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Thatguy

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  1. Clickers are bad players. Anyone who clicks will never be as efficient as someone who keybinds. Honestly, all I have to do against a clicker is jump over their head and strafe, the turn with keys is terribly slow, and someone is unable to lay down area spells and remain mobile while using instants.
  2. I appreciate this post greatly, thanks for putting this together, I know this will save me a ton of time as I'm already gearing battlemaster. Right now I'm in 2 piece battlemaster, Helmet/Chest with the Weapon/Ear/Implants as well. Considering my guild is 4/5 EV hard and 3/5 Karraga Hard, I'm looking to replace certain pieces with Rakata. The 4 piece of battlemaster Eliminator is a must for assault vanguard, so I intend on buying Rakata gloves for one piece. For the other two I was considering belt and an implant, or two implants, whatever is easier. http://i1252.photobucket.com/albums/hh561/dulfycleric/t1opslootdraft.jpg That's a great spreadsheet that was linked to me with all the location for Rakata drops, but it doesn't include the implants. Do you have any idea where they drop? I'm thinking nightmare patterns from bosses, but I'm not certain.
  3. I have the battlemaster rifle, shares the exact same model. I did prefer my champ rifle though, looked better. Was using the Heavy Disruptor from 28 up to champ though, that's another nice weapon.
  4. It's a great guide. It bothers me to no end when people complain about entering WZs with their 13-14k hp and getting rolled by people like me who are already in partial battlemaster gear with the weapon. There's a gear gap yea, but with minimal effort and time as you've shown you can make yourself useful. While it may take more time to be able to compete with the best geared players, there's always a few in each WZ that are in the same boat.
  5. I'm playing a star wars game, I'm not in it for the realism. I want a tight combat system so that when I imput something, I get results. The GCD system in this game makes no sense if there's another cooldown happening at the same time, that being the animation sequence.
  6. Totally wrong. It takes away sooo much from the game and slows down combat considerably. Say I want to use my stun to interrupt a healer, I can't catch him while he's healing because it takes 0.5 seconds for my grenade to get there. What if I wanted to stun some guy in the fire thing in huttball, that's tactical right? I can't because by the time my grenade gets there to stun him he's already gone. Even with interrupts it is the same issue. Combat is extremely clunky and is not as precise as it should be. In WoW I could use deathgrip to catch a healer mid cast. I have harpoon as a vanguard, but by the time the projectile actually reaches the player he is done his cast, or has already moved behind a wall making my cd useless.
  7. I just don't see myself continuing with swtor past my first month if this is not addressed. I'd love to keep playing. I think the game is amazing and has a ton of potential, but with combat being the centre of the game and not functioning as it should, it breaks the deal for me. As a pvper (been hardcore pvping for over 10 years across various mmo's) this isn't for me. Extremely clunky system that kills any skill factor and finess involved. My money is better off elsewhere unfortunately. This needs to be fixed or at least addressed. So soon after release and with such a big launch, I can't imagine vacations preventing at least one dev from commenting. If I worked on this, I'd be all over the talk and discussion, and a thread like this is hard to miss.
  8. You're mistaking that you were having with that described in the thread.
  9. Playing the same game the rest of us are playing? I have a 0.0 queue as well, always have since I started because initially I thought the queue was the problem. Try pvping or doing anything really, because that does not fix the problem.
  10. I agree entirely with all that you have said. As a competetive PvPer (I was floating around 2650 rating in WoW as shadowcleave and grinded out R7 in rift) this is absolutely unacceptable. The combat seems to be based on animation. People may hate WoW, and I myself am not a fan, but the one thing you have to agree on regardless of position is that their combat is extremely crisp and smooth. When I hit an ability, it happens instantly, followed by the animation. For PvP, this is everything and is a reason why WoW has the best PvP still out of all MMOs. I'm very disappointed, and thought during the beta this was just a latency issue. The delay is gamebreaking and I sincerely hope that it is changed. This topic is amazing and must be brought to Bioware's attention. Personally, I'm not going to be resubscribing. I've played too many other MMOs where I have far more control than this, and despite my love for star wars, I can't bear the delay any longer.
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