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ZORG

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Posts posted by ZORG

  1. That's awesome! Looking forward to it. However, we're not angry we didn't get in, we're angry because they stopped the waves at 2pm while the server population remained at low to medium throught the day and night.

     

    There is one other issue they are trying to avoide till the 20th i suspect.. The starter worlds are very small and although they will open another instance if to populated you dont want to many folks in the same zone cause then there is no mobs and alot of KILL STEALING goin on.

  2. no!

     

    I have played multiple mmo's (eq and eq2, swg, lotro, warhammer, coh/cov, wow, etc etc) and never saw use for a tool such as recount. Some argue the importance of it for tracking your own progress, but progress is not determined by having the highest amount of dps/heals. A player should be able to gauge the use of cd's and avoid spamming skills on their own without keeping their eyes locked on a meter. As for using it to see if someone in your party is "doing their job", you would need to know the skills for all classes so you know what they are actually doing when you check their "work" if you rely on details from an addon. Some classes are support roles and may not do high dps but have advanced cc skills which are used more often to the advantage of the entire group. You would have to see exactly which skills they are using and how often...and by then you aren't paying attention to the game anyways so what does it matter? People have been able to identify and kick lazy players from groups well enough without the use of addons.

    When the importance of numbers becomes the main focus of a game, it ruins the community by promoting elitism amongst players shrouded by the deindividuation of internet anonymity.

     

     

    amen brother

  3.  

    Recount is not just a "damage meter"... it is a graphical interface which allows you to view group activity in the combat log i.e. Damage Done over the duration of the fight by each player, Friendly Fire, Damage Taken, Healing Done, Absorbs, Healing Taken, Overhealing Done, Deaths, DOT Uptime, HOT Uptime, Player Combat Activity, Dispels, The Dispelled, Interrupts, Ressers, CC Breakers, Resources Gained, etc.

     

    I believe these tools play an important role in identifying whether a player is doing well or under-performing. Nevertheless, these graphs should be the starting point – an indicator that you should be looking more closely at the situation. Used wisely, a tool like this could greatly improve guild performance.

     

    Some individuals are fearful of an "elitist" backlash caused by the improper use of such a tool. Nevertheless, people have also argued that this tool would actually curb elitist behavior based on FACTS and DATA rather than Gear, Achievements, Spec, Gut Feeling or Favoritism.

     

    The inevitability of undesirable behavior isn't something we can escape in a massive online community, so the real question is...

     

    Would you rather be castigated based on factual data or would you rather take your chances with the "hunch" of a self seeking jerk?

     

    With Recount

     

    Jerk: Dude please leave the group your DPS sucks.

     

     

    Without Recount

     

    Jerk: Dude please leave the group you are wearing a green helm and your gear isn't good enough for this encounter. (You get kicked, even if you were top DPS)

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    EDIT: It would also totally eliminate "recount spam". They could disable all data broadcasts... If everyone has access to the information there would be no need to broadcast the results.

     

    EDIT UPDATE:

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    During the speed-fire round starting at 13:00 in the video. Georg confirms an out of game COMBAT LOG!

     

    People will have access to combat logs please bring a recount version in the game!

     

    I think Georg Zoeller understands our pain for not having a combat log at launch, let's hope they "get it right" and quickly.

     

    NO. I dont want anyone judging anyone elses play style be cause it doesnt live up to someones idea of damage or healing efficiency.

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