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Mordivius

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Everything posted by Mordivius

  1. And a mighty fine opinion it is, shared through a very well-written post.
  2. Your entire post makes absolutely no sense :s
  3. Why? Because he has absolutely nothing good to say about it? If you want a fair judgement, look at those who wrote good and bad things.
  4. I believe 2 chars/server was introduced with NGE, before that, only those who unlocked Jedi could have 2 chars, on *one* server.
  5. Aha! I knew that was you when I saw you on Tatooine few days ago! Your legacy name was kind of a giveaway I suppose
  6. SWG was, for me, both incredible and terrible at the same time. The good: Community - in no other MMO I've ever tried, has there been social hubs in the same sense as in SWG, giving the opportunity to really get to know people. Personalization - You had so much control over your appearance that it was actually possible to recognize some people, not by their name plate, but by their avatar's look. Armors were the same, as you could mix and match from several different armor sets and most armors had 10 different slots (head, chest, belt, legs, feet, 2x biceps, 2x bracers, hands), giving you the chance to look unique beyond a a per mil of the population. I for one had an armor/color combination, that I never saw anyone else have. You could, of course, just go with storm trooper armor etc. as well. Space - A built in space simulator with free flight, 40-50 different ships to choose from across 3 factions and the ability to reverse engineer looted ship parts. Oh, and you could hook up your joystick to fly of course. Neutral faction - Don't want to tie yourself to a fighting side? Sure, stay neutral. Player houses/cities/ships: The ability to place houses, make cities and decorate the interior of your houses and the large ships. Decoration was 100% sandbox using the countless items in game, so you could come across some amazing works. Species/species traits: Unlike SWTOR, you could choose to play as less humanoid races, such as Wookiee, Trandoshan, Bothan, Mon Calamari, Ithorian, Rodian, and they had different starting stats and certain traits, as well as their own language, which you couldn't understand or speak, if you weren't that race and hadn't learned the language. I remember my first encounter with a wookiee, he said something, and I was all "Huh?", was quite funny when I thought back on it when I found out about different languages. Languages and traits were all removed with the NGE though. PvP - Open world PvP, that could happen anywhere, at anytime. Sometimes, all it took was 2 opposing overt players who started fighting, then more players would join, and it could grow into this massive battle going on for hours! There was no real point it in, other than true and utter joy. Crafting/entertaining - The mere thought of a non combat class is ridiculous. For most games that is. In SWG it actually worked, and it worked damn good. Fast(er) swoops/speeders - Acquirable already at lvl 1, and at no great cost. Emotes and animations - SWG had more of this than any other MMO. The bad: NGE - I honestly welcomed NGE when it came, as it provided a more action paced combat that I liked. Oh, how quickly what little love I had for it turned into complete hate. So much content removed, profession/skills dumbed down, so many things that got pointless. When people say NGE is the most stupid thing to happen in the history of MMO's you won't get any arguement from me. Lack of content - There were actually lots of content, but much of it was broken, especially after NGE, and the devs were slow to fix it, if they did at all. Not to mention, even it it was fixed it was still old content, which most players were sick of, and new content was scarcely implemented. Constant profession imballance - It almost felt like the devs didn't want to fix it, overbuffing/overnerfing everything, but at least that way they could provide a constant improvement plan and make people hope/long for their profession's overhaul. When all is said however, SWG was the game we loved to hate, or hated to love. For me though, and for better or worse, in SWG, it felt like you had a 2nd life, you actually lived the saga of Star Wars. Just imagine taking your speeder across the dunes of Tatooine, passing the great pit of carkoon and Jabba the Hutt's palace. Or launching your ship, making the jump to hyperspace and land on the next planet, SWTOR may have this as well, but strangely enough, even beyond free flight, SWG just made it feel more as it should. Lots of text, but I do feel strongly for what SWG once was. The basic core of SWG, is quite honestly what EVERY MMO, should have as a base, and build from.
  7. Maybe Babylon 5 or Space: Above and beyond is something for you.
  8. Wish the Huttball match I had earlier would have been like this. Instead I ended up in a team where everyone seemed to be afraid of the ball. I can only imagine something like this going through their heads "Oh noez, an enemy has the ball, hurry, let's run away from him" :/
  9. I wasn't a crafter in SWG and I disagree wholeheartedly. Quite frankly, I didn't want to be a crafter, and that's one of the reasons crafting was so great in SWG. It just wasn't for everyone. If I wanted the best armor/weapons/ship parts/buffs, I simply bought them from a crafter at a reasonable price. Meaning I, personally, didn't have to invest countless hours and resources to get an item. This trend that everyone is it's own crafter is a terrible idea from an MMO perspective, as it removes a need to interact with (or rely on) other players. For me, SWTOR's crafting isn't particularly fun, but I do it anyway, as it's easier to get what I want that way. I'd still prefer to just buy it from a genuine crafter though. Oh, and if I only had 20 minutes to play each day, I sure as hell wouldn't waste a single second on crafting!
  10. The Red Eclipse, with IG We also have Velvet Shroud and TRF on there.. Not sure who else, but should be a bunch.
  11. Hey there Aquilan, didn't think you'd even try this game tbh
  12. This is simply the best solution. Also, someone mentioned crew skill rewards should be placed in the hold. No, they shouldn't. Crafting materials, yes (unless the new tab gets implemented), but I'd hate to have to go to my hold to fetch lockboxes, companion gifts and other non-crafting materials. I agree completely on the autostacking.
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