have to sacrifice the way they enjoy the game. Hope this feedback is somewhat helpful.
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