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Fordel

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Posts posted by Fordel

  1. The biggest flaw with the Trooper story isn't even with the story, it's simply a game limitation. You are supposed to be leading a team, but 90% of the time all you're actually doing is running around with a sidekick. The strongest points of the class story are those handful of set pieces where you have more then one squad-mate with you. Where the entire squad is giving you their input and you are making choices of who does what and when. The team dynamic is key to this kind of setting and theme. It's a Band of BrotherS, plural. Like compare Havoc to say Delta from Republic Commando, how off would Republic Commando be if it was just you running around alone the entire time?

     

     

    There are other issues, pacing is weird after act 1. Like the filler is VERY filler, a lot of "you are doing this because this is a MMO and you need to level", which can break the narrative flow a lot. Like you could cut out almost all of the planetary class quests after Act 1 and not lose much. The story is being told through the set pieces, those are the strong points.

     

    I also hear a lot of complaints about Rakton simply not being enough of an adversary, largely in part because of how he lives inside a Trooper story bubble. For being the Imps big commander general man who is the brilliance behind everything, no one but the Trooper even hears about him either way.

     

     

    It's all secondary to the first issue though, where my squad isn't really a squad for the majority of the game. It's also something I don't think they can actually fix at this point though so... /shrug.

  2. Take example from GW2 / WoW - yes i know copying another mmo evil right? guess what they did too... cuz it works...

     

     

    The GW2 auction house won't even let you sort by armor class. Nothing made me appreciate the GTN quite like how bad the GW2 trading post is.

  3. for me the first chapter was really good, would have liked options to kill (dark) or save (light) the former members of Havoc Squad especially when i learned about what happened on Ando Prime. I felt Sympathetic for them.

     

    Taking on Tavus was an excellent conclusion to chapter one, even the final boss of chapter 2 didn't compare to Tavus

     

    Chapter 2 was very Mediocre you pick up your last 2 Companions for the final Assault.

     

    While Chapter 2 failed to impress the final assault of chapter 2 was another very good one, you get to see all of Havoc squad fighting as a team, and it really made you feel like the leader of a squad of commandos.

     

    Chapter 3 was Lame, it didn't give you any clue as to what you were working towards till the end. absolute 0 Suspence.

     

    Chapter 3 Final Assault id like to play over a couple times, it had the same thrill as the other Final Assaults but I would have preferred it happen on another planet or on a ship.

     

    The Final Boss For the Chapter 3 story was the Perfect Final Boss for the trooper Storyline, but it failed to create any suspense around the guy, he didnt taunt you or torment you like Darth Thanaton, Darth Angrel, Vivicar, Nomen Kaar, I didn't know this guy existed till Correllia, and even then you wern't really bothering with him till you started the final assault.

     

    underwhelming is an understatement

     

    Rakton needed to be more visible. Not in the Trooper quests, but in the shared planet quests. Rakton should have been THE GUY running the Imperial Assault's on those last few planets. He felt way to contained and isolated to Trooper quests and it didn't give him enough weight. He was supposed to be portrayed as the Imp version of like Rommel, or Patton or <insert famous general here>.

     

    He sorta just felt like a random NPC commander though, instead of THE GUY who MUST be stopped or we'll lose!

  4. The Trooper storyline is at it's best during its set piece missions, where you can interact and play with your squad as a whole and have the inter squad dynamic present.

     

    Conversely, it is at its worst when you are off doing a filler side mission with just your +1 companion. More then any other class, the trooper suffers from the one companion limit.

  5. I think you're overestimating how many people actually PvP with any regularity. It's totally common for me to see pretty much the same 8-16 people in every warzone for hours on end.

     

    No matchmaking system is fixing that as long as the top 4-8 players get to lock themselves in together. /shrug

     

     

    Like, how common are actual ranked matches? My understanding is outside of setting up specific hours across all the ranked teams, they aren't common at all. Which is why people really want cross server ranked and stuff.

     

     

    There's just not enough folks PvPing.

  6. A Matchmaking system would help in theory, but there just aren't enough people PvPing overall.

     

    What would also help is if the pvp queue somehow divided up all the dps/healer/tanks more evenly, but again, not enough people in the PvP pool.

  7. Here's the typical score.

     

    The worst geared guy (me) comes on top.

     

    http://i.imgur.com/2AgajPo.jpg

     

     

    Here's the typical Rep: AFK behind a crate.

    They know no shame, yesterday I kept having people like that AFKing at Hypergate and imps taking pylons without them reacting (no they did not get sapped, just AFK).

     

    http://i.imgur.com/120DUGH.jpg

     

    Read your mail! :eek:

  8. It takes me 10 to 15 minutes to complete Black Hole and I get around 50K. Those who claim you can make more are wrong, but 50K for 10 minutes is pretty good. Section X takes a long time but you get basic comms and that is the point behind both Section X and Makeb dailies.

     

     

    This matches my experience with Black Hole daily quests. I don't bother with the heroic, I just crush the five regular quests as quickly as possible. I usually do my daily quests at really off hours, so I'll get entire zones to myself pretty much.

     

    The quickest I've done it so far, is on my Focus Guardian, at 11 minutes, 30 odd seconds. My Tanking Vanguard and Balance Sage both come in around 12-13 minutes. I use my buff as a timer, refresh it just before I start and don't refresh it till I'm done and turned in. Sort of a mini game, how fast can I go.

  9. So I am not the only one who finds her odd?

     

    I mean in the Trooper ending she seemed like a very nice, kind leader. A good foil to the more ruthless Garza. But now, from that waste of paper 'Annihilation' she is a ruthless focused leader. Why the change? Also since the Taris restoration failed, why did she get promoted? Shouldn't her enemies in the Senate (I assume she has some) have used that against her?

     

    She is a career politician. None of them are ever 'nice'.

  10. Voidstar is almost 100% dependent on how strong your team is, not how well you communicate. The enemy team that never lost a door didn't just keep on say "DO NOT DIE!" They don't die because they're strong. It's always funny when you see your entire team behind the force field and then someone will always say we need to call out incs because that surely would've avoided getting the entire team killed.

     

    Yes, I said that. If you utterly outclass your opponents, you'll just wipe them out and win while they are rezzing.

     

    If you don't though and both sides are fairly equal in kill power and survivability, then it comes down too who reacts faster and who isn't starring off into space.

     

    I've capped so many doors while 3 enemies decided chasing that random warrior in the distance was key to victory. :p

  11. The best thing about Satele is her outfit, which I want, badly. Will buy coins for Satele's outfit pst :p

     

     

     

    Jedi in general are either boring, or insufferable. Satele is no different.

     

    -edit- To expand on it, Jedi are boring because their preferred action is to do NOTHING. They only act when it's inevitable or absolutely and utterly necessary. They're preferred action is to 'wait and see', often while lecturing anyone in earshot about how wise they are for doing nothing.

     

    They aren't even indecisive, they just choose to not choose at all. So there's no turmoil, no strife, no challenge, nada. It's ZZZZZZZZ.

  12. Voidstar is entirely dependent on how communicative your team is, and how much situational awareness your team has.

     

     

    The only other variable is how quickly your team can kill. If you utterly outclass the other team in kill potential, you can usually get through the doors through sheer attrition.

  13. No, I have never, ever been in a game with "too many" tanks where all of the healers are actually guarded all of the time. To actually be guarded by a tank every single WZ would be a dream come true.....

     

    There is a massive shortage of true tanks in regular warzones.

     

    It's really not that great, since your teams kill potential goes into the toilet and everyone just sorta flails around ineffectually. They can't kill you, but you can't kill them either, just a pants on head stalemate.

  14. OK, we just need to make a couple thousand clones of you and we will be good to go.

     

    No we don't, nothing is sadder then a Warzone with more then 1-2 tanks in it. :p

     

    Ever been in a Warzone where you have so many tanks we run out of things to actually guard? Talk about lessons in futility. :(

     

     

     

    That's easily one of the biggest problems with tanking in general (pve or pvp), you only need 1 most of the time. Maybe 2. They don't stack well at all.

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