the only solution to PVP is :
Sorcs > second heal to full, 6 sec mezz aoe after bubble end, lower cooldown of speed run and make sorcs immune to snare, cast everything while moving
Operatives > thrid roll to help surv, so you can run the huttball ball faster, ability to carry the ball while in stealth mode
Juggernauts > another heal to full, more jumps/pulls, perma snare aoe, ability to guard to 2 players at 30m range, and take only 10% damage from guards
If you disagree..... why do you keep supporting bioware? this is what they have been doing since release, adding more and more idiotic abilities