Jump to content

Bjond-Sain

Members
  • Posts

    33
  • Joined

Everything posted by Bjond-Sain

  1. There is currently in 5.0 nothing to motivate anyone to play fully geared characters. You can't transfer CXP and the things that drop, even if transferred legacy-mod style, are of limited utility to other classes. So, from a reward standpoint, why play @ max-gear? One of the major points of SWTOR that has kept me playing so long are the cartel market skins. I don't have a completionist attitude toward them, but when I nab a nice one or stumble an interesting combination of parts from unlocked skins, I'll generally make a new character for that look (and then of course play that char). This is probably why I have so many alts. 5.0 essentially removes transferable rewards as an incentive for OPs & PvP. So, I'd suggest adding an incentive that can increase your bottom line -- a method by which you can purchase any cartel skin directly as a result of accumulated rewards. Random flat out won't work. We've all done DvL and seen that the end result of random rewards there is nothing at all. Also, these rewards would need to be exclusive to OPs/PvP -- completely unavailable to solo grinding. And, I can't believe I'm suggesting this, but as a corollary to deterministic skin-by-play acquisition, I'd increase the account-unlock part of the Cartel Market by about a factor of 10. If you're potentially making less money on the acquisition side, you need to recoup on the unlock side. The account-unlock is truly a wonderful thing that is the real value behind CM collections -- not the skin itself. Might as well put the cost where the value lies. If I could get the precise skins I wanted via play, I'd be more than happy to pay 10x the current unlock for them and I'd likely be spending a lot more on CC than I do.
  2. This quest not only blocks progress on the class story, it blocks companion progress: Skadge is the only companion I have not completed all conversions and he won't talk unless I complete more class missions.
  3. I'm seeing the exact same thing: completely unable to proceed; the Tyrant is totally empty. One difference I have, though, is that the game doesn't permit me to reset or abandon the quest as others above have reported trying. This bug is sufficiently severe that I consider my bounty hunter unplayable due to this bug.
  4. It's a tiny feature, but it would be fun and easy to support using existing mechanics. Simply use the color of the off-hand's crystal for the left-side part of a double-saber and the main-hand's for the right.
  5. Gold-sellers are now starting to spam me in tells as well as fleet-general. Every time I swap characters, I have to ignore the same gold sellers over and over even when I'm avoiding the fleet. Reporting the gold seller does nothing. Judging from my ignores, the same gold-seller will last at least a week (can't tell if longer, I usually hit all my chars at least once a week). Currently the game has several features supporting gold-sellers. I'd love it if these were changed: Ignore needs to be account-wide, not character by character. There is never a case I can even imagine where I'd want to ignore one character on a single account and not another -- or not have my ignore list shared by all my characters at once. The vast majority of my ignores are gold-sellers, but even with the tiny few that are not, I definitely don't want to group with them or see their chat on other characters. All public chat (emote, say, tell, general, etc .. not group or guild) needs a fee to unlock on non-sub accounts. No dodges permitting game-earned CC: cash only. Gold sellers are running a business. If they want to advertise, they should pay for the privilege of annoying the paying customers. UI should have a prominent one-click ignore+report for gold-sellers. It needs to be a top-level single-click if it's from a UI menu, not a sub-menu of a sub-menu. Daily reviews and bans would be nice, but that's mostly a PR stunt and ineffective without the other features. Without the fee changes, banning a gold-seller has no real meaning. And, with ignores account-wide, bannings are essentially handled by the player base quickly squelching entire gold-seller accounts with one click. I actually wouldn't mind seeing gold-seller spam with these changes. At least then I'd know they're funding a game I enjoy playing (and I'd never see the spam for long ^^).
  6. Heh, I'll all for you and anyone else who wants it getting their 2x XP, 12x XP, or instant-60 if that's what they want. I just don't want it FORCED on me. Give everyone little bonus 2x buff items to click instead of a global forced bonus. Let people choose. I might even want it myself after I have a full set of 60s. BTW, your suggestion about Heroic Missions is a good one, but, uh, I've already solo'd every HM2 and HM4 in the game up to ~L34 on every class, though some of the recent ones were "grey" and thus rather unsatisfying. I avoid guilds to dodge the 10% XP bonus and probably should also avoid the rest bonus, but it's just so damn convenient to keep my chars logged out in the stronghold.
  7. Rather dramatic tittle, but that's actually what's happening for me. All my characters are too high level to get XP on the planets for their class stories. Entire planets that I've never visited will be incredibly dull. The greatest risk of death comes from falling off a world boss or attacking a cliff -- sooo thrilling watching Treek solo an HM4 I'll never have the chance to do as a challenge. >< I realize that long-time players might not want to re-experience low level play yet again, but this is the first time through for me and regular XP alone is already too high. This is why I think the game badly needs a way to seriously curb XP, but not necessarily for everyone. There are many ways to do this: zero bonus (not even rested) by default with options to enable things, free bonus XP items for logging in during that week instead of a flat boost for everyone, either self-imposed or automatic level scaling of the player while in each area (similar to KDY), etc. etc.. There are many simple ways you can permit old bored players to skip content while also not destroying it for new players. And, if rational arguments don't convince, there's always monetary: destroy too much content and I'll cancel my sub. There's likely no immediate danger there from me -- I'd have just canceled instead of posting if there was -- but I am already avoiding open-world play because it's so dull. Yeah, that makes it worse by leveling my chars even deeper into the trivial grey area, but I'd rather do just about anything than a grey world. Not good. World story-lines are Bioware's strength and y'all are killing it. ><
×
×
  • Create New...