Jump to content

JessieStar

Members
  • Posts

    21
  • Joined

Everything posted by JessieStar

  1. Hey Guys, I am surprised there is radio silence about this issue, but it is impossible to move an item within a guildbank. Once Item is placed inside guildbank it is impossible to move it to another slot or stack with other identical items (e.g., same mats). And before you ask... yes, even The One and Only GM toon is unable do mov items . Please fix it . It would be nice if you could provide ETF.
  2. Sr if I missed it, but what will happen to boss after kill loot? No more rolling for tokens, or...? Many people got very ragy after u tried removing it in the past (just reminding ))
  3. hmm, logging into Malgus also takes like forever to get into character selection screen.
  4. I am against the idea with showering players with more (and in most cases likely useless) loot. Why? Inventory spaces (character/personal and legacy banks) are already crampy and tbh, it will be difficult to store all new items, unless you will make some additional items case (e.g., like Armoury Chest in FFXIV (just make it more convenient to use ). Instead of more fixed stats loot... Why not give universal tokens? Ofc mmos want players to grind, but instead of getting 100 piece of X which player does not need, it would be more rewarding (and less frustrating running the same instance 100 times w/o luck) to get one token which you could excxhange at vendor for the item you really need. Although tokens itself have some design limitations. Sometimes it is annoying to go to place X to exchange them for gear. In that case, on a loot drop - give player the ability to choose? Let's say boss drops boots for player - then players would be given ~3 versions of boots with different effects/stats to choose from. Although I see on a raid this might be a bit annoying, if player is focused on clearing the instance and completion as dialogs to choose from would slow the progress.
  5. Sorcs/Sages would be "broken" if not being squishy Putting jokes away... What about self heals and survivability of PT/Vang tanks (as well as dps specs)?
  6. Totally aggree, we have been missing Keith and his posts so much.
  7. Same here. It is sad such game breaking (at least game experience ruiner) bug is going to take that long to get fixed... Well, at least it is going to get fixed (hopefully) at some points. EDIT: typo
  8. @Eric, care to publish upcoming conquests schedule?
  9. I've started to play Arsenal Mercenary just now, but compared to some other classes it's heat [energy] management is insane. Heat builds up very fast. Heard other people also complaining about that. Seems like arsenal mercs are fored to keep alacrity stat at low percentage (just over 8%).
  10. I am more concerned about Heatseeker Missiles animation. Aimation looks lika having low resolution and could be way more better looking than it is now.
  11. LOL, but the bug is that after changing guild's name (renaming) tag does not get removed in guild's window - it disappears from nameplates, but it stays in guild's window...
  12. hahaha, the "funniest" thing is that even after I renamed guild ("tnx" bwa for forcing us to change our guild's name and spend CC on rename token...), suffix "@ old server name" is still visible in guild's window...
  13. As long as it's showed in guild's window, nameplates and in conquest list it's a name, and it looks ugly
  14. Some guilds names were spoiled by adding suffix @ old_server_name to guild's name. Is this gonna be fixed somehow? We want to have our oud guild's name back. We have always been playing on one server, and none of the GMs have ever created any guild with our name on other servers. And we don't want ro loose guild name because of robbery. I am pretty certain 'fake' guild was created just recently to cause us problems, or maybe some web crawler bot was creating fake guilds which bwa was not even aware about. And I have wasted 900CC and bought guild rename item, hoping to make guild name as it always was and it doessn't work as game says the name already exists (CC wasted...)
  15. Don't be naive, there won't be any roadmap before NY {?} Cantina and there still can be no expansion coming this year (although knowing current state of the game and dropp out rate there must be one). Machines ops is taking way too much time, you must have released 4/5 bosses already (and removed that train/shuttle transport thing after each boss fight which is annoying to use 4 times in single op). There is likely so be 1 or 2 more fps this year, but more than that is little likely since bwa must be working mostly on Anthem atm. They can't even fix dailies cxp bug ;P. Still w8ting for class and utility changes for 5.5 starting with the next week.
  16. What happened to Republic side's player base? Game's players base in general is in decline, but at least for few last weeks so far on evenings there are about x1.5 more players on imp fleet than rep fleet? Rep side's fleet is silent and hardly anything going on, for any ops or other group acitivity imp side is a better bet, even in pvp matches imps are mostly fighting imps ;P. Or maybe all servers have that much more imp side players?
  17. +1 sure, why not , maybe ea will start paying more attentio to qualiy assurance then.
  18. I hardly can keep up with new posts coming in
  19. So, new Bug Hypercrated has been introduced into CM? Silly devs call this patch game update ^
  20. Yeah, would be nice. Question is, how late they bring lastest changes and last miute bug fixes before the patch build, deployment test, etc. And doubtful they're gonna provide details during w-end and unlikely they'll be willing to do that on Friday, so it leaves only Monday - D-1 before the patch
×
×
  • Create New...