- How often do you participate in Operations and on what difficulty?
Weekly, mostly HM and started some NiM.
- What role did you play on PTS?
Tank
- What difficulty did you test on PTS?
HM
Feedback:
- What are your overall impressions of IP-CPT?
I really like the fight, it is something new and the current state is quite enjoyable to me.
- How did the difficulty feel relative to other bosses on this difficulty
Comparing it to live servers atm it feels similiar to other fights. Pretty well balanced but with a harsh dps check.
- Were you and your team able to defeat the boss on Story or Veteran difficulty?
HM - 3 times so far in different weeks/builds
- If you were unable to defeat the boss, what gave your team the most trouble?
(dps requirement on the boss)
- Did the length of the fight feel appropriate?
yes
Damage and Health
- Were there any enemies or abilities that seemed to deal far too much damage?
no
- Were there any abilities that seemed too trivial or ignorable?
no
- Were adds consistently surviving into the hazards phase throughout the fight or only towards the end?
We have one Enforcer life into P5 (About 30% HP left) and we left turrets allive in P5/6 in favor of dps uptime on the boss. Tanks taunted them from time to time.
- Did the health of the adds during the bomb phases seem appropriate?
yes
Mechanics
Our composition:
Tanks: 2 Sin, Heals: Oper/Merc, DPS: PT, Sniper, Jugg, Assassin
- Did you feel the need to spread out for Positional Adjustment Grenades to avoid raid damage?
We let the major big greandes being carried out to the edge, while the rest were stacked up under the boss. We more or less ignored the minor grenades dmg in favor of having more dps uptime.
- Were you able to avoid most of the floor and wall beam hazards after some practice?
As a sin tank with the +15% movements speed and force speed I was able to dodge nearly everything. Other members were able to do it good enough to not die.
- Did your team tank the Enforcers separately or stack them?
In Phase 2 we stacked them up. In Phase 4 seperate until the puzzle was finished then stacked up aswell. (1T each)
- Did you feel the need to tank swap the Enforcers on Veteran?
Maybe not a "need", but we did a swap for the last Enforcer that was alive in P5 to make it easier for the healers.
- Was your team able to disarm the bombs in time? Did you feel the need to?
Yes, we have 1 person calling the colours/shapes and without mistakes we clear the bombs in P4 with ~3s to spare. It is punishing to miss a bomb, mainly that the stacks refresh if you already had some. (I like the current state)
Roles
- If you played as a tank, did managing the Enforcers require the use of defensive cooldowns?
In P4 I had a Enforcer backpacked while pressing a console. With some selfcleanses, Overcharged Saber and some minimal heals I was able to tank him until the puzzle was finished. Damage output seems good for me.
Overall I think the current state of this boss is really good. It comes with a high dps check on the boss itself. Adds and puzzles are tough but fun.