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Mora_new

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  1. Yes. where patchnotes? Wednesday 24 on my calendar.
  2. Hello. Often when i'm logging to char some components are not chosed, but bought. All GSF community talking about it for years, fix it pls. At start of GSF we can share daily and weekly quests, after one of updates we can't do that, pls return this option or autoaccept like MM FP weekly. Also you can do it with WZ/RWZ quests.
  3. I don't have problems in another not EA projects and games. So that's not a problem of my provider. What I can do with that? PingPlotter_result So I see the problem with one of Zayo node, and we can see these nodes of Zayo are last before servers, I think Zayo is provider of SWTOR servers and BW must create ticket.
  4. Server lags returns. Usually i have server lags 68-72ms, but today 120 and much more, 500-1000 or more sometimes, with this server lags i can't normally play. Fix it pls.
  5. Hello. I want to talk about a problem in PvE. Wrong scaling of operation bosses. This problem we can see since 4.0. Some bosses are much easier than when it was actual content, some are harder. EC NiM Toth & Zorn - same as in actual content Firebrand & Stormcaller - too many HP, almost can't kill it without reflects Colonel Vorgath(mine field) - same as in actual content Kephess - too many HP of Tripod droid, but lower HP of Kephess than original TfB NiM - same as in actual content, but with sin/shadow tanks ignoring adds and pheromones Dread Guards - same as in actual content Operator IX - maybe a little bit more HP, but much harder attacks, he can kill tanks with 90% HP by Desinfection Kephess - same as in actual content TfB - too much HP of tentacles on 1st phase, on 2nd phase too low HP of boss, that's why many classes can't use full DPS because they spread DoTs, or dmg boss by AoE abilities and these abilities are in main rotation, like Death Field or Chain Lightning, it's not ok, we must choose, or do not use full DPS of our classes, or we get boss who has healed because we dmged it by these abilities. S&V Dash'Roode - same as in actual content Titan 6 - lower HP, but bombs can't be ignored by resilence/reflect sometimes Thrasher - lower HP than in actual content Opertaions Chief - like original, but maybe a little bit harder attacks he uses, Termination sometimes oneshots tanks Olok the shadow - maybe a little bit easier, lower HP and lower DMG from some droids on lines of droids Cartel Warlords - same as in actual content Styrak - he was harder in HM than in actual content since 4.0, too many HP, in NiM a little bit harder because a little bit more HP of Manifestation Dread Fortress Nefra - same as in actual content Draxus - same as in actual content Grob'thok - maybe a little bit more HP, but it's not a problem Corruptor Zero - a little bit easier with lower HP Dread Master Brontes - more HP than in actual content and because of this the burn phase and phase with Kephesses are harder Dread Palace All bosses same as in actual content, but some ppl say that some bosses have way more HP than in actual content, like Tyrans The Ravagers HM Sparky - much easier, in actual content there are more than 2 stacks on boss and Sparky kills tank, now i see tanks with 7 stacks and they don't die Bulo - too low HP, too low DMG from pirates, in actual content this boss was more harder and interesting Torque - too low HP and easier, nobody is doing mechanics on this boss, nobody repairs panels, now it's easy. In actual this boss was harder and more interesting with interesting mechanics. Master & Blaster - maybe more HP than in actual content Coratanni - too low HP, too low attacks from Pearl in soft-enrage, Ruugar maybe has a little bit lower HP Temple of Sacrifice HM Malaphar - same as in actual content Sword Squadron - lower HP than in actual content Underlurker - same as in actual content Revanite Commanders - a little bit lower HP and DMG from adds is lower Revan - same as in actual content, but maybe little bit lower HP of HK, and Sphere has a little bit lower HP, last phase is a little bit easier GoTM NiM - as I see almost no one can do that operation because a little bit Higher HP of bosses and a little bit higher DMG from bosses and other mechanics I know the situation with veteran stacks in NiM, when BW removed all stacks and after they a little bit upscaled players' stats this did not solve situation. Some abilities are still useless, like Endure pain or raid buff Unlimited power, classic relics are useless and we have little bit lesser dmg with this cap of power, mastery and Force/Tech power(DwT can use Shields without loss of DMG). In ideal situation upscale all bosses to 75 and do some bosses interesting like it was in original. I don't think that it's normal when groups and players who killed boss in original can't do that now. In almost these cases you can bring back some stacks, 10-15, not more, more ppl will be interested in NiM operations and will be able to do that, but now we have abyss between HM and NiM difficulties, it's not good for PvE community. P.S. Why can't ppl get the "Bane of Izax" now? The difficulty of this boss was the same in 5.9. And now you can't get neither in HM, nor in NiM.
  6. I'm tired of lags on Darth Malgus, i can't play WZ, can't play GSF, can't play normally in OPS. Dear BW, if you can't fix it add additional sub days.
  7. English isn't my native language, so sorry for mistakes. Maybe "rebirth" wiil be more correct.
  8. Okay, don't give us Unlimited power, but give us DMG comparable to other good classes, I'm tired of being outsider in DMG chase. And if we haven't good DMG give me normal defence or immunes to CC, pushes and other effects, like other classes. If i can't DMG normally give at least normal surviveability.
  9. Or if in your vision Sorc/Sage DD is classic Glass Cannon, as most mage/warlock classes in RPG it's ok with defence, but where our Glass Cannon damage? It must be much much more. We are weak in defence, but where our compensation in DMG?
  10. And what about utilities? Why devs give some buffing DD utilities only for 1-2 classes? Like the utility for VG/PT for their new skill. They have a new skill, a new OP utility, especially when they have always incoming dmg in some encounters they have DD buff half of the time,the CD of ability 1 min and the duration of buff in ideal conditions. And you always give it to classes, which have one of the best DPS.Is someone thinking before adding something like this? Or is it a randomizer like crates? Today our OP class will be more OP, and sorc... give sorc some useless skill... I forgot about the source, Force, all sorcs have 600 force, at the beginning Balance/Madness had the worst source management, devs have fixed it after a few years, nope, ONLY AFTER A FEW YEARS. And the main question is why do all classes have abilities for a source management offGCD, but sorcs must use GCD skill? It's not a problem for DD class, but it's a big problem for healers, they always have to use Vindicate/Consuming darkness, and it's a real problem, healer's force regen is not commensurate with the cost of abilities, and I agree when these abilities heal more than healing abilities of another healing classes, but no, it's the same or lesser. Resume: Sorc/Sage heal must use always GCD skill more often than any another heal source management offGCD skill, because force regen is not commensurate with the cost of abilities. And abilities have the same heal power or lesser than other healing abilities of another healers. Maybe you can buff sorc healing abilities? Maybe you will increase regen by 6 pieces set bonus Revitalized Mystic? OR maybe enough use crutch with this GCD skill for regen and you will create some good system of a source management for this class. Most of the aspects that I wrote and write about have bothered me and other players for a long time. But healers were silent because their spec was good, but these problems were here always. I don't know why sorcs/sages DD were silent, but my personal patience is over and I want to talk about these all injustices.
  11. Hello, dear developers. From the beginning of the game sage/sorc was one of the most popular classes and it was strong class. I've been playing on Sage/Sorc since the test before release, I played PvE/PvP/WPvP/SR first seasons. From 3.0 to present moment it's a garbage class with 2 garbage DD specs, and with good heal spec(before 6.0). You make operations from 3.0 top difficulties only for top specs and classes (Watchman/Annihilation, all PT/VG DD specs, Virulance/Dirty Fighting), make top content doable for all classes and specs pls. I think after these years of humilation we deserve some attention. In PvE problems are still with damage and in almost cases this class useless for raid, we have no immunities for push/pull, we have no longer distance cutter ability (Gathering Storm set did FS useless), but other most classes have 2 or more. In PvP in almost cases sorc/sage are easy kill, but all melee can faceroll all our dmg by passives or utilities as passives. And maybe it's time to talk about interrupts? Why are all ranges have really big CD for interrupt, and melee have no casts, what must i do with interrupt vs melee? nothing. what can melee do with it, it can make very difficult to damage or heal, how about balance between MDD and RDD in this aspect? And what about 6.0? You give us useless new skill that can be used only in TK/Lightning as AoE with tactical Elemental Convection. As for sets, only one is usable - DD set Gathering Storm, which at the same time kills one of the our best abilities - Force Speed. And if you release change where we must use Polarity Shift/Mental Alacrity only when we use FS it will just be a nail in the lid of Sage/Sorc DD’s coffin. In the healing set Revitalized Mystic 6 pieces (which in almost every set is the best bonus) give the useless bonus. Is it a joke? And about sets, almost all DD or healing Top sets with passives don't have to use their saving abilities or really important abilities to heal or dmg, but why must we suffer? For exampleTactician set, is it a joke for all other classes? It gives always 5% more heal or DMG, IDK any oper/Scoundrel who doesn't know how to play when always 1 or more Upper hand/Tactical advantage with other benefit, additional UH/TA. Tacticals for heals sorcs/sages are all bad, or we like Witcher must choose lesser evil when other heals have really good tacticals? Where are the tactical for additional stack of Roaming Mend/Wandering Mend? And about balance, why do you give mobile classes more abilities to stay mobile, for good DD you give more DMG, but sorc/sage last years are with useless abilities, bad sets and other humilities. Please give us normal sets, maybe passives without killling our mobile skills or defensive skills. Like more DMG from skills like Vanquish/Demolish, Mind crush/Crushing Darkness, or lesser CD for this abilities, or abilities like Force Leech/Force Serenity -3 sec for Balance/Madness and Thundering Blast/Turbulence -1.5 sec for Lightning/TK. and with GS set you increasing Mental Alacrity/Polarity Shift, but basic duration in both DD specs is different, so it's better for Balance/Madness and if you nerf it, you will nerf more Balance/Madness. You can give us like in old sets permanently decreasing CD, but more than in old specs. As for heal, give 6 pieces bonus more interesting, now it's a garbage in comparison with other healers and their sets. It's only my ideas, but we have many ppl with ideas how to do this class and each spec better. For example you can visit your post Feedback 6.1 and balance changes, there are many good ideas. P.S. Maybe I hope for nothing, but I had to write about it at least for myself.
  12. Good to hear it and I hope you will buff Balance/Madness spec for single target, and if you give us new save ability instead useless new 6.0 skill or buff any defence I will be really happy.
  13. I'm tested today on PTS this nerfed GS - it's incredible idiotic change to use Polarity Shift/Mental Alacrity ONLY when FS active for extra 5 seconds. After this changes, when sorcs/sages not playable in all specs delete please this class, it will not be so cruel as what you do with this update.
  14. Are you seriously? Why BW so hate Sage/Sorc class as DD? This class was in top of DD classes only in Vanilla, after 3.0 and disciplines it was always less than AVG, after 6.0 same situation and you wanna nerf this? Why? And problems with TK/Lightning? Ok, let's nerf all DD specs, GS set. Balance/Madness: what are we doing wrong? And still no defs. Return me normal absorb numbers from Force armor/Static barrier. In beginning of the game HP was 15k, absorb from Force armor 3.5-5k, 20-30% like shield probe of smuggler, and smuggler's ability still absorbs normally, but bubbles absorbs from patch to patch lesser and lesser and almost useless now, maybe only flash bubble in PvP can be useful, but only effect from flash, not as def ability. That's why modern heals almost forgot about using bubbles. Okay, nerf GS but give alternative, i hate this set because I must use FS on cd, it's one of the best mobility skills and with this set i can't it use when i need this ability, or do all sets on other classes with inconvenient sets, like buff to sniper only after roll, buff to opers only after roll, not just like now Established Foothold, almost classes must do nothing for good DMG, but sorcs must use mobile ability for damage? Why are you kidding us? WE must use some stupid buffs like this and we are not even close to top damage dealers. PvP. Are you seriously? How about Established foothold and Marksman spec? 23/35 seconds they are immune to CC and interrupt, it works as intended? Or sin burst, you wanna watch duel between sorc and sin in deception? it would be like this: sin uses shroud and immune to everything that can do sorc for 5 seconds, and after this 5 seconds sorc have 50% HP, after this restealth with 2 seconds of shroud, situation can repeat with tactical for 2 restealthes and after that sin still have 100% HP, sorc have maybe little bit more than 20%, sin still have almost from his arsenal of CC and def abilities, nice picture BW. And what about Sage/Sorc heal? Yes, they deserved nerf, but not like this, all tacticals useless, and it can't normally heal in PvE/PvP. Yeah, and with heals you nerfed DD specs in PvP, before 6.0 I needed to use Benevolence/Dark heal 5-6 times for heal myself for full HP, but now I must use it much more times and after that i have no HP and no force. And few years sorcs in face to face battle is free frag for all, especially madness/balance, give us something or return normal numbers of bubbles. About kite and roots, in good times I can use roots for make distance before me and melee, now melee always in their distance, not mine, because all melee have many distance cutters and have immune to CC or roots. And about using Polarity Shift/Mental Alacrity when we using FS, how do you imagine that? Maybe sniper must use his buffs in roll? I wanna see it. More changes, more stupid decisions and SWTOR will die faster.
  15. I think willbe less problems when we can choose WZ 8 vs 8, or regular arena. I know many ppl who hate arenas. Some ppl like it more, or when you wanna pley quickly WZ popping huttballs or voidstar. I wanna choose what i'll play. If problem with ppl in one or another type of WZ send to another ppl warning, and they change thair checkboxes or they go to another content.
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