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mcasstdirector

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  1. I have a character who has a Merc spec and Vanguard spec. Outfitted the Merc with 2 blasters, saved that loadout; then outfitted the Vanguard with a rifle and saved that loadout. Switching from the Merc loadout to the Vanguard loadout I get a warning that its not compatible but it does swap to the rifle. However, when I switch from the Vanguard loadout to the Merc loadout I get the same warning that its not compatible, but it reverts my main hand back to what I actually have equipped and not the cosmetic weapon. I hope this isnt how its intended to work, because its going to get pricey having to reoutfit every time I change loadouts.
  2. So, I leveled a character through both chapter 1 and 2 of the Smuggler story, spec'd as a powertech/scoundrel, and I've gotten no credit toward unlocking the class perks for Chapter 1 and 2 of smuggler. How exactly does this work now? Does it give credit to the class youre spec'd in at the time of achievement? I was a smuggler playing in my powertech spec when completing both chapter 1 and 2 achievements. Is this how it is supposed to work now? I would have thought it would give credit as a smuggler, doing the smuggler story, no matter what spec youre playing at the time.
  3. Cant stop it from auto claiming and not giving me the reward though.
  4. So, I hit level 38 in Galactic Season, which is a reward of 200 cartel coins for subscribers, which I am. However, as soon as I reached level 38, no "claim" button showed up. It shows that I claimed it already, which I did not. Even if it did auto claim for some reason, I never got the 200 cartel coins, since I'm still sitting at 23, which is what I had before hitting level 38. Anyone else get this bug? First time this has happened to me, Im thinking it may be an update 7.0.1 issue.
  5. some of it does, if youre swapping gear piece for gear piece it does (helm for helm, gloves for gloves, etc), but if you have a piece of gear that both specs dont use, like a weapon, offhand, relic etc, it throws those pieces in the bottom of your inventory, behind whatever has been added before you swapped, and if youre not paying attention and start deconstructing or vendoring stuff that you looted, those non-compatible pieces are in the mix
  6. Not sure if this has been suggested, and if it was, if a Dev has addressed this but.......... Most of us are now carrying around at least one, more likely 2 or 3, alternate sets of gear for when we swap between combat specs on the fly. This is causing a lot of issues in our inventory. One, it puts the gear into our inventory in NO orderly fashion, it can be scattered though out your inventory, mixing gear set items in with junk. Two, it is so easy to accidently vendor, or deconstruct an item from your gear set if its mixed in with other gear items you've looted and don't want. We either need a separate inventory tab specifically to store gear sets, or they need to make it so that you can "lock" gear set items in your inventory so that they don't accidently get sold to vendors or deconstructed.
  7. Not sure if this has been suggested, and if it was, if a Dev has addressed this but.......... Most of us are now carrying around at least one, more likely 2 or 3, alternate sets of gear for when we swap between combat specs on the fly. This is causing a lot of issues in our inventory. One, it puts the gear into our inventory in NO orderly fashion, it can be scattered though out your inventory, mixing gear set items in with junk. Two, it is so easy to accidently vendor, or deconstruct an item from your gear set if its mixed in with other gear items you've looted and don't want. We either need a separate inventory tab specifically to store gear sets, or they need to make it so that you can "lock" gear set items in your inventory so that they don't accidently get sold to vendors or deconstructed.
  8. Same for me, just used a masters datacron and I am unable to pick a second combat style, says I have to complete Chapter 3
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