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Kittenji

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Everything posted by Kittenji

  1. Can we undo the nerf to Grit Teeth, and change it in a separate way? Revert it back to reducing Enraged Defense, but make it limited to reducing it by one second every second, instead of two seconds every second. It'll half its efficiency but still make Grit Teeth GOOD. Immortal took a massive hit losing in their level 68 choice of Reflect, Mad Dash, and Intimidating Roar, and lost a lot of sustain because of it. And then GT got absolutely gutted from what it used to be, and we're a FRACTION as strong. I'm not even talking about PVP, I'm talking about PVE, yes this does include PVP but a lot of people who used GT, also played PVE, and its a massive deficit. I mean we still have Assassins getting two force cloaks, which is absolutely insane especially for pvp. And yet Juggernauts can't even use their signature cooldown nearly as often because GT just had to be absolutely destroyed. I don't get it, and I think what we got was just WAY too rough.
  2. Immortal Disicipline I will preface this by saying I've played Immortal Juggernaut as my main since about 2012, when I played on my dads old account when I was 12, up to this day. The Gameplay Positive notes here folks, Juggernaut feels, pretty much exactly the same combat wise. None of the core abilities are removed, we have all 3 of our large aggro gains. Sitting in Force Choke, Backhand, and Crushing Blow, Chilling Scream and Furious Power were both removed, I don't really care about Chilling Scream it has never held a large place in my rotation, if ever, it's more a PvP ability than a PvE one, but I did use it sometimes, but I'm not sad to see Chilling Scream Go. I don't understand why Furious Power was removed, It was our newest ability, it was a great additional to every Juggernauts kit, especially Immortal when used in tandem with Crushing Blow, but it's gone now, It sucks to see it go but it's not a deal breaker. I'm confused as to why, but it's alright I guess. Sweeping Slash Yes, I am giving Sweeping Slash it's own category. This thing is terrible. Immortal has always had the worst AoE aggro gain there is. Sweeping Slash does so little damage that it was actually more effective to use your harder hitting single target abilities, and spamming saber reflect in AoE pulls to keep aggro, over ever using Sweeping Slash. And now the fact that Sweeping Slash is a level 20 choice, this ability is a non-pick at this point. You can either choose to use Sweeping Slash over and over dealing minimal damage, getting no additional aggro generation from the ability, unlike Discharge from Darkness Assassin. At this point it's most likely better to choose Projected Scream at level 20 to instead choose to deal the upwards of about 15-16k damage across as many enemies that are behind the main target for 3 rage., rather than using Sweeping Slash to get only 5k at the cost of 2 full rage. This ability wasn't buffed, and it's just, a non-pick at this point. It's not even as good as Sweeping Slash, because you would have to use 4 rage from Sweeping Slash to generate as much aggro as Vicious Slash gives from 2 rage., as it's 5k damage (Sweeping) v 9l-10k (Vicious.) The Level 70 This is, just terrible. I think this shines the most because it's possibly the worst choice possible. As I have heard, Assassin tanks are keeping their cheese tactics via Force Shroud and the like, which is fine it's one of their greatest upsides and is cool, but meanwhile while they're keeping that. We can only choose between one of our 3 best dcds. 1: Saber Reflect - Is not only a DcD, it's an offensive ability as well thanks to the reflect, and an aggro gain. This is possibly the most unique ability that Immortal has, as it covers 3 different niches with one button. Aggro, you got it. Damage and Defense? You got it if it's single target. This could almost always be a guaranteed pick to me just because of its low cooldown and versatility. It is a near integral part of Immortals defensive cooldown Kit. 2: Mad Dash - Is almost a guaranteed pick as well, because it's Immortals only self standing Mobility (aka being able to use it on your own without needing someone around). And is a guaranteed defense chance for roughly 2 seconds, AND does damage.This ability is, once again, an integral part of Immortals sustainability. 3: Intimidating Roar - Once again, it's not exactly an integral ability, but it is an ability that has an extremely short CD, (1 minute), cooldown that can stun 8 enemies, and then also reduce their damage by 15% for 10 seconds. It's an extremely use ability in every AoE pull as it gives Immortal a large amount of sustain, but also extremely used in boss fights as used off cooldown or as a DCD, reduces the damage you will take by 15%, and the damage your allies take by 15% since it's a debuff on the enemy. You all are forcing Immortal to choose between 3 of their most unique and useful abilities, taking away 2 of our defensive abilities, while allowing tanks like Assassin to keep their entire cheese mechanics, and quite nice defensive abilities while neutering our own sustain. Overall This is a net nerf. We: 1: Lost Furious Power 2: Lose 2 major defensive cooldowns 3: Got a slight buff in Enrage. 4: Get slight buffs in Aegis Assault and Crushing Blow We're not a stealth tank like Assassin so we lose out on abilities like that, we don't really have any major cheese abilities like Assassin (with the exception of Mad Dash which is now a choice between Saber Reflect and also Intimidating Roar). It feels like Immortal is getting hit a lot harder than other classes. What could you do for 70, I don't know, but having all 3 of our extremely strong defensive cooldowns in a single choice, really hurts. All in all, it feels like I'm playing Juggernaut, just a gutted, less fun version without mad dash and saber reflect.
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