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smirkymeerkat

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Everything posted by smirkymeerkat

  1. What was your group's composition (number of tanks, healers, and dps)? Jedi Sentinel (Watchman) with LV50 influence Lord Scourge (healer) What did you think about the layout of the Flashpoint? I love that we can mount and that it’s very open world, it’s pretty straightforward until you get to the interior of the enclave and then very straightforward after you get out. Was it easy to understand where to go and what to do? I did get a bit lost when we had to go into the enclave and underground and it does get dark at times, so maybe an illumination probe might be nice. Other than that, it was easy to understand what to do and where to go. Did the length of the Flashpoint feel appropriate? Yes! It was a good length compared to Spirit of Vengeance and Traitor Among the Chiss which felt like they should have been their own planet story rather than one flashpoint. I think once the cut scenes are added it will be the right length for a flashpoint. What was your favorite boss? Your least favorite? Why? The creature was probably my favorite because it spaced out its significant attacks where I could interrupt and not be caught in cool down when it wanted to do it again. My least favorite was the second boss. I’m not sure if maybe I just didn’t target the imps in order but the grenadier? (I think) did not move from its area and I didn’t have enough time to get out of cool down with my interrupt before it was setting things on fire again. There were annoying red circles all throughout the boss battle which I guess were from the grenadier and I was focusing on the other bosses. A LV50 Scourge set to heal did not last the entire battle – only 2 of the 3 bosses. So, since all three have champion health, this is something that’s going to have to be taken into mind with story mode because we are getting new companions who will not be at high influence. Then again, I’m not sure if this happened due to the fact that I targeted the bosses out of order and if I had killed the grenadier first it would have been much simpler. Were any boss mechanics difficult to understand or notice? What was the point of the droids in the last boss? The ones with the beam? Maybe I just missed their purpose but it wasn’t until I had gotten the main boss to like less than 1/3 health that I started noticing that the beam was lowering my health and I had to focus on them instead of the main boss. Were any bosses too easy? Too hard? Grenadier in the second boss battle doesn’t move from its area setting everything aflame. Even if you set your companion to follow to get away from it because you couldn’t interrupt on time/interrupt was still on cool down, it didn’t help because eventually it would have to go back to the area that was full of fire. Did boss fights take too long? Were any too short? On veteran they felt the right length, for story mode, though, maybe lessen the health of the second bosses so that it’s a little bit quicker. Did any boss abilities feel like they did too much damage? Too little? The grenadier that did not move from its area in the second boss killed a LV50 influence Lord Scourge because since it did not move and it was surrounded by fire, it basically meant that there was no way for a force user companion to avoid losing health from it. Were you able to complete the bonus mission and fight the optional boss? No. I disabled the first terminal thing and it never registered, after fighting the droid that popped out like 3 times I gave up on it. Did any non-boss enemies stand out as too difficult (or as having too much health)? Yes. I’m IR 306 (super casual player/only PVE/no set bonus) and did it with a LV50 influence healer but I still died once in every single camp because my companion got overwhelmed and did not heal me. Now for veteran I suppose the level of health is understandable and considering that for Veteran you kind of need set bonuses that it is my fault for dying but if you’re taking this as a guide for story mode, the health needs to be decreased slightly on the camp mobs or there needs to be a way to isolate an enemy at a time so that the rest don’t gang up on you. The only good thing is that if you die, whatever you killed did not respawn (PLEASE keep this). The patrols were fine health wise so were the droid mobs in the enclave. The rest can be easily bypassed without them breaking stealth/force camouflage, so I didn’t find the rest too difficult to handle. Were there too many non-boss enemies (trash packs)? If so, where was the density too high? The invisible ones that attacked you out of were annoying but not impossible, very manageable. Did you encounter any bugs that made it impossible to complete the Flashpoint? If so, please describe them. The terminals thing for the bonus boss did not work for me but I was able to do the rest of the flashpoint just fine. What did you enjoy the most about the Flashpoint? The least? I honestly mostly enjoyed the nostalgia feeling. I love that we can mount in the open areas leading to the enclave (not sure if you can mount afterward, I didn’t check) and that you can avoid the creature mobs for the most part. The least thing was probably the fact that my LV50 healer companion got overwhelmed and didn’t heal me – unless we have max influence companions with the new ones as we did in Meridian Complex with Malgus, that’s going to make it unnecessarily difficult in story mode. Do you have any additional comments or feedback? I agree that for a veteran flashpoint it felt easy but this does not mean make it harder for story mode. Story mode is meant to be do-able by anyone from the super casual player to the ones that play every aspect of the game every day. If the level of the elite enemies in the mobs was decreased even by like a few thousand, it would be the perfect difficulty for the casual story mode PVE only player. Especially if we won’t be getting max level companions throughout it.
  2. Zenith becoming president of Balmorra would explain why Tai was a senator now but also why he couldn't just leave to meet up with the consular. At least it'd be a storyline that hasn't been done for a companion return.
  3. The amount of videos that I've had ruined when that pop out shows up in a cut scene especially when it's too late to ESC makes me sad. I don't mind the pop ups while in the middle of gameplay but there should definitely be zero notifications in cut scenes.
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