Jump to content

Baelyden

Members
  • Posts

    8
  • Joined

Reputation

10 Good

Personal Information

  • Location
    Michigan, United States
  1. Just watched over my father's shoulder as he claimed a couple GS levels, he received the subscriber rewards well enough, but the free rewards were not awarded... which included companion gifts for whatshisname & SH title. (he's a little behind on the levels).
  2. I have only seen this mentioned a very few times, but nothing with any traction...so I did some testing on my own. After bouncing around the galaxy and wasting millions of credits buying relics on the GTN, I have discovered/determined that ALL relics with item levels 258 and higher WILL NOT WORK when the character's level is being scaled down for lower level content. It was rumored that this was only the case for the new level 80 relics, but I have tested what I could and conclude that this issue it not associated with 'just' those level 80 relics... but everything level 70 on up! I have tested a lot of relics of various levels and qualities and on several different characters, (*but nothing higher than level 75 as of yet, because I've been leveling alts). Item level 258 was the cut-off point at which relics stopped working while my character's level was being scaled down. Item levels 228 and below worked literally everywhere regardless. Again, item level 258 (level 70) and higher only worked while my level was NOT being scaled down. Please note that these level 258, 270, 280-ish relics are not new items with 7.0, but this issue of them not working when scaled down IS new with 7.0! *Although I have not leveled up any of my 75's to 80 yet, and therefore haven't tested any level 80 relics personally... I am basing this whole "everything level 70 and higher" statement off of what other players have already reported elsewhere. All that being said, something tells me this isn't a "bug"... but more likely an intended change that somebody neglected to include in the patch notes, perhaps. ???
  3. FWIW, I found that if you move the items into your inventory, then create more of said components, (only need to make 1 of each different item) and THEN deconstruct them.... it should work just fine. For example: I was making augment kits on my Armstech, which require "Augmentation Slot Components"... which are only obtained from deconstructing items of the same grade that are also made by Armstech. For me, I was simply deconstructing the "Arms Assembly Components" as they are quite easy to make. Over a day or so I had crafted a couple hundred across several toons and put them in the "Materials Inventory", later logging out for dinner or whatever. When I logged back on, onto the character I was doing all this Armstech stuff on, I transferred all the "Arms Assembly Components" into my inventory, then put that huge stack into the deconstruct window... didn't get a SINGLE "Augmentation Slot Component" from them... and barely got any of the raw materials back either, I mean, I only received like 12 scavenged metals and that was it... out of a couple hundred Assy. Comps!!! Later I realized that if I were in that same situation.... had a couple hundred Assembly Components in my Materials Inventory, if I were to move them into my inventory, THEN craft at least ONE more "Arms Assembly Component" (MK whatever I needed), and THEN move that huge stack into the deconstruct window... I end up getting the correct number of Augmentation Slot Components... on a 1:1 ratio! It's also like this when it comes to deconstructing something in order to learn an advanced/purple "schematic" of an item as well! (ie Stims, Grenades, Adrenals). In that instance, take grenades or stims/meds for example... if I set about crafting a decent amount and then log out while it's all being made, only to log back on later, and then I deconstruct everything that was made while I was offline... I get no schematics and barely and raw materials in return. However, if I go about crafting them again and log out... and log back in some time later, then if I craft just ONE MORE of each grenade to be deconstructed BEFORE I deconstruct them... it works perfectly! I end up getting a higher number of raw materials back, as well as the schematic I was after. (provided I deconstructed enough grenades to even learn the purple schematic). Furthermore... it works like this with items obtained from other players as well, at least for items that don't have a "made by" tag on it. (like grenades, assembly components, stims). If I deconstruct something that was given to me or something I bought on the GTN, I get squat. But if I make at least one of each before deconstructing, then I get everything I should. *Now, I don't know if the game is meant to work like this... as far not allowing you to learn schematics from deconstructing items you didn't make yourself, or not receiving a proper amount of materials (Slot Components for example) from items you didn't make.... but the game is acting like that's the case. If you make something that you want to deconstruct, but it passes through your Materials Inventory first, or if you log out in between crafting & deconstructing it... the game seems to "forget" that you did in fact make the item, and you are in fact entitled to all the materials and items/schematics that come from deconstructing your own items. That being said, it seems that: Crafting one of each item you want to deconstruct immediately before doing so, tricks the game into thinking "I made this, therefore I should get this...". THIS IS NOT IDEAL though! Some items take several minutes to ~20 minutes to craft, depending on the item and the companion's level, so it would only make sense if a player were to set up 8 companions to craft these items, then log off the game to go do something else, like... go to bed for the night... and wake up the next morning or come home from work, log on, and pick up where you left off by proceeding to deconstruct everything your companions made while you were logged out. Having to stop everything to craft one more of each item, that takes up even MORE time, and this time... we're having to sit there online and waste time while waiting for it to be crafted. All so we can remind the game that we did in fact make the items we're about to deconstruct. **I do not know how any of this works when deconstructing an item that has a "made by..." tag on it though, as the only items like that - that I've deconstructed were crafted while I was online and actively playing and never logged out in between, OR, they were items I wasn't paying attention to when I did deconstruct them. To summarize: The game acts as if it has a problem with short-term memory loss. If we craft an item while offline, or the item goes into the materials inventory at any point prior to being deconstructed... deconstructing the item(s) will return very VERY poor results, will not award schematics, and will not award even a single "Augmentation Slot Components" as it should! But if we craft just one of these items after we log back on, or after moving the items out of mats inventory and into our bags, prior to deconstructing the entire lot... we get that which we should get!
  4. At around 7:15am (Eastern) this morning I began getting that annoying... 'you are reaching your weekly cap blah blah' message for my Underworld Syndicate Plans. After a few more messages I opened my currency tab in my inventory in order to see just how many I had obtained this week, I was sitting at 183/200. Because I had already turned in some 90+ over the last few days, I only had in my possession 60-something out of 200. Over the next 30 minutes I received a few more, didn't look at the exact count before logging out at 8am. At ~10am I logged back in and continued from where I left off, after several more Plans dropped for me, I noticed I was no longer getting that weekly-cap popup message... when I looked at how many I had, figuring I was at 200/200 and that was why the message stopped showing up, I was showing 166/200 for weekly progress, and only 40-some instead of 60-some from before logging out..... a loss of ~20 each. I thought maybe my eyes were seeing things blurry like... 6... 8... 6... 8, sure, it can happen. But why wasn't I still getting that pop-up warning to let me know I was nearing the weekly cap? It was popping up for every single plan that dropped prior to logging out, and then just stopped after logging back in... and then started up again after a few drops, at 167. I'm not 100% at this point because I keep second guessing myself... did I see blurry numbers? But I keep looking at everything, I play on a 32" monitor at 2k resolution... and the scale is 100% for my UI... meaning, everything is FRICKEN HUGE! and clear! In any event, it's better to be safe than sorry! With this post being here, others will know to look out for it, IF it's a bug and not my imagination. **I'm not worried about the potential loss of 20-some odd plans either, because I know I'll hit the cap between now and Tuesday morning regardless, and everything else that I may have been able to loot will essentially go to waste/be lost anyways. Not a big deal. The possibility of a currency loss is my concern... that or my eyes needing checked. ? O.o
  5. Can also comfirm. I didn't notice this issue until after reading this thread and checking it out for myself... Regardless, I checked this AOE damage issue on several characters with several different companions & companion types... from melee to ranged, dual wield to single wield, Cartel Market/Alliance/story companions, it doesn't matter... they all go through the motion of their AOE attacks but don't do any damage.
  6. Sorry, this does NOT work, as others have said already. When I click on these boxes, nothing happens except the box fills in as if to indicate it's been unified... but no gear actually changes colors, not even temporarily... period! Further more, if I click on a box and it becomes checked/filled-in as if to indicate that item has been unified... clicking on anything else within the UI, closing the window, opening another window, anything at all... causes that box to become un-checked/un-ticked/unfilled automatically. (again, not that it matters because clicking the box doesn't change gear color in the first place). *(oh, the behavior of these tiny boxes un-ticking themselves automatically & not changing gear color no matter what... is the same for both companion gear AND character gear. They behave the same way.)
  7. My roommate and I also having issues, got disconnected and then hanging while attempting to log back in. (This just in the last 5 minutes / around 11:15am Eastern) **EDIT** Now all my online friends are not showing as being online, and vice/versa.... and yet, we're online. >.>
  8. Now into the new year... and STILL nothing? Awesome.
×
×
  • Create New...