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azathothgr

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  1. At this point, messing up things that aren't broken by "fixing" them is just what they do. Remember the 4.x gear system that got scrapped because it was "too complicated" and had "too many currencies"? Yeah... I don't want a 6.0 if it's gonna be like that, please. Just do bugfixes, and properly test them for more than an hour, thanks.
  2. Please explain! You can't put the legacy gear on your legacy and move mods from each alt that has the shell into it, anymore? Is it locked now or something? Haven't logged in yet, kinda freaking out over what's going on, there's people saying 248 set disappeared too ...
  3. Also, if you plan on gearing to tier 5 you better have the whole entire set ready, or byebye set bonus. Oh, and enjoy accuracy enhancements on your sorc.
  4. I get the feeling they'll say this is "working as intended" ...
  5. What about planetary rampages now requiring a total of 300 kills vs 150 ? Or how the 252 set bonus doesn't mix with the 248 identical set bonus? Are those issues, or?
  6. Ok here goes. This is for pvp, with about +119% iirc, forgot to jot down exact bonus : Any pvp weekly mission : 6570 once per legacy (as before) 10 unranked matches : 723 once per day per legacy. Why is this here 10 ranked matches : 1095 once per day per legacy win a pvp match : 723 once per day per legacy win an unranked match : 285 repeatable do an unranked match : 186 repeatable
  7. You didn't highlight $hit. Sorry. How much points will the reintroduced objectives give? Will they be repeatable infinitely like they used to or once per day per legacy? Will there be a high reward objective for weekly pvp like it used to? Will there be a high reward objective for pvp kills like it used to? Surely you must know. Is this stalling for another week as we "discuss" future changes about something that didn't need them?
  8. Seconded. Kinda moot now, ofcourse, patch is tomorrow, but we should have been updated on the specifics, and given feedback. Our feedback is "very valuable" after all, isn't it? Trust is REALLY low at this point. I assume everything in yellow text is intentionally misleading, and I'm sure I'm not the only one. Personally, if I wasn't on a prepaid card I'd have unsubscribed last week. As it stands, I think this will be the last one.
  9. The cq reward could be for lasting some time with a boss, if it's important to pve-ers to have pve participation conquest objectives. Perhaps lasting until boss enrages? Something not spammable, and more time consuming than actually trying to kill the boss, maybe. After all, if you've lasted that long, you've practically done the op. I don't think something like this would compete and interfere with actually killing a boss and getting drops and cxp and stuff. This is pure theory, not even a suggestion at this point, though, in the middle of all this fubar mess.
  10. Sorry this is not enough, considering that everything on this list should have been weeded out in testing or discussed before release. If feedback was truly valuable we'd have been informed in detail before the update, not after the fact. The only concrete positive thing is the reintroduction of repeatable pvp conquest objectives, but there's no mention of the reward points. This is still worrying. The UI needs to differentiate between once per legacy and once per toon, the objectives are very buggy in that respect now. Did you not think this distinction existed? Was this tested at all? Crafting is inconsistent. Biochem uses old recipes still. Biochemists will exploit this for conquest. Crafting with the new recipes is atrociously expensive. This needs to be reverted back now, not in May or later. On lowering targets, again, did you test this at all? Did you even do the math? Final note on your other post, not quoted. "Perhaps next week or in 5.9 or after that maybe" is not a clear timetable. Really now. Revert conquest back. This is a failure.
  11. "Seeing your thoughts on the revamp is very helpful to the team." Is this a joke? Very helpful to the team, really? But juuuuust not helpful enough for you to have shared information, and asked for our feedback before the update, when you could have actually used these VERY HELPFUL thoughts, I GUESS. And still no information on what is bugged and what is intended behavior, not even a hint. Something like "some objectives are not behaving correctly right now" or "some recipes are not showing correct ingredients" would suffice, but no I guess. So it's all intentional then? Talks, intentions after the fact, feedback that may or may not be completely ignored. It's gonna be months of half-assed, bugged patches till this is back to aaaalmost workable, isn't it? How about you roll everything back now, and then lets all talk about your intentions, thoughts, feelings and moods?
  12. Honestly, after this, I'd rather they don't touch anything anymore. A revamp for tanks in pvp will end up disabling any dps ability while you guard (but will also disable abilities for the one being guarded), will lower the effectiveness of defense and shield, and _somehow_ will make random craft recipes succeed with no item being crafted. J/k but would you be surprised, honestly?
  13. Positive news today or tomorrow, actual working fixes in emergency patch next week at the latest. Or it's gonna be discussions and half measures until 6.4 next year, IF there's a game then still. One week for a real patch, not "news" not "discussion". I don't care if it's realistic or not. They should have tested their patch instead of our patience. Remember cxp launch, and how "soon" it got fixed, and to what degree? spoiler, it's still not. We had a vendor for standalone mods and enhancements, dammit, till they decided to revamp and fix, now this. I'm not waiting months and months again for half-assed semi-rollbacks to fix what didn't need fiddling with.
  14. I kinda wish Anthem crashes and burns It probably will too, lol.
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