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LenaMarie

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  1. So I was thinking, this seems to be a popular desire among many people I talk to. I think its silly personally When you play a trooper your forced pretty much into Cannons and BHs are forced into pistols. I think it'd be a good idea to take a discipline and focus one for each side into Rifleman spec. Like Maybe the Healer specs or the Defense specs? Something to make it viable to use Blaster rifles without loosing access to all the heavy hitting abilities. Opinions?
  2. My guild was saying this exact thing. They were helping me get my HK parts, and firstly on the Hard FP the Part did NOT drop from HK when we beat him and Revan was ridiculous now. They said to me BW really screwed up the balance, as they never had that happen before (They are experienced FP and Op Players) So I not only did the part not drop from HK, Revan was unbeatable. And yes, we had a group of 60s in high end gear. Revan and the rest were 65 now I believe.
  3. This is great! Alot of the reason i kept burning out (I've been here since beta but kept taking months long breaks) is all the stupid missions that distract me from the "critical path". This was a very needed change, though Im enjoying the 12x epic boost, finally getting a few of my original characters up to 60 after all these years.
  4. http://www.swtor.com/user/ce/40icv http://www.swtor.com/user/ce/40icu
  5. Thanks for the help! I don't know if Kira counts as DPS but I kept her focused on helping me with his little army, but sadly the Republic forces did NOT survive. In Fact in the end it became a race to kill the Executor before he killed the Sgt. I feel like it was complete luck we managed to get him before the Sgt Fell, he literally had a tiny sliver of HP just as the bad guy died. It seems they must have seriously nerfed the republic reinforcements, because even Sgt Duros there is not hardy enough to tank the Executor, you have to really burn everything you have to kill him before the Sgt goes down. It feels so much like just having some luck with how close it gets.
  6. I feel like the people who oh so love planet sync have never played guild wars, or any other game that auto levels you down to the location your at. Its a terrible mechanic that destroys a great deal of the game, and completely invalidates all progression. At best, it should simply be optional, the fanboys are stupid in thinking this is some great miracle gameplay feature that'll make the game better, it seems like they know crap about what they are talking about.
  7. I have no issues with stats or companion changes, those are good. But that level sync crap? That is the worst thing you can do. It really should be optional not to mention its easily exploitable. Its like these devs have never played Guild Wars series or other games with this, what happens is you have jerks that sit in newbie areas mass killing mobs and holding up legitimately playing players from completing missions. Sure, maybe for the first month they might bother to monitor this problem and ban people, but i can promise in the long haul, these kinds of mass killing bots are going to get away with it, because full time policing of bots is not something these companies want to pay for. Not to mention, sure you report them, but until a CSR can be arsed to do something about it, these people will just keep it up, it could take hours before something is done, if ever.
  8. How in the heck are you suppose to beat Executor Krannis on Belsavis? I've read posts online that say you can do 'easily' by hiding behind the republic troops and such, and yeah. They must have fixed that, by the time his health is half way he's killed all the troopers and the Champion Republic Sargent, and your left alone with a champion ranked boss. The worst is that its over if the 'plot critical' character dies too. Even if i am still alive, i loose. Ridiculous mission all around. Probably has to be the worst mission i've played in the game and i have a few 50s, not so much because of this boss fight, but because each time you die it kicks you out side and you have to run through the fun house again with all the re spawns along the hallway.
  9. You can sort of talk to people working on the game. I got a email yesterday from EA/Bioware asking me for my opinion on how they are doing, it said to email them at FeedbackSWTOR@SWTOR.com
  10. QFG, PVPers are ALWAYS ruining games and consistently whining. They remind me of the 1%ers, a group people in power seem to listen to their whining alot despite being a minority.
  11. If Bioware consistently plays favorites with PvP garbage, alot more people will follow, its a well known fact a vast majority of players in MMOs these days hate PvP yet devs always balance the game around them. Its really lame. But this is no surprise, bioware pretty much said at the end game they want everyone to either Raid or PvP. Fat chance Bioware, dont tell me how to play, you wont force play styles on anyone you'll just get cancelled subs.
  12. This is something that always annoys me, Devs always cater to the vocal minority of PvPers when most people in MMOs these days PvE. Note to MMO Devs of the world stop messing up PvE balance just because PvPers dont know how to play.
  13. Somehow I doubt we will ever see another game like SWG. I mean I hated the ground portion as did most of my friends but we did enjoy space alot. The only ground portions that were fun (to us) was Kashyyk and Mustafar, in other words the adventure planets. Personally I did not like paying to create my own content, but admittedly I did enjoy the skill system alot, making your own 'classes' was fun but little else was as there was no "guard rails' Alot of people just really like some structure to their fun, which is why casuals and such enjoy games like Wow. If some people want to blame mainstreaming for making "mmos go wrong" I guess i cant disagree but as obi wan points out, its all about perspective. If it werent for going Mainstream you'd never have big budget games not unlike hollywood productions. I daresay you probably wouldn't have steam or many other things gamers take for granted.
  14. I couldnt stand MMOs in the past. Some people have lives, and why should their sub money be worth less then those who dont and can spend hours in a online game? Thats the reality of it, no one in there right mind wants to come home from work and put on the MMO hat and goto work yet again Theres no fun in working two jobs while the other (MMOs) You pay them for the honor of working. Yeah right. The real problem is the hardcore folks are realizing ever more no one cares about them, and no company is really going to risk alot of money in trying to recreate the days of Everquest where only basement dwellers where playing games, and probably wearing poofy Wizard hats while doing it. I've been playing since head start and my oldest char is only 42, and my alts are both 20-30. That seems to be the ideal person for MMO designers to cater to. Why bother trying to keep up with the hardcore types who will blow through the game easily and demand new content every week when existing content will last a casual for over a year? In the end this is Sociology at work here. Hardcore types make online games their life so they demand more challenge so they can extract their reward from overcoming hard work, where as people who have a rich full life off the MMOs get enough of that in their everyday life and thus dont need a video game to validate them.
  15. People are welcome to opposing opinions, whats bad is when they insist theres nothing wrong at all and someone is just trolling. If you enjoy the game and acknowledge issues, thats cool its the folks who accept nothing is wrong that is the problem.
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