Jump to content

jeveuxjeje

Members
  • Posts

    75
  • Joined

Posts posted by jeveuxjeje

  1. Hi! Have u ever got mad and frustrated when you accidentally hit alt+tab/windows key and got your a** thrown to desktop/other program? Worry not! I'm gonna share how to temporarily disable those keys ;)

     

    Assumption: You are using windows OS

     

    Like the title says, I'm gonna explain about how to do it, since it can really ruin our gameplay (Alt+Tab will bring us to another instance program on Windows, and Windows key will teleport you to desktop thus delaying our toon, this is especially deadly on wz/rank wz).

     

    1. Download the small autohotkey program

    So, for first step, you need to download this stuff at http://www.autohotkey.com/ There is a download button to download that autohotkey program (size around 2-3mb), afterwards install it (run the program).

     

    2. Make the simple script

    Right click on any folder (for example on Desktop), New-> Autohotkey Script. Open it with notepad.

     

    3. Script contents

    Delete the entire content, and fill it with the following line:

     

    ; Disable Alt+Tab

    !Tab::Return

     

    ; Disable Windows Key + Tab

    #Tab::Return

     

    ; Disable Left Windows Key

    LWin::Return

     

    ; Disable Right Windows Key

    RWin::Return

     

    Note: The lines started with " ; " is a comment line, just to show us the functionality of the code written after those lines.

     

    4. Run the program

    After finished write/copy-paste those lines, save, and run the script (simply double click it). There will be a "H" icon under "show hidden icons". If the icon is H, it means those keys are disabled, you can enabled it again by exiting the program, or right click->Suspend Hotkeys (symbolized with S instead of H).

     

    Hope this helps.

    GG

  2. The server im in is pretty dead these days (the bastion) 😧 so looking to move on. If anyone could let me know how this server is at the moment! 😊

     

    Bastion is pretty dead? really?

  3. It's nice to see a savvy pvper who fond of engineering spec :D

     

    Engi4life!

     

    kudos to you, and when will the part 2 released? wanna see you play engi on lvl 60 :cool:

     

    Which utility points u took?

    I'm using:

     

    Skillful

    Ballistic Dampers

    Snap Shot

    Reestablishing Range

     

    Masterful

    Seek Cover

    Calculated Pursuit

    Pillbox Sniper

     

    Heroic

    Series of Snare

     

    Imo engineering spec is really neat and useful especially for interrupting enemies, thus supporting team on capturing nodes, protecting nodes, delaying enemies from reaching something (like delaying them to reach healer(s) ) can really be optimized using engineering spec. Sure the dmg output will likely to be lower if compared to marksmanship spec, but it can still be bursty enough to kill lots of peeps if played right. I love marksmanship too. Marksmanship (if played right) can also be useful for supporting team in terms of interrupting, cc, delaying stuff, but imo not as good as engi, but slightly more bursty in dmg output than engineering spec on average.

     

    Marksmanship ; more bursty, less team supportive

    Engineering ; bursty (not as much as MM) but more team supportive

     

    As I'm regularly switching between these two specs, in my humble opinion both specs are good depends on how you play it, and can be really fun to play with. :)

     

    Btw, which server are u in primarily?

  4. I'm all for a dueling tournament. But why should I pay-in when stealth dps are guaranteed to win. Seriously look at the last bracket stealth dps beat non-stealth 100% of the matches and the final rounds were all stealth vs. stealth.

     

    I agree with this, but it's for fun so yeah, ill still come lmao

  5. It's mainly the combination of dot, aoe and a small burst with explosive burst, which makes it difficult to get for me.

    Aoe in pvp is hard to use, pretty much everyone roll/force speed/jump out of it, the dots are kinda weak compared to Virulence, the burst cannot rival Marksman, so really what is this spec suppose to play like ?

    I never got how to 1v1 someone with it when guarding while this seems to be the best spec to guard an objective.

    Marksman seems so much more natural to me.

    For example I saw you use the plasma probe defensively but it also means that when a melee is on you and you move he'll move out of the probe as well, if you bump he's out of the probe as well and if you stay you're eating his burst while the probe ticks slowly at his hps.

    i see you manage to make it work but i don't get the details of how you do it.

     

    Plasma probe and interrogation probe combination will slowing down your opponent (plus stun with EMP discharge when both PP and IP are present), thus delaying them from getting to you. Covered escape also will immobilize our opponents if we roll near them, and there is leg shot, debilitate. All of those abilities are really helpful to staying out from melee range.

     

    That's for facing melee opponent

     

    Range opponent wise, Engineering/Saboteur is highly mobile, and you can LoS-ing range opponents quite well using this spec. Usually I'm using Explosive probe and 4 free-energy Overload shots (using utility) to LoS-ing them. And keep rooting and immobilize them whenever its possible.

  6. Hello I wanted to pop in and say that I am on The Ebon Hawk and I rarely ever have RPed but it does interest me it just hasn't overcome my alt addiction yet with this x12xp boost lol

     

    I saw the flyer and I thought it sounded pretty good especially the part about your Twi'leks ;)

     

    I may move a toon here not sure yet. I may contact someone in game before I do this if I do it to ask more questions if thats ok.

     

    Have a great one!

     

    Hello there!

     

    As you might have heard already, we are consist of small communities, but it comes with good quality :)

    There are some guilds that does RP on regular basis, and many guilds that implement RP system (like master-apprentice system).

     

    We also have many guilds you can find on guild recruitment thread on Jung Ma thread section that doing scheduled PvE raid, wz group (regs and ranked), unique events (such as duelling tournament, raffles), and scheduled RP!

     

    Don't be shy to ask questions, we are more than happy to answer ;)

     

    PS:

    Bring more of your friends to Jung Ma, we have abundant delicious cookies for y'all :cool:

  7. Buff defensive probe dmg absorption, give us short time stealth ability like mara/sent, or maybe stealth-consuming energy skill, something like that.

     

    Or this

     

    Not for the whole class but for engineering I think it'd be rather cool to have a new skill that gives us back the resets on the cooldowns we lost in 3.0 :)
  8. I think being ganked on OWpvp is one of the best motivator to become a better pvper. But seriously, this is pvp server, ganking is legit, period. If someone got ganked, he needs to do three things: click that revive button, man up, and move along.

     

    PS:

    I don't usually ganking, but when I do, I let them finished their quest objectives first.

  9. I've searched the forum regarding this topic, and I have found few threads, but I feel like I want to post this thread with quite wider perspective on this bug.

     

    Yes, like the title says, there is a bug that allows player to turn their pvp flag off on the Contestant Territory on PVP server.

     

    I'm from Jung Ma, and I've seen 2 planets that suffers from this bug. Oricon and Yavin 4 (Idk about other planets)

    On Oricon, this bug only affect pubside, and it can be done in 1 or 2 ways:

    - you stay on fleet for quite long time, and then go to Oricon through terminal, and pop! you will have blue flag through entire contestant territory, or

    - you go into Oricon, go to CT, que for wz, get into one when it popping. And then after you get out from warzone que, voila! you are on blue flag the entire CT area, the entire time.

     

    On Yavin 4, I've seen imp player do this on Temple Ruins area collecting lockboxes without risk of getting ambushed. Idk about pubs.

    Proof video:

    https://youtu.be/8NyTeLlNnhc

     

    This bug is kinda discouraging pvpers (on open/world pvp aspect), and this can be bad for another reason, which is credit farmers. Now this bug exist, they can find a way to use this exploit and farm chest/lockboxes with ease.

     

    So, please fix this bug because I've seen this bug for quite long time.

     

    Thanks

  10. So, nothing new on this? I still encountering people who have blue flag (pvp off) on contestant territory.

     

    I've seen this on Oricon mostly (only pub side can turn pvp flag off on CT, imp side is fine)

    and on Yavin 4 temple ruins. (Ive seen an imp player wandering off with blue flag collecting lockboxes without risk of being engaged).

    Im on Jung Ma, and its a PVP server.

     

    Please fix this, in fact there are a lot of people who love open pvp/world pvp.

  11. I would like to see a developer post on the reasoning behind Sniper/slinger changes and design philosophy like maras/sents got. I can't promise I'll agree with what I see, but I can promise I will engage with it thoughtfully and respectfully. I'd simply like to know so I can post what I want with the knowledge of what is balanced/unbalanced suggestions.

     

    In return, I'd like to be the first to promise that whatever we may disagree with you on, we won't repeat what happened in the marauder threads. I hope everyone who agrees we want to hear the reasoning behind our classes and wants to support quality discussion and show the devs that even when we disagree we care should also show their support here.

     

    Kudos to this, I also want a bit of explanation about the changes, not just a statement like "for make an easier gameplay to sniper/slinger users" (I remember this when they major changed engineering/saboteur mechanics on 3.0)

  12. Sniper/Gunslinger is squishy because we don't have off-healing abilities and stealth-escape maneuver like sith assassin/jedi shadow. But we have some pretty decent defensive skills IF we use them on the right time, on the right fight. But with that being said, it doesn't change the fact that we are squishy. Sniper/Gunslinger can function well if you got at least healer that can support you, because our role is pure to deliver damage, and when we do, it really hurts them (your opponents).

     

    My advices for playing sniper/slinger are

    1. Position yourself properly (especially if you are on MM spec),

    2. Don't let melee classes come near you, it will be bad,

    3. Watch your energy bar, don't consume unnecessary energy, pay attention to procs,

    4. CC properly (this is quite vital),

    5. Throw your diversion grenade properly,

    6. Use your defensive skills properly (don't let them go to waste), and

    7. Keep on firing your target, focus!

     

    Low level sniper is horrible, few defensive skills, no-roll, and also baddie energy management. Your best buddy on low level is Cover pulse ability. On lowbie wz, this ability can save your life and cost your opponent one. (again, if you use it right).

     

    I hope you enjoy playing with sniper like we do! :sy_target: Keep pew pew-ing

  13. Hello mighty sniper/gunslinger sages I ask for your wisdom. I currently PvP as engi and virulence and well i m having trouble figuring out when to use snipe as engi, I use series during probe windows,and when to use lethal shot as viru. My sniper is 59 grellian and close enough to 60 that I want to be sure I'm not a waste at max Lev wz's any help is appreciated.

     

    On engineering spec, snipe is used as a filler (imo) for 2 reasons, first the energy cost is fewer on engi spec (compared to MM), and second because you want to use Explosive probe on CD, like always (don't forget to use Laze target/Smuggler's luck before you throw your Explosive probe).

×
×
  • Create New...