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KahnyaGnorc

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Posts posted by KahnyaGnorc

  1. The renegade Sith Lord on Dromund Kaas were creating the Cybermen . . . I just wondered where the Doctor was...

     

    On one quest near the temple on Dromund Kaas, my Sith Inquisitor had a retort "Perhaps you dug too deep." (but no Balrog to be found . . . yet)

  2. Yes, combat macros are available via a workaround. I have a G15 Keyboard, but I bind my G Keys to CTRL+1-9 and ALT+1-9 (18 keys total), then keybinding quickslots to those combinations.

     

    HOWEVER, with BioWare NOT supporting those that use those macros, they can ignore balancing issues with them (They don't have to make content harder because of those who use macros make their gameplay easier). The problem with supporting in-combat macros is that it makes balancing for both those with macros and without impossible.

  3. omg, you're one of THEM. Someone who's life is somehow effected by how someone else plays thier game. Keybinding isn't for everyone, GET OVER IT.

     

    No, I do not ridicule others for doing so. However, it is bad for a company to design a specific version of their game that can only put players at a significant disadvantage. This would cause the game to be impossible to balance for both user types.

  4. So if the only way to implement a race change and maintain the RPG elements would be to physically alter - in every way - your character to look like the other race, that would be the explanation.

     

    I gave an explanation that fits the RPG elements. After that, anybody can RP the reason they want.

     

    What part of RPG am I missing? I've not seen anybody asking for this change demanding the DNA of their character be altered in the quest dialogue. It's all just a physical change anyway. Once the NPC changes your physical appearance to a Chiss, you're a Chiss. And after that, if the player wants to say they were always a Chiss, good for them.

     

    If you are genetically human, you are human. If you are genetically Chiss, you are Chiss. If you are genetically nerf, you are a nerf. All three are different species and, therefore, cannot turn into each other without DNA resequencing. This is very basic stuff, or did you think that you could go to a cosmetic surgeon and change your species?

  5. This confuses me a bit. No characters in the game have actual DNA. It's all just an appearance change. I don't think anybody would care if the NPC text just referred to changing their appearance.

     

    The only difference is one line of text from one NPC. After that, the RPers can say whatever they want.

     

    This is an mmoRPG. In fact, this is the game that was designed to put the RPG BACK into mmos. My remarks would only confuse one if they didn't know that this game is an RPG.

  6. While I'm personally against the idea of race changes in this game, in the Star Wars universe it's easy to explain. Star Wars has already shown they have the capability to basically make any alterations to someone's physical appearance. A Star Wars version of a plastic surgeon, for example.

     

    I mean, people asking for this are just asking that they alter their physical appearance. I'm pretty sure that's accomplished very easily in the Star Wars universe. Just look at Luke's hand.

     

    I'm not sure on this as it's something I was never interested in, but I think that's actually something they offered in SWG. I could be remembering incorrectly, though.

     

    That said, I think offering an additional character slot is a much better approach, and one that doesn't negate the entire purpose of the Legacy System (to roll alts).

     

    Changing species is altering your DNA, not just changing your appearance. Now, I agree that the advanced tech Star Wars has would allow for drastic appearance changes, which is why I think Body Type should be able to be altered post-roll. However, DNA resequencing is a bit too much.

  7. I didn't ask HOW. I asked WHY do companies enact price controls...

     

     

    Careful all you arm chair economists...this is a Socratic moment.

     

    Those companies have determined that price would yield the best combination of quantity and profit per item to maximize their profits (since stores only order more of the product when the previous shipment sells), probably using econometric modeling.

     

    Of course, I am not a mind reader, nor am I in on meetings at those companies, so I can only logic my way to that answer.

  8. Instead, why don't you ask yourself WHY companies like to control the price of their product, because it does happen. A lot.

     

    Your crafters are not large companies that deal with stores that you can dictate prices to. Your crafters are small businessmen who sell on an open market, where people can buy your product and raise the price and resell if they so choose.

  9. Except there is precedent in real world markets for crafters dictating their price. Go down to the corner grocier/convenience store and look at a bag of chips. Most of them have the price stamped on the bag to prevent store owners from changing the price. Another example would be books. Most books have a price stamped on them. And while bookstores are free to sell them more cheaply, they really can't mark the price higher than the book's printed price.

     

    The publishing houses and companies like PepsiCo (Frito-Lays chips) are powerful enough to dictate prices to the stores and do so. The individual crafter/small businessman is not. The GTN is like a open bazaar where everybody can sell just about anything.

  10. Not saying I don't believe you, but is there anywhere you can point me to that confirms this?

     

    I was just wondering if perhaps they intend to unlock all races for all classes, but races still bind the person to the faction (rather than the class).

     

    Just looking for a clarification link. Thanks in advance :D

     

    Why would species bind you to a faction? Genetics don't mandate loyalties

     

    Why wouldn't class bind you to a faction when one class is an IMPERIAL Agent?

  11. Before anyone else posts the "there will always be some who switch sides" argument for the 30th time, please read the edit at the bottom of my original post, I am tired of retyping the same thing because people can't be bothered to read the whole thread.

     

    Player Character are disproportionally represented in-game. In-character, Player Characters are a tiny fraction of the populace, smaller than the number of cross-over species, yet are over-represented in game. Therefore, complaints that a percentage of PCs would be over-representative, when PCs themselves are over-representative, are silly imo.

  12. Yes, you posted the same thing in another thread, and apparently didn't read my response. You are simply ignoring an important aspect of the same reality you are using to advance your argument for the sake of convenience.

     

    You are talking about a galaxy with trillions of sentients...where does that exist in SWTOR? It doesn't. You are using a yardstick that doesn't even exist in the reality in question.

     

    And even if we use it as an IMAGINATIVE yardstick...the fact is that in such a situation the rarity of cross overs would be REPRESENTED in the world. In other words you would see few of them on a fleet, because they would have a minor statistical representation compared to the more "normal" races for a given faction.

     

    But instead, we will see LARGE and DISPROPORTIONATE numbers of these cross over races in the world, which WOULD NEVER happen if they were actually "rare oddities".

     

    Understand?

     

    I understand, but disagree. Civilians GREATLY outnumber soldiers, who GREATLY outnumber PCs, yet, represented in the game, PCs outnumber soldiers and civilians, combined. In-game representation NEVER matches In-character representation in any MMO that doesn't make PCs just regular average Joes and Janes.

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