Jump to content

mephistosaurus

Members
  • Posts

    99
  • Joined

Reputation

10 Good
  1. Agreed, expired in 15ish days, not renewing until some major issues are addressed (if they ever are) After level synch, flashpoint busting, raid's, crafting, and vanilla game content recycling, companions were the only good thing to come from 4.0. The 1 and only thing I could appreciate was that I no longer had to micro manage every little thing they did... They were a fantastic replacement in tactical flashpoints(Broken) if someone dropped, and nice for clearing trash while gather crafting(Also broken) mats. The Story is fine, it was fun to play through and made sense for getting new companions. I actually like the building of speeders, and deco drops, and more speeders(I have a slight addiction to speeders). While 4.0 is not to the scope and severity of NGE, the effects felt the same way no new raids flashpoint system broken (Bolster and everyone clumped together ). Level synch (It sucks, its not fun being level 8 again on a planet I haven't quested on in a year ). Content recycling - It feels generic. Level 65 areas being added to worlds, separate like bonus series and dread seed areas were, would have been perfect (and could have avoided level synch ). The dumbing down of gearing. I loved gearing up after every other planet, Replacing all the armor, mods, and enhancements on my toon and companion. It gave me a sense of progression. I had worked out a nice system over the years. I always made more comm's then I spent, I like having my stats my way (I play every class of healer there is). This expansion killed a very fulfilling part of the game for me (Although these vendors started dis-appearing in the last few 3.x updates) Crafting... What can I say. Crafting has now been thrown into the developer dungeon with PVP, never to be heard from again. I'm not even sure that the goal of crafting changes were, but holy crap it got nuked back. Making purple anything meeds you need 3-4 toons just working slicing for parts and credits. This is on top of the normal support skill items, and now an extra step making crafting parts from the raw materials... *(rambling now sorry) All this on top of smaller cartel packs with still terrible RNG, and Still no combat balance in PVP. This is swtor NGE to me. (also doesn't help them im still mad about the slot machine nerf, lvl synch, and the terrible choices for endings in mass effect 3 - I know, not the swtor crew's fault but they are 1 family lol ) /game
  2. Same here! The spinning makes it seem like it was on purpose.
  3. Why couldn't you just fluff em back to 4.0 to start, and add a drop down the decrease the stats in increments? Adding a "challenging mode" like... http://the-artifice.com/wp-content/uploads/2014/07/doom3.jpg
  4. Ouch, trying to re-repress that memory now...
  5. Its not boring as much as I hate healing a companion and pulling all the agro. Switch to my Jugg and have Lana just stop healing and stare at the wall for no reason is not very fun either... I like my Jesus bot companions, at least this way they could keep up with me
  6. For a second I thought I was reading an add for a Bio shock plasmid, or whacky add in Fallout. Bravo OP 11/10!
  7. I support this quote . +1 internet commendation.
  8. Yep, im sure it's just a decimal out of place. They have to want this game to be fun, so people keep playing right? Maybe the typewriter monkeys ran out of lucky strikes and this is retribution...
  9. This right here... I think the companions being Jesus bots was to get people off the level synch argument, and then nerf companions later back to crap. At least in 3.0 they gave us gear for free so we could equip them properly and didn't need to be baby sat during combat. I swear these last 2 "Expansions" have to be some twisted EA/Bioware social experiment to see what they can put us through in the next MMO they put out. (Foil hat is staying equipped).
  10. Aww, I signed up for the beta. That game looked awesome
  11. Dulfy.net has the conquest schedules.
  12. Is there anything Bioware is not willing to break in this game? flashpoints, ops, companions. The list is still growing, not shrinking...
  13. Your level 65 Roughly Average Item Rating 216 - 220 mix Discipline Operative healer Companion Lana or Companion role Tank Companion Influence level 20 and 18 Healer was always a rough grind on solo content, but wow you must really hate us now... Your level 65 Roughly Average Item Rating 216 - 220 mix Discipline Lightning Sorc Companion Lana or Talos Companion role Tank or DPS Companion Influence level 35 and 20 Again bioware, why do you hate the players.... Your level 63 Roughly Average Item Rating 198 Discipline Lightning Vengence Juggernaut Companion Lana (was playing story before update) Companion role Healer / Dps Companion Influence level 10( ish) Man you nerfed her heals, she still steals agro sometimes, and nags me like I didn't take the trash out... ***? the more the nerf hammer strikes the forge, the more you warp space/game/time. Hawking did the math, it brokeded...
  14. +1 For imperials Marr has always treated us like an equal and friend. Its really a first when playing inquisitor lol
  15. If you have it in inventory, swap the armor box for another item in legacy storage. That seems to be the only way to put it in storage. I played around with it for a few minutes and discovered that. Way to lazy to open the sets, and find room if I don't need to! Been doing it since early access.
×
×
  • Create New...