Jump to content

Lariuss

Members
  • Posts

    45
  • Joined

Reputation

10 Good
  1. I keep hearing this, but this must be some kind of operative bug? There is no way I can stun on my scoundrel after the opening knockdown, resolve is full nothing works. And even if there is a way it shouldn't work.
  2. What uber 1vs1 skills? I open up, they use cc break, ultimate/rakata medpac and then I go "oh ****". Either I have vanish ready or die miserably since sustained dps on a scoundrel is non existant and if you dminish it by any of the long cd defensive skills, that most classes have, you actually end up doing negative amounts of damage that heal your target.
  3. Actually you do counter operatives with dots. One 21s dot makes an OP cry for 30s because he can't stealth... unless he blows his only escape tool that's on 2m cd.
  4. Problem is there's way too much of cc skills that can be used offensively. That's why ranged go lololol killing the first melee without giving them a chance to fight back and then they get destroyed by the 2nd one, come to forums and cry. 90% of the current cc should be defensive stuff for surviving, not for stunlocking and ******. This would solve the problem of melee being locked out of the fights until they die and force some defensive tools to the less then smart ranged.
  5. Imho spoken like someone who never pvped. The only time you get your 3s stun off is it's 1vs1. Also sages are way less popular then sorcs so you have to deal with much less cc. Every class can cc and deal damage afterwards, sentinels and marauders are the only one that can't. Hardly balanced. I say take away the 99% damage reduction buff, because it's just lame especially on a class that's supposed to be top dps with 3 dps trees, and give a 3-4s 10m ranged stun. Also a passive low in the tree, so any spec can take it, that you're immune to knockback and root for like 4s after force jump.
  6. Like ever. It's been scientifically proved that no scoundrel ever died in pvp. Those blasted scoundrels! 11 out of 10 anonymous operatives believe that their class is overpowered.
  7. Obviously, it's l2p issue with 2 disables, root + knockback and snare vs 1 cc removal skill. Silly melee need to learn how to play.
  8. Yeah, why can't I win against other by spamming one button like Bounty Hunters?
  9. It would be ok if tanks didn't do as much damage as they do. Since every class can throw a respectable amount of dps regardless of spec squishier classes need to be able to take down tanky classes faster else why take them at all? That said the top of the top should be sentinels and gunslingers, since they are pure dps classes. Funny thing is they're not.
  10. While they dont have 5 stuns it's true that sorcs 1vs1 can stunlock you till you're dead, and if you're melee add knockback + root and speed boost. Absolutely silly and needs fixing. Also one of their stuns ignores immunity from full resolve bar.
  11. Somehow I doubt it, because of your sig and the reason you created this topic. Come on, who are you trying to fool?
  12. lol. get it to your head, imperials = zerg. there aint no magical place where you can play imperial and feel speshul.
  13. Im ok with bans as well. Those that exploited need to get punished, also it adds salt to injury that 99% of exploiters are on Imperial side, as if they didn't have enough advantages.
×
×
  • Create New...