Jump to content

koshouu

Members
  • Posts

    5
  • Joined

Everything posted by koshouu

  1. Seriously lol. I don't know any Sentinel player that uses Cyclone Slash outside of heavy AOE situations (and even then... why?). And I feel like they could get rid of Strike and make Slash build Focus instead. That way you still have that energy management at low levels, but no longer have a useless ability at high level (at least for Watchman, Strike really only gets used when I screw up somewhere, I don't actually need it for energy management.
  2. Yeah, I think this would be a better approach tbh. A lot of these "choices" when it comes to the active abilities aren't really choices, we're pretty much boxed into taking one option over another. If the problem is too many abilities and DCDs (which, and I know this is an unpopular opinion, I like ability pruning in theory, b/c some classes do feel bloated and I've struggled to learn them because of it), then combine abilities into one. I also wonder how feasible it would be to, rather than choosing from a set of three options, to choose from the entire pool of abilities instead. A skill "soup", rather than a skill tree, if you will. Of course, that creates issues where one person can, for example, get an ability at a lower level than they do in live, so it'd need fine tuning (and I'm also not a game developer, so I don't know how easy or difficult this would be to implement), but I think the issue with the system as it is right now is that we have to make choices between abilities we shouldn't have to choose between. There are some abilities I would be happy to just not have (for most encounters, for example, I don't use Guarded by the Force, and for fights where a self-cleanse isn't needed, I can go without Force Camouflage), but when I do need these abilities, I don't want to sacrifice something like Force Clarity or Inspiration to take it. Like I said, I'm not a game developer and thus don't know how it works behind the scenes, so take my ideas with a grain of salt.
  3. Oooohhh, lowering cooldowns on taunts would be a good way to alleviate the need for threat drops. When I raid with my guild, I've never really had issues regarding pulling aggro off the tank, but I don't play a burst class (and our tanks are quite talented), so usually when I use Force Camouflage, it's for the cleanse or as a defensive, but I understand the need for it for the burst Sentinel specs. iirc taunts weren't available when Guardian launched on PTS, maybe that's why?
  4. What I said about the spirit of the class feeling intact & defensives not being messed with still stands, however I was wrong about Transcendence and Force Camouflage not being choices, because they are. While I would prefer not to have to choose between these or the passives at all, it's not... too terrible in my opinion? It's still much better than the Guardian where you had to choose between... what was it, Saber Reflect & Enure? Transcendence is a pretty important mobility ability, and most players are going to choose that over the passives. But the passives for this choice, to me, sound more useful for PVP than PVE, and I don't really use Transcendence all that much in PVP (then again, I don't really PVP on my Sentinel), so I wouldn't take those passives in PVE anyway. The Force Camouflage choices are a bit trickier, because I really like having my own cleanse & a threat drop, but I'd also like to play around with those passives that modify Zen. If I'm understanding correctly, Burning Center would increase the uptime on Zen, which sounds like very good news for Watchman damage output. But Force Camouflage is not Required for every single fight, and if I'm correct in thinking we can change these choices like how we can change utilities right now, then I don't... hate it ? I can just take Burning Center when I don't need Force Camouflage. So still, not bad. Would prefer if Force Camo and Transcendence weren't choices, but as it is currently, it's definitely not a dealbreaker for me.
  5. Today I tried Loadout A for the Watchman Sentinel. Keep in mind I didn't play around with it too much & just went around killing things on Onderon, since this is (as the devs have said repeatedly) and early look at the changes, so I'm not trying to go too in-depth. Force Camouflage & Transcendence were missing, but I don't think this was intentional, just pointing it out. Aside from the lack of Force Clarity, it felt about the same as it usually does. Again, I can't speak to raid performance and damage output, but the spirit of the class feels intact. I'm frustrated that the utility to remove the Centering requirement on Transcendence seems not to have made it into the Combat Style. Transcendence is an extremely handy mobility ability to have in raids, & the timing of Centering doesn't always work out (though I guess that adds to the challenge, doesn't it?) However, I'm very interested in the modifications to the Force Camouflage ability to include the cleanse and an immunity to controlling effects (is that new, or am I a *******? lol). Nice to not have to choose between a self-cleanse and another utility. All the Sentinel defensives seem to be intact as well, which is a really good sign. It feels like you guys were hearing us RE: the Guardian, so I appreciate that a lot. Though speaking of Force Clarity vs. Inspiration, I'm kinda worried about that tbh. As of right now, the BiS set bonus for all Sentinels in PVE content is Descent of the Fearless, so that choice... isn't really a choice. Unless there's plans for new set bonuses that would account for not having Force Clarity, I really think that choice needs some second thought. Inspiration is one of the best raid buffs in the game, and lends a lot to the Sentinel's group utility, so ideally I wouldn't want to have to choose between that and anything at all, but if I had to choose, I wouldn't want to choose between it and Force Clarity. Overall, I think us Sentinels got dealt a better hand than Guardians (sorry Guardians...), and I hope you'll continue incorporating this feedback into your implementation of the other classes. This has given me a bit more hope for 7.0, rather than dread. EDIT: gah, I misunderstood the forum post, disregard this 🤦*♂️
×
×
  • Create New...