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LilyCrow

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Everything posted by LilyCrow

  1. Honestly, I wish this was a part of the game. As a guild leader, occasionally begging members to make donations (especially for smaller guilds like mine) is embarrassing and frustrating. In all of the other MMOs I have played, the guild tax has been a part of the game and, when reasonable, seems to be a painless way for everyone to keep the guild going.
  2. YES PLEASE!!! I get that you have to pay additional Cartel coins to get the other collection items, which is fine, but there are a LOT of emotes and items in general. Anything not a set of armor should just be added as available to all characters. If that isn't possible, I would like to see a filter that lets you see what you have already added to that character. It is frustrating to spend time trying to find things that you haven't added to that toon yet. For those of us who have been playing for a long time, our collections can be pretty full of things.
  3. I think this is still a very good suggestion! I would still love to see more Chiss Companions. Master Ranos is fun, but she's not involved with the storyline like the other companions. Add more interaction with her.
  4. I have this issue, too; being very photosensitive, a lot of combat situations generate so much bright light that it is excruciating to participate, but if you turn these effects off, I find that I end up "standing in stupid" or ground effects because I can't see them. My guild knows this and tells me if I am in someone's AOE effect without knowing it, but it is often difficult when I am in other groups.
  5. Serenity Seekers / Expansionary Defense Force We value personality over parse. Server Satele Shan Language English Faction Republic & Imperial Timezone CST / Most active time 6:00 - 11:00 CST Interests Operations Galactic Seasons Flashpoints Conquest Roleplay Social/hanging out Leveling Crafting Datacron Hunting World Bosses Dailies Heroics Achievements Active Members 15+ (We are rebuilding!), 6-10 pm Wednesdays is our most active time. Guild Level 160 Republic / 115 Imperial as of 12-24-23 Operations Groups Story Veteran Guild Description We are a small guild that is rebuilding. We are looking for friendly, chill, and mature players who want to be part of a community and have fun together. New, returning, casual, and solo players are welcome. Special circumstances and Special Needs are welcome. We do a lot of teaching and learning together. We hope to rebuild to revive many of our previous events - movie nights, trivia contests, holiday events, and more as well as in-game events - scavenger hunts, hide-and-seek events, giveaways, contests, and more. We also do light roleplay, but it is not required. Join and help us rebuild. Guild Requirements Please be over 18. All player levels are welcome. New and returning players are welcome. We welcome players with special circumstances and special needs. Active Military, Busy Parents, and other circumstances welcome. Please talk to Lily if you want to play but have something that you think will make playing challenging for you, and we will work something out. Be polite and kind. If in doubt, be polite and kind. How to Join Contact Lily Surene (Republic) or H'aleneu / Tellarin (Imperial) in-game or ping LilySurene in Discord. (Discord name updates with Discord's new rules Fall 2023) Conquest Our Guild makes small or Medium conquests weekly. We are aiming to meet medium and eventually High conquest again consistently. We want to revive our Monthly Contests and prizes in Discord. Flagship: Arboretum Completely unlocked and decorated. If you are interested in helping with Seasonal decorating, let Lily know. Jedi-sponsored non-military research vessel exploring the galaxy. We host passengers with ... specific interests. Flagship: Night Swan Completely unlocked and decorated. If you are interested in helping with Seasonal decorating, let Lily know. We are a Chiss Expansionary Defense Force fleet ship monitoring the Ascendancy's interests within the Sith Empire and the welfare of Chiss serving the Imperial Army. Contact Info: Lily Surene (Republic) or H'aleneu / Tellarin (Imperial) Discord Contact @lilysurene (updated with Discord's new requirements as of Fall 2023) Discord Server Link: We will send you the Discord Server Link once you talk to a guild member about joining. Any officer or senior member can add you. You will be asked to accept our don't be a jerk rules to enter the Discord Private for guild members only Ingame contact Republic side character name Lily Surene / Imperial side character name H'aleneu or Tellarin. Find Guild Ingame If you are subscribed, to contact us Republic: type /who Serenity Seekers or /cjoin Seekers. For Imperial info, type /who Expansionary Defense Force or our channel type /cjoin Chiss SWTOR.com messages Message LilySurene
  6. No offense, but Mike Zeroh isn't exactly a reliable source - he's more like the National Enquirer of Star Wars...Fun, but take what he says with a heavy grain of salt.
  7. I'm sure this has to have been suggested before, but I didn't find it in the threads: Can you add a way to give companions multiple gifts at a time? Working a companion from 1 to 50 takes a lot of time and clicking to get your companions up to max level even with the legacy bonus to speed up the giving. Even if it were in batches of 10, that would make a huge difference and let you get back to playing the game with your newly improved companion.
  8. This would be amazing. Yes we can jump there but for those of us not as skilled as others at jumping, and having to exit/ travel back, it would be so much easier to add the bridge.
  9. hi hi, Thank goodness for opening up the group finder rotations, and I am sure you are working on the bugs that are on ALL of the flashpoints since 7.0 and I thank you for that. I wasn't a big fan of group finder in general (even in 6.0 or 5.0 when I started playing) because you have to take whatever the draw is which in my experience was not truly random before (I seem to only get a small selection of "random" choices. I've never gotten say, Lost Island or Taral V from a group finder queue.) If I have to do another spammer station from group finder I will scream. Limiting it even more with 7.0 really took away any sense of adventure in it. Playing the same content over and over to get to a level or conquest goal isn't fun to me, it's like taking on a part-time job that doesn't pay you. I'm more curious as to why it appears that all group content has to be skewed towards the higher-level players who have been playing for a long time. Perhaps you would consider opening up story mode operations to players again who are lower level as well. I get that there are a lot of the higher level players who prefer to not have to drag a new player who isn't ready for end game content and that is reasonable. However, a lot of the 7.0 changes seem to favor the higher-level players so much that it's now skewed towards taking away things from lower-level players and it seems to be unbalanced. Why do you have to be level 80 to run an operation that occurs in the early story? Lock out the lower level players from Vet and Master mode ops sure, but taking away story mode Eternity Vault, Kragga's Palace, etc. from people less than top-level just seems to be counter-productive. New players now have to either grind through the entire game with little support from more experienced players who are all queued for the same two ops in group finder or as is the case with now with several players in my guild now, they give up and go play Lost Ark or something more friendly towards beginner players. Don't get me wrong, I love the game and there are a lot of things about 7.0 that I really appreciate, I just wish it was more beginner/ new player friendly.
  10. I can see the perks options for the guild, but I can't actually purchase any of them. Boo! Oddly though it is still showing our perk bonus as being active though, so there is that.
  11. I read this thread and I am seeing a lot of discussion about specific conquest goals and I agree that somethings are being exploited and need to be cleaned out. I do have an observation that I have not seen addressed that goes along with the idea of adding more targets each week. As GM of a very small guild, the number one reason we aren't even trying to win planets on conquest is because of our size. Even if everyone followed the rules 100%, the simple fact that there guilds who are maxed out with their player slots competing in the small yield targets. There is no way my guild with 30 players and 100 slots, will never be able to bring the numbers that a huge guild can. This is why it is the same handful of guilds that will always win at conquest in all three categories week, after week, after week. There is just no way an actually small guild can compete in even the small yield conquest target. The current leader for the small Mek_Sha target (as of right this moment) is a guild that has 37 Million. + points. We are only halfway through the week. There is no way I'm even going to suggest to my guilies to try to complete with that number. I really think adding more conquest targets would be a big help but I suggest that there might be some value in considering the size of the guild determine what they can select - i.e. keep the largest guilds out of the small yield targets or giving the small guilds some kind of boost to be able to at least have a somewhat level playing field.
  12. As many others have said here - thank you for addressing the issues of accessibility, there are more of us out here than the general public thinks, and little differences to some can make a huge difference to people like myself with these kinds of challenges. I have severely debilitating Migraines. I know some of the things I have below might seem like small issues, but they can make a huge difference. Many excellent points have already been mentioned, so these are just the things that are important to me from the perspective of a migraineur. 1- As has been mentioned here several times, the numerous flashing lights in the game are very problematic for people with migraine and seizure disorders. (this is roughly 1 in 4 women and 1 in 15 men, according to the American Migraine Foundation). It's nearly impossible for me to run operations and other group content even with my very understanding guild most days. I avoid playing large swaths of the game because of the flashing lights, or if I choose to play, it means deciding between being left out or triggering a migraine that can last for days. Even players I know who don't have migraine/seizures complain about this. The ability to turn off these effects has been suggested; however, there are times, such as a healing AOE or if you are standing in a damaging AOE, that it really is needed to be able to actually see them. I am not sure what would be involved in having more control over what kinds of effects you are seeing, but it would help. 2- There are many messages that pop up, such as conquest announcements, that some of us would appreciate being up there a little longer to be able to read. Migraine (and other types of disabilities) cause serious cognitive effects making it difficult to understand those messages if they are dissolving too quickly. There doesn't seem to be a way to adjust this. I know this was an issue when 6.0 was released, but I really appreciated having the messages up there longer. Maybe there is a way to let the player decide how long it takes to fade out? Or is there a way to count those as conversation messages so that they are still readable after? I find it challenging to try to figure out which conquest or achievement goal I met when those flash up too quickly (i.e., do I need to keep killing bormu? What did I achieve?). There doesn't seem to be a way to retrieve them once they fade out. 2- There are all sorts of fun little messages from NPCs that pop up in the game, but they are only audible, not visible as a conversation. I love the messages, and it really shows off the creative talent of the Bioware team. Unfortunately, a lot of those do not appear in the chat windows. I'm still not sure what some of the announcements on the Fleet stations are saying because there is SO MUCH stimulation there in general. This is a challenge for people with other issues such as dyslexia or ADHD would benefit from adding these to the conversations that appear in the chat boxes. 3- There are many background "white noise" type of sounds - the background noise of the Corsucant stronghold or the noise of some ships is very problematic for me and others such as those with autism. The current system of turning off all of the background (including Music or approaching enemies) seems like it could be adjusted. 4- I agree with what others have said about making it possible to pause flashpoints without losing your place. Because it is challenging for me to keep up in group content, I mostly solo play, and there are some Flashpoints that I have never been able to finish. Sometimes because of the flashing or other issues, and sometimes because I need to get off the computer. I get worn out, and pain levels exceed what I can manage, and if I keep pushing, I end up spending several days recovering. I'm sure there are a lot of people who have the same issues. Give flashpoints the same timeout as operations to pick up where you left off. (There is a lot of game content, people don't actually need to run Hammer Station 10 times a day to get to 5- PLEASE - while everyone is talking about color blindness and other visual impairments, can we please rethink using the same blue shade that denotes the quest items for the general background? This happens very often for Imperial side backgrounds, and especially areas where the "ice" color is prevalent such as the entire planet of Hoth or Ilum. It literally took me 3 years to get through the storylines the first time because I couldn't see a lot of the items because of their colors. I'm relying on memory or external guides to complete the missions now when they are absolutely necessary to move forward. I'm positive with all of the creative talents that make this beautiful game, there have to be other color options. High contrast options wouldn't change having everything the same shade of blue to start with. Thank you for reading!
  13. I would like to get Kira's Echoes of oblivion armor added, I would definitely put my shadow in that. (Sorry if that is already here, I only went back a couple of pages.)
  14. Same here. I was able to get out of the instance by changing to master mode and getting kicked out of the instance to reset, but I tried to reset and go back I , and now I’m stuck at the opening cutscene and can’t get out at all. Thanks
  15. This is happening for me also at a couple of other points as well, Into e Dragons maw, chapter Vi. Is this part Of the same bug, or do I need to put this in separately? Thanks in advance.
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