I just have to say, the new loot system is a step in the right direction, but if you really wanna make it more fair, just set it up so that whoever does the OP (or whatever) gets the loot. All parties get same loot (except gear is related to their class/specialty). Speaking as one who has done a lot of group content in hopes of getting some of the cool decos and stuff out there, but has never gotten any of it due to a combination of unlucky rolls and poor master loot management, it would be really nice if the system was a lot more fair. Most teams dont' want to stop long enough to be able to review the loot to see if people could use or need it, and that pop up window gets in the way. Another downside to system of rolling on loot is if your computer is a little slow or you are dead when loot is collected, you don't even get the chance to roll. If you don't want to give all parties invovled the good loot, maybe drop bound tokens towards purchase of said loot after the OP.