Jump to content

mechunter

Members
  • Posts

    4
  • Joined

Reputation

10 Good
  1. Was heal spec'd pre-1.2 (ended up re-rolling since it got dull). Also, tried medicine/lethality for a little and lethality for 1 hard mode flashpoint 1. How do you think your Operative spec is perceived by other classes? Healing: From what I get on the boards, people seem to like it more than pre-1.2. Some people think it's borderline OP in PVP - they need to learn to interrupt Kolto Injection Damage: From what I get on the boards, people consider it a joke. 2. How do you perceive your own spec? Healing: I didn't go back to since what was done was merely put a band-aid on a broken spec. The real problem w/ the spec is that it's absolutely boring and the abilities don't work together whatsoever. You're stuck in Kolto Injection -> Surgical Probe as a rotation to keep yourself energy neutral. This (+ HOTs on the tank) are functional, but not fun. It requires way too much setup and you have no way of refreshing the HOTs other than using Kolto Probe. The UI doesn't facilitate this well as it is pretty terrible in figuring out when your HOTs are about to expire. What it needs is for the HOTs to allow special reactions to occur w/ each of the various heals (like Kolto Infusion on a target w/ a HOT giving it increased armor). Speaking of Kolto Infusion, right now it's useless (same as pre-1.2) - it costs way too much for the healing it provides. Leveling w/ this is pretty awkward at times - your Interrupt is close range along w/ most of your damage + CC's - which doesn't quite feel right for the spec (unless you make special close range heals). The tiny bit of raiding + hardmode flashpoints I did felt awkward, like all I was doing was playing a game of wack-a-mole and couldn't handle it if everyone was getting hit at the same time (the improvement to Recuperative Nanotech may have improved this, but it needs to hit 8 targets or 4 targets w/ smart healing to be useful in a raiding situation). Finally, if Stim Boost doesn't provide extra effects, just make it passive - it's kind of annoying and I could get away w/ not actually having it on at times. Healing/Lethality Hybrid: The immediate energy regen from stim boost was nice as it meant I could get off extra Kolto Injections if needed, but other than that it was a weaker healer w/ not a huge damage gain. Lethality: Clunky as heck and hated it. This is completely broken. There needs to be a better way to generate TA's than shiv (like poison crits and overload shot) along w/ some sort of identity to it - the DOTs are 30m, Cull and Weakening Blast are 10m and Shiv is 4m (which means that you're forced to go 4m). Concealment: What tiny bit of interaction I had in a warzone w/ it, it seemed annoying, but weak. I'd get stunlocked for a while (which wasn't fun), but I don't recall it doing a huge amount of damage to me (under 50 warzone).
  2. Would it be possible to get 1 clarification on the system - will there be any itemization changes to lower level (NON-hardmode/level 50) flashpoints (i.e. will willpower gear NOT drop when there isn't an inquisitor/consular? will sniper rifles drop when snipers are in the group and NOT operatives (and vice versa w/ blaster rifles)? and will certain items that are hard to obtain, like the Black Talon Juggernaut Body Armor and other orange zone drops, be easier to obtain/reworked to be provided by certain bosses within the flashpoint?)
  3. I got around the issue by assigning crafting/missions from the top down (starting with Vector) and waiting until everyone had finished to assign the next missions.
  4. 1. Dear Tank/DPS, I know you're AOE attack looks really awesome and can do nice damage, but it really makes my life a lot more difficult when you break 1-2 CC's on a mob of elites and possibly a champion (b/c I can't re 60s-CC them unless they're a droid). 2. STOP standing in the AOE that is CLEARLY marked on the floor - DPS especially - I don't have unlimited resources and can't heal you all at once.
×
×
  • Create New...