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FSavop

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Everything posted by FSavop

  1. As a veteran player who resubed to see how things were, I will be unsubbing after 1 month if no drastic changes are made to this system. You don't make the grind HARDER on a burned out community after introducing no new group content, if anything they should have made it EASIER for those loyal enough to the game participate in ops which are ancient. How about some legacy implants/ears/relics for your long time subs? Nope, lets just implement a system no one seems to like. Grats, you got $15 out of me.
  2. Master and Blaster is like 100% mechanics and raid coordination, the only DPS check is in the final burn phase which could be done with 3 DPS in the 3.X days.
  3. Pyro is just not worth playing unless you are dedicated to the spec for some sentimental reason; yes, on paper it is amazing at dishing out AOE damage but in real world raid environments it even struggles at that. The nerf was justified, AP is in the tier of easiest specs to play in the game, has zero channeled abilities, amazing mobility, amazing survivability (especially over Pyro which lacks the 30% AOE damage reduction from the tree), and was/is top tier in terms of burst damage. While it is nerfed on paper, AP's damage always translated very well to raids because of what was mentioned above, bringing it back up to a middle of the road balanced spec. Pyro just needed to be reworked to make it viable, its not even like AP's AOE is terrible.
  4. Since we get 100% crit chance on Blade Storm with 2 stacks of Force Rush, how come Blade Storm doesn't super crit? My Blade Storm base damage is 5600-5800 but my average hit on a dummy is only 8000, 9000 being the highest. Is supercrit restricted to only set bonus guaranteed crits? Does it work for other classes with guaranteed crits like TK Sages Turbulence?
  5. What are the latest min/max stats? I just started playing my guardian again after a short break. Currently in full token 192 at: 110.19 Acc (777) 24.52 Crit (282) 68.54 Surge (342) 2010 Bonus Dmg w/ full power augments Really like my numbers on boss fights, only thing I am considering is dropping a crit mod for a 198 comm crit mod to put me around 252 crit or just replace it with a 192 token power mod to put me at 200 crit even. Note, I am not using mainstat augs so my crit would go a bit low with these changes.
  6. Great response, I rate 10/10. ------------------------------------------- I too would like to hear some opinions on this, has anyone tested various levels of alacrity for operations DPS rather than dummy parsing come to a solid conclusion? Citruzz,, am I mistaken or are you running some alacrity in the videos linked in your profile?
  7. I agree with the nerf to force storm, it is silly to have an AOE ability being apart of a single target rotation, fine. Why nerf single target damage in a primarily burst spec though? Other classes do just as much if not more damage (with less RNG reliant procs). It just seems like balance is always focused on PVP and classes PVE performance suffers because of that.
  8. Can you post your augment setup? I can tell you are running 1 alacrity augment, but you must be running also surge or accuracy augments too. I am currently running only 1 alacrity enhancement (111) but have been thinking of going for more, but that would require dropping a power augment.
  9. Sounds like a really smug, elitist post. You should probably stick to guild only runs.
  10. Is 0 alac still ideal or should we be be picking up ~2 pieces of alacrity for PVE?
  11. I posted this in the other Vigilance thread, what is better 110.19 or 109.64 accuracy? Other stats are pretty good, 24.10% crit (~255), 68.5% surge (~335), 0 alacrity. Should I drop down to 720 accuracy by dropping an accuracy enhancement and replacing a power augment with a accuracy augment and pick up some alacrity or more surge or keep stats as is? I'm in mostly 192 token gear.
  12. Do we need 198 B-mods or 192 B-mods for HM? What health total should we be aiming for? Is it 198 B-mods >192 token mods > 192 B-mods or 198 B-mods > 192 B-mods > 192 token mods? 192 B-mods aren't too hard to gather but i'd imagine it would take forever to grind the ultimate comms for 198 B-mods. I currently at 53.4K HP with 3 198 B-mods, 6 192 token mods, 192 token implants, and a 198 comms earpiece. An easy way to bring that up is just swap in comms implants. I'd imagine I would be 56K+ hp with comms implants/earpiece and full b-mods.
  13. I am currently at 24.10% crit(~250), 68.5% surge (~330) and 110.20% accuracy (779) in mostly 192 token gear. Would it be wise for me to drop an accuracy enhancement and power augment and add an alacrity or surge enhancement and accuracy augment? This would put me at ~109.62 accuracy (720); and give me a little bit of alacrity (I have 0 now) or bring my surge up to around ~70%. Basically i'm asking if its okay to be ~20 points over the accuracy requirement and leave everything as is or should I go a little lower and add in alacrity or surge?
  14. Yes, before the patch I rarely had any force management issues. Perhaps only when I was going up against bosses with attacks which can't be shielded. I find force management much more difficult now. Saber strike needs to be used more often as to not delay a slow time or project due to running out of mana.
  15. I built this computer myself and installed windows myself. I run NOD32, which a VERY light and efficient antivirus program. The 3 years I have had this machine, this is the only game which seems to have this "memory leak."
  16. I am running windows 7 64 bit with a 2500K, gtx680, and 8 gb ram. I have played countless games but this is the only game that will crash to desktop with a low ram error. Is there anything I can do, I have already reduced the number of startup programs via msconfig. -Thanks a lot
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