trendiee
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Posts posted by trendiee
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Why would a beginner's guide go into detail on each fight for how to use things like phase walk and Shroud to cheese mechanics? I could get into all the things Shroud defends against, or every time when Phase Walk would help you line of sight a mechanic or get you places easily, but those wouldn't help you get any better at holding threat, and telling someone they can use Force Cloak to cancel Ion Cutter means nothing to them if they don't know what Ion Cutter is.
I don't stream because there really isn't reason to at this point. The hardest fights in this game have been cleared for ages, and Revan's only gotten easier. That, and the group I normally tank for is lagging very far behind on progression, to the point where I'd be showing you wipes on Commanders because we don't have the DPS/coordination for it.
Woah there, you're getting a bit defensive. A few things to clear up:
Of course a beginner's guide wouldn't go into the things I'm looking for. Leaving out the part where the assassin guide doesn't say it's a beginner's guide (just a guide), and my related assumption that it would be comprehensive (but if that's not what you were getting paid to make, no worries there), the obvious place to look for fight specific tips would be fight specific guides... right? And those guides were written by a healer, right? And those videos were all from the point of view of and narrated by tanks who were pretty widely regarded as "ok, but not the best", right? So let's all take a deep breath
All I was asking was are there better tank guides from people who actually cared about excelling, not making a statement about anyone's ability or inability to make a guide like that. I didn't mean to hit on any hidden insecurities
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That's an awfully big, and largely incorrect, statement you made. Utilities are pretty straightforward, you'd have to be pretty dense to not understand how to use them in a fight.
Sorry, but I said "utility" not "utilities". I was looking for people to watch who did creative things with phase walk, vanish, intercede, etc, which the tank guides I've seen don't even start to get into. No offense, but if proper selection of utilities were all it took to make a tank great I'm sure keyboard ninja's post above would've looked a bit different
I didn't mean to imply that the guide-writers were incapable of clearing content, I was just hoping for videos from people who are at that next level. If you have videos like that I've missed I'd love to see them.
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Almost every successful progression guild carries awful tanks with really outstandingly, drop-dead amazing healers. Zorz was very open about this strategy, and even joked about it from time to time. (though they did have some great tanks, just not all of their tanks were "best in the world" class) This happens for two reasons. First, tanks are generally pretty bad at their jobs, which is unfortunate but usually innocuous because of the second factor. The second factor is that having amazing healing does more than just compensate for bad tanks. Great healing gives you margins for error during progression, allowing your group just a few extra seconds to practice screwing up a mechanic or seeing just a little bit further into the fight. That advantage multiplies itself exponentially, to the point where it's almost a guarantee that the best groups in the world have the best healers in the world, but not necessarily the best (or even close to it!) DPS or tanks.
I've been in some groups with absolutely friggin outstanding tanks and DPS, but really shoddy healers. Those groups don't do well. I've also been in groups with outstanding tanks and healers, but really mediocre DPS. Those groups get server (and world) firsts. Most world firsts though go to the groups with highly mediocre tanks, crazy-amazing healers and really outstanding DPS. Great healing and DPS can carry sub-optimal tanking, but the inverse is not generally true.
So it's unfortunate, but you're right. Tanks don't really have to strive for perfection in any sense of the word. The bar is set at "adequate". With that said though, if you put head-to-head two groups with equal scheduling constraints, where one has outstanding healing, DPS and tanking, while the second has outstanding healing and DPS but poor tanking, both will be successful but clearly the former will do quite a bit better. So tank quality isn't meaningless, it's just less meaningful than quality in the other two roles.
Who would you consider a great or good tank? Are there people with videos or guides who are really good?
I was pretty disappointed for instance to find that the dulfy guides were written by people who don't even main tanks and only partly understood how to use their utility in fights when they were actually tanking.
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imo, the first 2 floors of revan aren't even that difficult. If you made it through mb/cora hm, those 2 lvls arent much different in difficulty(i think even less heal intensive than cora). The 3rd floor, and getting consistency to get up to there, is what makes the fight harder than the others. Hence, imo, it doesn't really matter which tank classes you choose for the first 2 floors, all are doable. But on the core, double pt tanks shine(less margin of error and more dps), which is really where it counts
Trying to min-max anything about actually tanking (the taking damage part of it) seems pointless. I've seen sins go 9/10 without discharge on their bars, get to the core on revan without casting dark ward, etc. Just stand where you have to, taunt when you're supposed to, and you're set. I mean, everyone says zorz was the best guild ever, but watch one of their tank videos and see how mediocre they are. They still killed bosses just fine.
Discussion on the state of Darkness/Kinetic Combat
in Shadow / Assassin
Posted