Jump to content

DecoyThree

Members
  • Posts

    35
  • Joined

Reputation

10 Good
  1. Not a whole lot, I've really only stuck with it to max out the companion influence and get CC. I dislike them as companions, but they're very easy to make sure my alts have influence 50 crafters. I use Altuur, but only because he has Kolto Targeting Field. Make them silent. Or hire someone to record lines in Basic. Fewer crafting and world boss requirements. I've hit level 100 each season, but no further achievements or max reputation. Too much of a time sink to go further. I generally skip weekly objectives if they aren't part of my normal activities and I'm stretched for time that week. I definitely err on not completing the season rather than letting monotonous grind prevent me from playing the parts of the game I enjoy. I like it when you could max out your weeklies through normal play. Being able to have PVP or GSF targets each week was a big part of that. Make the companions silent. I hesitate to even send Phalanx crafting because of her voice lines.
  2. Guess I'll delete the character I made, leveled to to 75, geared, put through the expansions, and maxed out companions for so that it would be ready for the expansion, and start over again at level 1 with the two combat styles I actually want. Seems like a pre-existing Shadow can become an Assassin (and still have a second combat style available), so I don't know why my Commando can't do a similar swap to Merc, except to teach me a lesson for trusting you to keep your word.
  3. Well thanks for proving what I've been saying. Yeah, the class with 2 breaks, a teleport, 35m range, and the ability to interrupt while stunned/mezzed is totally bad at defending.
  4. That doesn't change my point at all. Sorcs make great ball carriers, and they can defend nodes better than Operatives. They also off-heal better than Operatives. Mercs off-heal better and have more DCDs and escapes. I could keep going. The fact is that pretty much everything that people complain about on Operatives can be done better by someone else. No one expects them to, because those classes would be better for the team at mid than an Operative would be. Keep playing your game where Operatives are unkillable slaughter machines and skilled players never run the ball on other classes, and Huttball is apparently the only PvP that pops. When I come back to the forums in another six months, it'll be the same people voicing the same complaints, refusing to improve themselves just like it is this time.
  5. I really don't see it as much with Operatives, because they save roll for fire traps. It's Sorcs who get 5 free seconds of immunity because they pop force speed and the game can't decide whether they're on the scaffold or in the pit. I'm much happier chasing an Operative than a Sorc every single time. The only times Operatives are really an issue to chase is when some mong white bars them at full health. But the people doing that are the same people that stand in sap range of a node and complain that they get sap capped.
  6. To be fair, the players complaining about it also seem to be unable to out-DPS 2 stacks of Probes; that's pretty indicative of their quality.
  7. I played whatever class you main all the way to level 10 and I say it needs nerfed. You can trust me because even if I'm not skilled at playing it, or even know what it is, I still played it once. You mean Evasion? Much CD, many ability.
  8. So you're saying that people should get credit for losses in order to get a sense of accomplishment from completing a quest and for conquest points? Perhaps the guilds trying to farm PvP conquest points could start a group, and try to win. Perhaps the completionists would feel a bigger sense of accomplishment if they actually won a match. I don't know what to say. If people are winning 0% of their matches, I'd begin to suspect there's more than random chance at work.
  9. Yeah, the guy comparing the class to My Little Pony and rejecting the notion that players can be indifferent about the animations is totally the one trying to have a genuine and open discussion. I'm sure everyone else is just rude for not automatically agreeing with him.
  10. Why does quest progress only on wins matter? There's no more pvp gear that you need to run pvp matches to get, and even winning 100% of your games it's faster to gear in Red Reaper or Hammer Station. If you like PvP, then play. The game is its own reward.
  11. I'm pretty sure you're the one that rolled up and started insulting a class you don't even play. If you're going to complain for no reason, then complaining is pointless. If you have a reason, what is it? Are you trying to have blasters taken away? Are you trying to get the class changed into a ranged class? Are you trying to have BW change all the animations into blaster shots that don't travel past 4M? None of those changes would be good. It's a melee class. It does things in melee range. If that's somehow equivalent to playing Hello Kitty: Island Adventure, then we're better off having you be another generic saber-wielder with the same boring brown robes that everyone else wears and leaving us alone.
  12. It's a shorter cooldown, but it's going to cleanse a random effect. It's worth pressing, but by no means reliable, especially 1v5.
  13. I'm not sure how this thread is still going. If players are getting stalled 5v1, then those 5 players are bad. All it takes is one guy to watch a teammate get halfway through a cap and press hardstun. Alternatively, you could just root the Operative. Can't roll while rooted, and Countermeasures is a long 45 seconds. There are so many ways that 5 guys can just wreck that Operative that it isn't funny. But bads will be bad and defend on top of nodes, and self-interrupt their own caps to spam AOEs, or stand in Grenade/Flashbang range of each other when they don't need to, and other nonsense. You can't use examples of people making objectively bad plays against Operatives as evidence that Operatives should be nerfed.
  14. I know I've seen people in this thread try to give you help. This specific thing too - not standing in melee range of a capture point. Maybe if you stopped ignoring help you wouldn't feel that Operatives are too strong.
  15. If the Operative is rolling, he's spending at least the GCD doing literally zero active DPS. So...at best 1/12th, or 8.33%.
×
×
  • Create New...