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IIGII

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  1. Hello, as a big fan of the Carnage Sith Marauder discipline, I would like to offer my feedback and suggestions regarding the 7.0 changes. I will use Combat Jedi Sentinel ability names since the 7.0 changes to Jedi Sentinel have not yet been mirrored to Sith Marauder. Note: My feedback and suggestions are purely from the perspective of a Combat/Carnage player and I do not speak for the other disciplines. Ability tree choices Snaring Slash(20) - Add 20% healing reduction debuff in addition to the current effect to make up for the loss of Leg Slash - this way PvP players can keep the old Leg Slash effect without the extra button press. Transcendence(20) - Shouldn't be a choice, should be baseline. It's an important part of Combat's identity of swift, quick strikes - aside from that, I really like the decision to merge it with the old Ardor utility. Defensive Flourish(30) - I see no reason why would anyone ever pick this purely defensive passive over the other 2 dps-focused ones. It's not that amazing and you are giving up potentionally a lot of dps for a small damage reduction. It should either be baked into another passive or moved to another tier where it competes with other defensive abilities. Making a defensive passive compete with two damage passives makes no sense for a DPS class (unless the defensive passive is so busted that it's a must-have). Trailblazer(60) - Super boring talent, especially since part of its damage is now baseline, it's now even less appealing. I can see picking it in some heavy AoE situations, but can't we make it more interesting? Merge it with some other lesser passive or utility to make it more interesting. Blade Blitz(70) / Force Camouflage(70) - Please don't make us choose between these two abilites, I love both of them and I hate the idea of having to choose one over the other. Blade Blitz feels like it was made for Combat (and Attaru form) by quickly dashing around, it's exactly waht I'd expect from Ataru user. Force Camouflage is also one of the reasons why I live Sentinel so much, it's so versatile and it just feels good to use. If your goal is to reduce the amount of defensive abilites, make Blade Blitz (or Force Camouflage) baseline and put Saber Ward there as a choice instead. --- Baseline abilites Force Stasis (Force Choke) - Please bring it back. It's one of the reasons why I chose to play Sith Warrior in the first place, Force Choke is just so iconic to the Dark Side. From a gameplay perspective, it was a really good stun ability (and also useful as a 2nd interrupt) and I am really sad to see it removed. Force Sweep - Since the theme of 7.0 is ability pruning, this one is a perfect candidate. It serves absolutely no purpose for Combat, it's pointless to use in your rotation since it doesn't proc Ataru like Cyclone Strike does and it doesn't benefit from any passives like the Watchman does. It would be weird to delete it for just one discipline I guess, but honestly it might as well not exist for Combat. Pacify - I don't mind removing this ability, it has little to no uses in PvE but I've noticed some players say it's a good abiltiy in PvP and I can definitely see why. So why not make it available in the new ability tree? In my opinion this is exactly what the ability tree should do, offer actual choices. It could take Transcendence's current place and that would make level 20 choices more meaningful, especially for PvP. Blade Barrage - Another candidate for pruning, I don't remember ever using this ability in my rotation, it's bad as a filler since it breaks your Blade Rush hyper stacks and Combat has no passive that improves it to make it worth (there is one new passive at the 20 level tier on PTS that makes it deal bonus damage, so maybe it's going to be worth it? Although it currently competes with Transcendence so I don't see people picking it unless Transcendence is made baseline). Saber Ward - I feel like this ability should be a talent or simply removed. Some people like it, it makes you feel like in the movies by deflecting blaster shots but honestly it doesn't feel good. It's rng-based defensive that is mostly used for the Force/Tech damage absorb anyways. My personal opinion is that it should be swapped with either Guarded by the Force(70) or Force Camouflage(70) on the ability tree - this way Sentinel still has that one good defensive baseline but not the boring Saber Ward. Overall, I have to say, I am really satisfied with the new ability tree system and even though it's an upopular opinion, I think that ability pruning is a good thing. I know that people like to press buttons and watch fancy animations but at a certain point it becomes a chore to press all these buttons for abilities that could be easily made into passives (or merged). Regarding the Combat discipline as a whole, I really like the direction that 7.0 is taking - it's solidifying its identity as a "nimble and quick, fast and deadly attacks" discipline, which is exactly what I'd expect from a discipline that utilizies Ataru form - dashing around, quick and fast attacks (this also why I'd like to see Transcendence and Blade Blitz baseline, it's just so iconic to Combat's identity).
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