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Rakarr

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  1. Same here. Satele Shan server. Game is stable for 5-10 minutes, then huge lag spike. then stable again. Process repeats. about half the time the lag spike disconnects me from the server. It started 2 days ago.
  2. All the credit sinks are necessary because there is probably too much in-game currency in the money supply. This has lead to inflation, which prices regular players out of the market. This is a problem with any virtual economy that allows unlimited resource generation. You can farm heroics and resource nodes infinitely, racking up as many credits as you want. As player credit stockpiles increase, the relative cost to buy something goes down. 50m credits for a tuning may seem like a lot, but if you have 3 Billion credits, 50m seems like chump change. The more money you have, the more you are willing to pay, which drives the market price up for everyone. High prices are obviously a barrier to new players, who have not played the game long enough to rack up enough credits to participate in the market. So, as a management technique, the best response is for the game developers to introduce additional credit "sinks" to drain money out of the economy. Long-term, that is the best way to combat in-game inflation, bring prices down, and make the game friendlier to casuals and new players. The number and magnitude of credit sinks in 6.0 leads me to suspect that the money supply in SWTOR is out of control. The developers clearly think that significant intervention is necessary to prevent things from getting worse. Knowing what is happening gives you a choice. You can choose to engage in the nuances of the gearing system, like rerolling your amplifiers, and participate in the draw-down of money being pulled out of the economy, or you can choose to avoid the credit sinks and keep your credits to the extent possible. I choose to limit my interaction with the credit sinks. I figure that, if this works, and if the money supply goes down, prices should start coming down in the GTN. That 50m tuning may drop in price to 10m, and I will be ready to buy at that point.
  3. I had this same problem. After research it, I learned that, when this is happening, you have an active instance of a FP that you have not cleared. You can tell by looking at the FP filters in GF. There are supposed to be 23 vet FPs and 25 Master FPs showing in the filters. If you have a FP stuck in this state, you will see only 22 vet and 24 mm. if so, look at your FP list and try to figure out which FP is missing. For me it was Crisis on Umbara, which was gone from my checklist. To fix this I traveled to the FP entrance, stepped inside, then exited. That cleared the error. My FP totals on my GF filters went back up to 23 vet and 25 mm, and I could start receiving daily reward boxes again.
  4. The flashpoint equipment crates you are supposed to get from the daily random are not dropping for me today. This is the first time I noticed it. I made sure I was eligible, toggled all FPs from the filter, the daily reward message lit up like normal, but the daily quest does not load. I don't see it in my mission list and I don't receive the daily reward at the end of the FP. I tried it on 2 republic toons, neither one can get the daily reward today. Is this bugged?
  5. Last night, our tank died on the Bug and I battle-rezzed him on my Operative. No one got credit. Some were saying the b-rez is bugged, too.
  6. This happened to me yesterday. Nothing I could do would break the ghost group. I logged in today and it was fixed.
  7. Ok thanks for the info. It threw me because I heard the grenade when I first started playing my agent, then it stopped. I'll look for the pattern to see if the sound comes back when fighting certain enemies, etc. Sure would be nice if all the sound FX worked correctly, tho.
  8. Something happened to the audio for the Fragmentation Grenade on my agent. Explosion sound is gone. Happened recently, not sure which patch.
  9. I am a new player. Just started playing SWTOR a month ago. My only experience with the game is under the level sync conditions. I came from WoW, where the model is rush to level cap and afk in your capital city because, outside of raids, there is nothing of much interest to draw you back out into the larger world. In all, I find the SWTOR level sync provides a superior game experience. 1. With level sync, it looks like I will be able to to come back to do the heroics on all of the leveling planets and they will continue to offer some challenge and drop max-level rewards. That really opens up the leveling content and helps keep it relevant longer after reaching max level. This is so much better I think WoW should do this. 2. When you go back and get level synced, there will be a fairly decent incentive to group up with other players to get through the heroics faster. Spontaneous grouping in an MMO is a good thing to encourage. I think it's great that, while picking your way through a level synced heroic area, you see somebody else and rejoice for the possible help! 3. When I come back to a planet, like coming back to Korriban on my 48 sith assassin, the extra abilities make it seem like I am more powerful than when I leveled there. 4. I did not really think about the PvP angle but I could see where level sync would eliminate the problem of max level players ganking lowbies on PvP servers. That's a great bonus. Optional level sync is pointless. I think it is very unlikely the devs would go that route.
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