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kakiaszadba

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Everything posted by kakiaszadba

  1. Freezing Force is overtuned, no questions asked. However, it really helps Focus to pull the numbers.
  2. Does it mean that you gonna nerf Focus spec aswell through Freezing Force?
  3. AdjeYo summed up very good the pros of Concentration (that are, the pros of Sentinel over Guardian) and I agree with him. However, I recently played my Focus Guardian abit, and I have to admit it feels much more comfortable to me than Concentration. It is less resource starved, and Combat Focus is much better than Zen, it just have a CD instead of building it with attacks, and it means you have a much easier time to catch up after a downtime (and I'd think you can also hit harder by basically reopening after a downtime versus the careful judgment of "how many Zen I have and which part of the rotation shall I begin" in the case of Conc.). Oh and it now also has better AoE due to Chilling Scream.
  4. For some reason i only had vigilance/vengeance in mind...my bad. And even for vigilance i'm not so convinced anymore that freezing force is only 7th in damage/activation. Although it's focus cost still stands. Just a random thought, is freezing force affected by all the passives that buff burns (or bleeds for the darkside)? Also for focus/rage the average damage of a skill depends on rotation. Finally how you got average damage numbers for any spec from bant's sheet? i didn't find it last time i tried
  5. Yes, it does decent damage, but in a single target situation there're 6 other ability that does better damage. That makes it competing with your focus generating abilities, while costing 2 focus. So I simply found that it has only situational use, and if I use it too much, I would end up not having enough focus for my strongest moves. Likely in an AoE situation it climbs higher on prio list, but I haven't thought about exactly how much.
  6. I only played vigilance so far, but now that focus theoretically no longer sucks, I want to try it. What rotation is used by focus in 5.0? I know there exist 4.0 ones, are they still apply? I'm only interested in pve.
  7. I'd put vigilance higher, say the last among sustained melee. And my private opinion is, that burst specs aren't that bursty (anymore) to justify the principle to put sustained ranged over melee burst. Nonetheless, it would be still better by lightyears than anything BW came up.
  8. the site stopped lagging like hell, so all codes are gone for sure
  9. you can try if I can do that..just to have a statistically relevant result about the average swtor palyer's competence
  10. thats what u see from the developers all day today
  11. damn its soo late i cant came up with a funny reply :'(
  12. i quited a really nice friendly football game for this
  13. SWTOR support send me this link: http://answers.ea.com/t5/STAR-WARS-The-Old-Republic/FAQ-Knights-of-the-Fallen-Empire/m-p/4832777#U4832777 at the end it says: "Note: If you’re a preferred player, the number of active characters you may have per server has been increased to 14. You cannot have more than 14 active characters on a server even with purchased unlocks or Start at 60 characters." That indeed sounds like they taking away 2 slot
  14. I haven't tried it myself to go up to 16 characters (10 atm), but i beleive him I can confirm that somewhere in their website says prefs may have 12 (=6 default + 6 unlocks), forgot where... However after contacted the support service, they insist, that after 4.0 pref will have maximum 14 (=6+8) characters. I can copy the regarding part from the mail if u wish.
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