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Posts posted by iamzombie
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I have a pretty run-of-the-mill SSD (120gb intel 320 series) on a pretty run-of-the-mill system (Q9450, 8GB DDR2) and my loading times are usually less than, but around 30 seconds.
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My loading times are around 25 seconds on a Q9450 w/ 8GB of DDR2.
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You had my hopes up... For a minute I thought you were Nilesy.
Either way, free bump.
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No.
I've rolled new characters to try out the alternate AC, why can't you?
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I've only had to contact customer service once, on xmas day...
After a 20 minute hold time, a polite, semi-competent (seemed to be operating outside of his technical knowledge) fellow resolved my authenticator (problem w/ a ROM update on my android, and assuming a titanium backup would be enough) and had me playing within maybe 5 minutes.
So while my experience was positive, it was limited. I can say this, I've had worse customer service, that's for sure.
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I'd like to give it 10/10, but I can't... 7/10 at best, hoping it will get better.
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No but they all have day night cycles and combat logs don't they?
Oh and they all launched with AA and High Res textures. Can't say the same for Bioware and their crack team of story masters
Does STO have a day/night cycle? I didn't play past my first free month, but I don't recall ever seeing it.
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Well look at the bright side, they can't post once their subscription ends, correct?
I'm also enjoying the game, it's far from perfect, but it's not the worst MMO I've played.
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As has been said, Bioware has their plates full with trying to fix the game, Mac users CAN play the game via bootcamp. Let's hold off on a native Mac OS port until AFTER Bioware fixes the game for everyone (including Mac users)
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Wow, that *IS* game-breaking!
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2V-R8, the Imperial Equivalent is somehow insufferably worse.
No, trust me, he is not.... I didn't think there was anything worse than 2V until I rolled republic....
(unless you've tried republic too, in which case... well, we have differing opinions on which of them is worse, lol)
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This thread makes me wonder. Are res times different for different classes? Does the time span between deaths make a difference? I'm always the type that likes stretching my limits so I often tackle fights somewhat beyond my capabilities. So I've stubbornly tried to win fights beyond my station on a jedi knight and a sith assassin. In every case 3 deaths=10 min. res timer. Peeps seem to be saying that's not the case for them. So are they just full of it, or is there really a difference?
the res timer is the same for all classes.
I am relatively certain that the time span between deaths DOES matter, but I'm not sure of the math involved. I do know that I've never seen a 9 minute respawn timer, and I've had a couple heroic 2+ that I died a quite few times soloing w/ my companion.
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So? Is that really such a crime?
Maybe people just prefer actually communicating with other human beings rather than the purely solo act of reading their Codex.
Never said it was a crime, but I choose to help people who help themselves.
The old "teach a man to fish" analogy comes to mind.
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-Player built housing and stores
Agreed, this was really nice, and a great touch.
-Custom NPC merchants players could place anywhere
Pretty much included in your first point.
-Pet taming, you could wander around seeking out fab pets and attempt to train them
I was a master Creature Handler/BioEngineer until they took BE out of the game. F*** SOE. Taming standard pets was boring. Having a tiny wrix kitten w/ Rancor DNA (RIP Pookie), that was awesome.
-Resource surveying in maps to find areas to erect harvesting equipment
Agreed, this was much more preferable to harvesting manually.
-In cantinas you actually interacted with other players through dancing
"In cantinas you actually interacted w/ other players through afk dance/music macros" FIXED
-Item decay that added a purpose to player crafted equipment
Item decay was garbage, imo. I do not want to see this again.
I loved SWG when it launched, I loved jump to light speed. I hated the NGE, and shortly after is when I quit SWG.
In the end, SWG was what is was. This is not SWG II. This is not an expansion pack to SWG. This is a new game, by a new developer with a different idea of what they wanted to make. It has things SWG didn't, and it's missing a few things SWG had. Some of them might be added eventually, others never will.
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If the OP is serious, I feel sorry for him.
If he's trolling (and I'm fairly certain he is), well done sir, well done.
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IMDB has a pretty extensive list of voice actor work for SWTOR.
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There was nothing to loot, they hadn't killed the boss yet.
Try actually reading the OP prior to posting.
I did read it. Just before fighting the boss, he could change from group loot to master. They could either drop group, or fight the boss. Either way, he'd get what he wanted.
Where did I lose you?
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I think it would be a really good idea. You'd fill up the servers again and people would be a lot more forgiving and appreciative of the game if they could set their own price for it.
Really, ya don't say? You think your own idea is a really good one? Lol
Anyway, I can't see this working in any way, shape or form. They would never cover their operating costs, let alone the R&D costs.
People donate money to indie devs, they do not donate to huge, soulless corporations.
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Try not to group with jerks would be my suggestion.
Seriously tho, form the group with you as leader. Don't kick people. Solved.
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I help people when the question they're asking isn't answered in their quest log, or on their wold map.
So many people are not using the tools BW provided to find quest objectives.
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Surprised he didn't just change it to master looter. That would have screwed you guys over even worse. (putting the work in, getting no reward)
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I agree that there should be a respawn timer that gets longer to respawn in place...there however should never be any wait timer to spawn back at a med center (which there currently is).
/agree
If you're consistently dying in a certain area, because of the way the mobs are laid out, maybe try coming in from another area and see if the pulls are any easier. Otherwise, come back in a level or two. (or, as has been suggested, l2p)
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Wow great OP. I agree with just about every suggestion made, and would be very glad to see BW impement any/all of those suggestions.
Seriously, great, and well written OP.
More space missions ?
in General Discussion
Posted
I'd prefer if they either had non-scripted AI so that the missions weren't exactly the same every single time you did them.
At the very least, have multiple flight paths your ship could take, with different enemy waves depending on which one it was, and randomly pick one each time.