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ISmileLikeJoker

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  1. I've played off and on for years as one of those that bought the game at launch. I've been back since April/May'ish as a sub. The reason for my last multi-year break? I was being forced to play content I didn't want to do for gear purposes. It was NOT fun. It's what ruined my experience so I stopped playing. When I came back, people explained the current 306 gear system. I was ecstatic! I could play anything that 'I' wanted to and be able to get gear equal with all players regardless of content. And we're going back.... back to where gear is locked behind content. I can't really express how sad this makes me.
  2. This... This solution might slow credits getting into the economy, but there are way too many credits in the economy to begin with. Players will still bring in more credits that what leaves the server.
  3. You wouldn't be able to use your legacy bank or vendor anything because of timers. You can deconstruct, but each time you do you would get a fresh stack of scraps each with their own timer. Running crew missions? Each time you fail is another stack with timers. Every time you open ANY crate with any activities, all items had a timer. This wasn't a short timer either. It was a 36 hour timer that only counts when you're logged onto the character. Most people already have to use characters as storage since so much is legacy bound now. This is a much welcomed hotfix.
  4. Said they're fixing the 'binding timer' bug
  5. Are we adding the 'unbind timer' bug to this list? The Community Team acknowledged it stating they were aware of it and that it is being investigated. This is a big one for me. It is affecting several aspects of how I play. Thanks!
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