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Rash_in

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Everything posted by Rash_in

  1. The Level 27 choice that modifies Disturbance / Lightning strike tool tips are different. Sage: Destructive Wave - Fires a blast of telekinetic energy at the target dealing x kinetic damage up to 3 enemies within 10 meeters Sorc: Overloaded Strike - Hits up to 2 additional targets dealing x damage to both targets. Is this a tooltip error or an ability difference? What is it supposed to be?
  2. Started a new character with the allegiance/origin Jedi, chose Sorc inquisitor class. Am on Tython, Enemies are red and attack-able. Everything else is not clickable/loot-able including mission objectives, Speeder, Quest Givers, etc. Edit: also can't even click on my Senya Trainer. Tried going to my stronghold and back. No change Tried logging out/in No change The only thing I can do is run around on Tython killing things with nothing to do. Any Help out there? UPDATE: I guess levelling by killing things solved it. Went up a level and all of a sudden I can click stuff.
  3. Willing to bet there are dozens of us out there playing SWToR on Linux. Just wanted to throw it out there some instructions on how to get it working. I updated it for 7.0 using better techniques and works better than ever. Takes about 15 mins to setup. https://github.com/Rash-in/StarParseLinux
  4. Hello all, I have recently been getting hyped about the amount of good things coming out of linux gaming. Its getting significantly better and appears to keeping on track of getting better. I have also taken the dive of getting rid of Windows for Linux. I recently installed SWTOR and it was very simple to get running. That being said, StarParse. Not so much. I have toiled over the past few days and got it up and running. I wanted to share with the community at least my instructions on how to get it running in case anyone out there is struggling the same as me. If no road roadblocks should take about 15 mins or so once you have the initial requirements installed. Please note these are initial instructions. I probably have grammar mistakes. But I ran through these a few times to ensure that they are working. I plan on updating and possibly scripting more, or if I get a response from Ixale, maybe a Linux port to run native. https://github.com/Rash-in/StarParseLinux
  5. This is going to seem more like a petty rant and in some ways it is. It will depend on other peoples ability to learn/master a class/spec being better than mine as well as their main spec. In the operation The Nature of Progress during the third boss (both Story and Veteran) there is a repeat phase of the fight that requires 35 meter ranged class. It is the phase where the Taskmaster puts up his shield, jumps to the lake to start one-shotting the spawning adds. If you go into an aoe puddle inside this 35 meter radius, the boss will one shot you as well. In most cases, the fight requires that the boss be dpsed the whole time which includes this phase. My personal background: Main: Sin - all three specs Secondary: Sorc Madness, newbish in the other two despite actually using it in non-raid content. The game only has three ranged classes (sorc, merc, sniper). Of all of the dps specs for these classes Sorc has 1 that is 35 meters and sniper all three are 35. The disinclusion of madness, and the two merc specs mean that you have to do either lightning or one of the sniper specs for this Operation, or switch to one during the raid. Both of these options are tedious, require gearing, and require learning a whole new spec. Out of all of the fights in all of the operations in swtor, this is the only fight that is like this and the work that is needed in order to overcome this, to me, is grating. In my prog teams, I am now bringing a class that I am unfamiliar with, and for the most part staring at my hotbar to manage my rotation during the fight. Yes, I am learning, adjusting, and will slowly be able to be better at another class. Ultimately, I am upset because my main and secondary class are unable to do this fight. Our prog team now takes a break prior to taskmaster to switch to sniper and lightning sorcs despite our original composition. I would request (nye, beg) for one simple solution be implemented. Just make that aoe puddle 30 meters instead of 35 so that all ranged can do the fight.
  6. Covenant of the Phoenix is a multi-gaming community that has been around since 1997 in a wide variety of MMOs and other games, with current chapters in; Albion Online, Ark: Survival Evolved, Black Desert Online, Blade & Soul, Elder Scrolls Online, Everquest Landmark, Final Fantasy XIV Online, Guild Wars 2, Pathfinder Online, Riders Of Icarus, Rift, Shroud Of The Avatar, Star Wars: The Old Republic, World Of Tanks and World Of Warcraft. In addition, we also have interest in starting chapters for Camelot Unchained, Crowfall, Dark & Light, Star Citizen and The Repopulation upon their release. Let's face it, mmorpgs come and go. When looking for a guild, you will want one that is willing to expand into other games and has a history of stable leadership. We are a mature and drama free gaming community. Our members are easy going and joke a lot in Discord and on the forums. A guild can make or break a person's experience in a MMO. Different guilds for different folks. The trick is finding one that will become more like a family than a guild and will last throughout the years. The guild was founded on the principles of loyalty, honor, and brotherhood and thrives because online adventure games are more fun in the company of kindred spirits. Our membership ranges in age from teens to the comfortably retired and geographically spans the globe (although most are adults residing in the North American continent). Most of us have jobs or college commitments and families, and therefore we support the premise that real life has priority over game life. So power gaming isn't required. While we may be a multi-gaming guild, we have always taken strides to maintain that close knit family oriented feeling that is often only associated with smaller guilds. I encourage anyone that is looking to join a mature gaming community to visit our site, in any case, it doesn't hurt to look. So, please feel free to visit us at: Covenant of the Phoenix Stable Community (20+ years) Discord VoiP Great Website Active Forums Helpful Members
  7. I spit my coffee reading this. (my minds eye read this in his voice)
  8. Rash_in

    test

    lol. that name suits you.
  9. I sure hope not. People are having a gearing crisis as it is with the last Ops scale increase.
  10. I could go along with that. To the other side of it though. I have got enough duplicate pieces from RNG crates to get enough of the enhacements/mods to move some stuff around. Mostly when min/maxing stuff out for at least PvP, it is only 1 or two items off from the PvE side from what I have seen.
  11. Never gave taunts a 2nd thought as a DPS. Either way tank/DPS will work them in the rotation.
  12. Can you give me an example as to why? I mean I have used shadow/sin as a tank before (PvE) and never thought of it as a disgrace. So far you are the first person I have encountered to say something like that so I am curious.
  13. My thought was more of a mindset type of thinking. If I am using nothing but tactics to determine the outcome of a fight, would it make more sense to go tank instead of dps. I found that if I am playing objectives (NC for example) if I am in mid defending the node from the enemy horde by using slows, roots, knockbacks, ect, to keep cap, would there be more value in switching specs and adding taunts or if DPS would still be the way to go? As a DPS, I find that when guarding a heavy objective with many enemies, I am attracting a LOT of attention since I am focused on preventing the cap. Added survivability would definitely be a benefit, but adding protection into the mix, would I also be taking away from the guarding mindset since I would have to keep track of enemy threats against team mates. In all honesty, I never really cared for keeping DPS stats up so long as we win a match and I have been valuable in holding the line where ever I am placed. I like playing support but don't want to detract from that by looking at other factors more.
  14. Hey all, I main a Shadow/Assassin (Infiltration/deception) and have been PvPing alot in regs. I find that I spend most of my time either node guarding, or helping out with mid fights rather than taking others down personally with DPS. (interupts, stuns, slows, knockbacks, peeling etc). The focus has always leaned toward gaining more situational awareness in fights to help determine the outcome. Would it be easier if I switched specs from DPS to tank and just adding taunts into the mix? I have never really tanked PvP before. (I can tank SM/HM Ops/FPs/Uprisings no prob). I have been toying with the idea, but haven't really committed. As always, advice is appreciated.
  15. Sarcasm so sharp you can cut a cut a Taun Tuan open.
  16. With the upcoming patch, make sure to keep the shells that you removed the mods/enhancements from and do NOT sell it. According to the dev tracker posts when you get to tier 2/3, you can trade in the shells with the unassembled tokens/components (forgot which) for the upgraded tier set.
  17. Shadowlands is ok for PvP but only on the imp side. I have a hard time on shadowlands offpeak hours pub side (more imp than pub).
  18. As far as normal world bosses go, the only thing they are good for is conquest points. The drops we say "ooo upgrades" with a sarcastic tone. The new DvL bosses seem to work like the Yavin Walker WB. Need a full 16 man group and cycle through running back before the entire group wipes. After our guild did a run of the Tattooine boss, we found that half of the players were unable to loot the boss after dying. This was the last time anyone ever spoke of doing them. I don't see the point or the ROI for killing them after taking in the repair bills from running back at least 5 times. The AOEs hit like a truck with or without standing in stupid. Granted it would be worthwhile if the drops were better and I welcome the challenge. But until they improve what is received, it is not really worth it.
  19. Imagine yourself as the DPS vs 1 healer. You are hitting them, and they are healing themselves. Your HP gauge wouldn't be going down but neither would theirs. All the effort you are putting on killing the healer is being mitigated by the healer also working keeping themselves alive. It is a stalemate. The DPS output that a healer would be putting towards you would be negligible to non-existent. So in the broader fight with more than 1v1, you have healers that kite and LOS heal so that they aren't going to be focused down by more than 1 person. This is why the trinity / so called perfect formation exists (i.e 1 tank, 2 dps, 1 heals). Also, it is not impossible to kill a healer. The difference is experience. A lot of inexperienced healers will be able to be killed during a match. Separate them from the group, cc, interrupt, and burst down. Most competent healers will be able to put themselves in a position that the rest of the team will switch focus during a fight if the person keeping them alive, is being targeted so that they can continue keeping the rest of the team alive. ...so why doesn't everyone play a healer? because it is a team effort to kill the enemy.
  20. No. Just no. It is a class defining ability. There are more uses for them on either side of a fight in order to shape a battle. Not everything should be standing in the middle of a big room 3 feet from each other and batting at people with a shiny stick.
  21. Since I rolled a Sin, I subscribed to the notion that I am the guarder and call it every time. Yeah my numbers suck and it isn't as fun but I like to win matches more. If someone else says it before me prior to the start of the match, then I am on-call support and respond to incs/run orbs to py/ steal caps and so forth. It is much less stressful than trying to rely on others to win objectives blindly. I state how I will respond so when I do, it doesn't come as a shock to people during the match. Also being vocal about switching positions helps others be more communicative about what is needed to win. Providing general tips to the person running off when it is noticed also helps (whispered). I have noticed run offs more in lowbie matches than mids/regs (personally). Granted there some that DGAF but promoting team play seems to be better than flaming. Flaming makes people stop listening. I agree with looking at map/strategy guides, but when it comes down to it, if no one else partakes to a winning strategy, then trying to make it happen yourself (if capable) is still the better option even if it means a overall loss of the match. Can't fix stupid, but can promote winning strategy until they learn. (bad strategy i.e. focusing on triple capping as fast as possible then running everywhere to maintain).
  22. Personally, I play dirty fighting. Both have merits though in PvP and PvE. Sharpshooter is more mobile. Dirty Fighting has better survivability. Both are roughly equivalent DPS stats depending on your playstyle. Try em both and see which one suits you best.
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