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Posts posted by NecroMayre
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Fighting a war on two fronts is a nightmare scenario. The Alliance would be crushed.
At this point in the game the Alliance would crush both Republic and Empire easily, they still have the Eternal Fleet.
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Be careful Disney doesn't claim it.
Disney gets a bad rap around here but it was not Disney as a whole but a company under them that dealt with the music called Warner Chapell.
Luscasfilms also under Disney however lifted that claim.
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Only thing I dislike about the new gear is the fact that mods and enhancements are bound which is the dumbest thing they could have done, the rest is fine and people just like to complain.
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You're overestimating the amount of money they would get from new Spanish subs versus the amount they would have to spend to make this happen. They should focus on more important things like releasing 6.0 which will likely be the last expansion we see of the game if it ever releases.
In other words, esta idea no es una mala idea pero no va a salvar el juego. Tienen que terminar la expansion nueva y quizas despues si la nueva expansion trae a nuevos jugadores empezar a implementar otros lenguages.
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I really like Lana, even then I would like other companions to do more as well. But there should never be a reason to kill Lana that would just alienate everyone.
Vette, Theron, Arcann, Senya, Koth, Thorian, Aric, Kaliyo all had an option to be killed so they can't make them important to the story otherwise it would break the game for the people who killed them, but they may still be able to have certain scenes.
Lana, Hylo, Beywan, Sana-Rae, Oggurobb, Gault can still be added to the story and be quest givers.
New characters like Anri for Imp and Tau for Republic will probably be a focus for 6.0 which hopefully will see less of Lana but still keep her around and well hopefully
In the future thugh I hope they stop giving us the option to kill off companions.
The only companion that I actually liked having the option of killing was Quinn. Koth kinda deserved it too but not everyone would have the same experience so maybe not.
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I got mine just here to ask you guys with gmail if you've checked under promotional mail because that's where mine was.
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There's more dps in the group that any other role every group so of course chances they are toxic is higher, 50% chance a dps is the toxic one and they also happen to be the most played.
That said it isn't the dps but people that are toxic, tanks and healers can be too.
Blaming a certain role is stupid.
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I gave them to a romanced Vette on a new warrior and she took them.
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Yeah the mats to craft 216/220 aren't worth wasting on them until this is fixed and if it is intended 212 are good enough and cheap until you get operation relics.
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They will be aware of the bug and will fix it in 4.4 so nothing to worry about.
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Depends on the Flashpoint mostly, off the top of my head Blood Hunt, Lost Island, Battle of Rishi, and Manaan require at least 216 augmented gear.
The others can be done in less tho there are moments in some other FP's that are hard without at least 208 augmented gear.
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65 on just class and planetary if you do Illum, Makeb, SoR and Ziost as well probably yeah.
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Set companion to heal, gear up with heroics on the lower level planets and that should be enough to breeze through all the story content. Just make sure gear is up to date a bit.
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Jadus is either dead or long gone he isn't ever returning.
He was never the 2nd strongest btw he was 2nd after Emperor which is pretty much everyone in the council idk why people worded that as strongest.
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There is a reason for Kira not being a knight yet, as for Nadia having a lightsaber already that was bad writing.
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So far I've only really geared my Marauder in 192/198 gear and since I'm carnage spec alacrity isn't as good with the 30% boost I get every 6 attacks using Berserk.
Alacrity is probably not a bad stat to go into as a dps once your accuracy is 100/110 and power/surge are at high levels where they don't give as much.
I would imagine an Assassin going hatred (madness) to make use of alacrity for faster ticking dots.
The only difference with alacrity now is that it affect overall cooldowns as well while it used to be only global cooldown.
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'a million times'
I too like to pull numbers out of my posterior.
Ok, I may have exaggerated with that number.
Still the emperor was a lot weaker than he would have been.
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Well, golly gee gosh, the Emperor is free now and clearly the galaxy doesn't go extinct.
Did you actually pay attention while you were playing? The emperor is a million times weaker than he would have been had Revan's plan succeeded
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A lot of us wanted to JOIN the Revanites when we first heard of the plot.
Even more-so after finding out Revan's plan.
You do know his plan would have ended with the extinction of all life in the universe right?
Joining them isn't an option because 3,000 years into the future the universe isn't void of life.
If this was a single player game joining them would work as like an alternate ending, but it isn't so you can't simple as that.
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Jo Wyatt AKA Femhawke is pretty amazing.
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Find a group in fleet by asking or joining and then walk in.
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what about it is bugged?
taking a FP out of rotation because some group of terribles can't do it is far worse for the game. this reminds me of the people whining about the archon fight. its easy...people need to get better.
I assure u I can DPS it down before the soft enrage.
It has a 3 minute timer, and the timer ticks down while it is shooting mines.
So you actually have like a minute and a half to dps it down which is completely possible, however don't expect a pug group to be able to do it. Also I was complaining about this fight being harder as a healer where I can't control the dps and have to heal through extermination mode.
Anyways the only bug is on AoT republic side where the two right side shields don't go down so you gotta avoid the orbital strikes until they go down automatically.
It is still really easy just people can't avoid the orbital strikes for some reason.
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Damage numbers might be fine in PVE, but the disciplines/trees feel very different when played, in a really bad way in my opinion. Combat/Carnage was absolutely ruined in terms of flow of abilities, and Watchman/Annihilation isn't much better, if not worse.
It's true Sents/Maras had it good since launch, and there are plenty of classes and specs to choose from, but to say everything is fine because damage numbers in PVE are about right isn't forthcoming. BW, for whatever reason, decided to really change up these ACs for the worse.
Watchman/Annihilation was always boring to play, Combat/Carnage are exactly the same just with a smaller gore window which is easy to get used to. Concentration/Fury is definitely the strongest atm though.
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More people PVE than PVP so you can understand why balancing around the less popular option would be a terrible idea. Marauder and Sentinel are fine where they are at.
Dragon Age 4 Coming Next Month?
in Off-Topic
Posted · Edited by NecroMayre