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jdent

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Everything posted by jdent

  1. Sawbones. 1. Don't know. Don't care. 2. Sustained healing is ok. Biggest problem is burst heals. 2-3 powertechs/marauders that actually know what they are doing obliterate me or anyone else I'm trying to heal. Guard helps, but the smart ones just insta gank the guard first. The other problem is the overabundance of roots/snares that we cannot cure. Nothing like getting stuck in place for 20+ seconds at a time regarless of resolve status. Don't even get me started on the jugg spammable ae snare. That's just laughable. And *** does dodge not get rid of thermal detonator?
  2. Hello, We should be able to hang out at Port Nowhere after we finish our quest. Thank you.
  3. I wasn't talking survivability, I was talking burst healing. And emergency medpack is not the answer to that.
  4. I read that as they were not going to make any changes to our healing. Too bad none of the devs have actually played a scoundrel in high end pvp. LOL at emergency medpack to counter burst damage. I guess i'll spam this spell that heals 1500-2200 per gcd to counter damage of 2500-5000 per attacker per gcd. Lovely.
  5. I believe the force just told you to spec heals.
  6. Switching targets seems to aleviate the issue iffin I don't die first. It is damned annoying. A shadow friend of mine says he has the same issue with his vanish ability.
  7. The last thing they need is to make it easier to interrupt people. We might as well respec to dps if that were the case.
  8. Against top end DPS you must use underworld medicine to keep up with damage done to most targets (even with 2x SRM on them). Once you get your crit chance over 35% you should consider more alacrity. You'll get plenty of crit boost from your high cunning with battlemaster gear. If you can get UM down to 1.6s or less it becomes very difficult for anyone attacking you to reactively interupt it.
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